if (ent.Comp.Refresh)
{
_stunSystem.TryUpdateStunDuration(target, ent.Comp.StunAmount);
-
_movementMod.TryUpdateMovementSpeedModDuration(
target,
MovementModStatusSystem.TaserSlowdown,
id: 9012
time: '2025-09-27T20:51:52.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/40572
-- author: keronshb
- changes:
- - message: 'EXPERIMENTAL: Tasers, a short-ranged gun capable of causing targets
- to become prone, are now added into Warden, HoS, and Security locker fills.'
- type: Add
- id: 9013
- time: '2025-09-27T21:21:05.0000000+00:00'
- url: https://github.com/space-wizards/space-station-14/pull/39087
- author: SurrealShibe
changes:
- message: Vulpkanin now audibly gasp.
- id: RubberStampHos
- id: BoxHoSCircuitboards
- id: WeaponDisabler
- - id: WeaponTaser
- id: WantedListCartridge
- id: DrinkHosFlask
children:
- id: FlashlightSeclite
- id: WeaponDisabler
- - id: WeaponTaser
- id: ClothingBeltSecurityFilled
- id: Flash
- id: ClothingEyesGlassesSecurity
- id: FlashlightSeclite
prob: 0.8
- id: WeaponDisabler
- - id: WeaponTaser
- id: ClothingUniformJumpsuitSecGrey
prob: 0.3
- id: ClothingHeadHelmetBasic
table: !type:AllSelector
children:
- id: ClothingEyesGlassesSecurity
- - id: WeaponTaser
- id: WeaponDisabler
- id: TrackingImplanter
amount: 2
slots:
- Belt
- type: Gun
- fireRate: 0.5
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/taser.ogg
- type: ProjectileBatteryAmmoProvider
lifetime: 0.170 # Very short range
- type: StunOnCollide
stunAmount: 0
- knockdownAmount: 2.5 # Enough to subdue and follow up with a stun baton
- drop: false #Ranged KD and item drop are too strong in one package
+ knockdownAmount: 2.5 # Enough to subdue and follow up with a stun batong
slowdownAmount: 2.5
walkSpeedModifier: 0.5
sprintSpeedModifier: 0.5
lifetime: 1.0 # Not so short range
- type: StunOnCollide
stunAmount: 5
- drop: true # this is the evil taser
knockdownAmount: 10
slowdownAmount: 10
walkSpeedModifier: 0.5