reagent-desc-fat = No matter how it was obtained, its application is important.
reagent-name-vomit = vomit
-reagent-desc-vomit = You can see a few chunks of someones last meal in it.
+reagent-desc-vomit = You can see a few chunks of someone's last meal in it.
\ No newline at end of file
reagent-name-sodium-polyacrylate = Sodium Polyacrylate
reagent-desc-sodium-polyacrylate = A super-absorbent polymer with assorted industrial uses.
+
+reagent-name-cellulose = cellulose fibers
+reagent-desc-cellulose = A crystaline polydextrose polymer, plants swear by this stuff.
\ No newline at end of file
- type: Item
heldPrefix: paper
- type: Appearance
+ - type: Extractable
+ grindableSolutionName: paper
- type: SolutionContainerManager
-#This should maybe be cellulose later on, refer to the comments in materials.yml on wood.
solutions:
- wood:
+ paper:
reagents:
- - ReagentId: Carbon
- Quantity: 2
- - ReagentId: Oxygen
- Quantity: 0.5
- - ReagentId: Hydrogen
- Quantity: 0.5
+ - ReagentId: Cellulose
+ Quantity: 3
- type: entity
- type: Item
heldPrefix: plastic
- type: Appearance
-
+ - type: Extractable
+ grindableSolutionName: plastic
+ - type: SolutionContainerManager
+ solutions:
+ plastic:
+ reagents:
+ - ReagentId: Carbon
+ Quantity: 22
- type: entity
parent: SheetPlastic
id: SheetPlastic10
- type: Item
sprite: Objects/Materials/Sheets/meaterial.rsi
heldPrefix: meat
- - type: Appearance
+ - type: Extractable
+ grindableSolutionName: meatsheet
+ - type: SolutionContainerManager
+ solutions:
+ meatsheet:
+ reagents:
+ - ReagentId: Protein
+ Quantity: 22 #for consistency with other materials
+ - ReagentId: Fat
+ Quantity: 3
- type: entity
parent: MaterialSheetMeat
- state: cardboard_3
map: ["base"]
- type: Appearance
+ - type: Extractable
+ grindableSolutionName: cardboard
+ - type: SolutionContainerManager
+ solutions:
+ cardboard:
+ reagents:
+ - ReagentId: Cellulose
+ Quantity: 6
- type: entity
parent: MaterialCardboard
- type: Extractable
grindableSolutionName: wood
- type: SolutionContainerManager
-#Apparently these all components of cellulose, which is what you got in /tg/ when grinding wood + a bunch of other shit.
-#Considering the frequency of it, maybe there should be a cellulose reagent instead?
solutions:
wood:
reagents:
- - ReagentId: Carbon
+ - ReagentId: Cellulose
Quantity: 10
- - ReagentId: Oxygen
- Quantity: 5
- - ReagentId: Hydrogen
- Quantity: 5
- type: entity
parent: MaterialWoodPlank
- ReagentId: Iron
Quantity: 3
- ReagentId: Copper
- Quantity: 3
+ Quantity: 2
- ReagentId: Carbon #steel-reinforced
Quantity: 1
- ReagentId: Iron
Quantity: 3
- ReagentId: Copper
- Quantity: 3
+ Quantity: 2
- type: entity
parent: CableMVStack
- ReagentId: Iron
Quantity: 3
- ReagentId: Copper
- Quantity: 3
+ Quantity: 2
- type: entity
parent: CableApcStack
type: Local
messages: [ "generic-reagent-effect-parched" ]
probability: 0.1
+
+- type: reagent
+ id: Cellulose
+ name: reagent-name-cellulose
+ group: Biological
+ desc: reagent-desc-cellulose
+ flavor: bitter
+ color: "#E6E6DA"
+ physicalDesc: reagent-physical-desc-crystalline
+ slippery: false