using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
+using Content.Server.Power.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.EntitySystems;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
+ [Dependency] private readonly PowerReceiverSystem _power = default!;
public override void Initialize()
{
SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
}
- private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args)
+ private void OnPumpUpdated(Entity<GasPressurePumpComponent> ent, ref AtmosDeviceUpdateEvent args)
{
- if (!pump.Enabled
- || (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
- || !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
+ if (!ent.Comp.Enabled
+ || !_power.IsPowered(ent)
+ || !_nodeContainer.TryGetNodes(ent.Owner, ent.Comp.InletName, ent.Comp.OutletName, out PipeNode? inlet, out PipeNode? outlet))
{
- _ambientSoundSystem.SetAmbience(uid, false);
+ _ambientSoundSystem.SetAmbience(ent, false);
return;
}
var outputStartingPressure = outlet.Air.Pressure;
- if (outputStartingPressure >= pump.TargetPressure)
+ if (outputStartingPressure >= ent.Comp.TargetPressure)
{
- _ambientSoundSystem.SetAmbience(uid, false);
+ _ambientSoundSystem.SetAmbience(ent, false);
return; // No need to pump gas if target has been reached.
}
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
{
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
- var pressureDelta = pump.TargetPressure - outputStartingPressure;
+ var pressureDelta = ent.Comp.TargetPressure - outputStartingPressure;
var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
var removed = inlet.Air.Remove(transferMoles);
_atmosphereSystem.Merge(outlet.Air, removed);
- _ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
+ _ambientSoundSystem.SetAmbience(ent, removed.TotalMoles > 0f);
}
}
}
using Content.Shared.Atmos.Piping.Components;
using Content.Shared.Database;
using Content.Shared.Examine;
-using Content.Shared.Popups;
using Content.Shared.Power;
-using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
-using Content.Shared.UserInterface;
namespace Content.Shared.Atmos.EntitySystems;
public abstract class SharedGasPressurePumpSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
+ [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPowerReceiverSystem _receiver = default!;
[Dependency] protected readonly SharedUserInterfaceSystem UserInterfaceSystem = default!;
SubscribeLocalEvent<GasPressurePumpComponent, ExaminedEvent>(OnExamined);
}
- private void OnExamined(EntityUid uid, GasPressurePumpComponent pump, ExaminedEvent args)
+ private void OnExamined(Entity<GasPressurePumpComponent> ent, ref ExaminedEvent args)
{
- if (!Transform(uid).Anchored)
+ if (!Transform(ent).Anchored)
return;
- if (Loc.TryGetString("gas-pressure-pump-system-examined", out var str,
+ if (Loc.TryGetString("gas-pressure-pump-system-examined",
+ out var str,
("statusColor", "lightblue"), // TODO: change with pressure?
- ("pressure", pump.TargetPressure)
+ ("pressure", ent.Comp.TargetPressure)
))
{
args.PushMarkup(str);
}
}
- private void OnInit(EntityUid uid, GasPressurePumpComponent pump, ComponentInit args)
+ private void OnInit(Entity<GasPressurePumpComponent> ent, ref ComponentInit args)
{
- UpdateAppearance(uid, pump);
+ UpdateAppearance(ent);
}
- private void OnPowerChanged(EntityUid uid, GasPressurePumpComponent component, ref PowerChangedEvent args)
+ private void OnPowerChanged(Entity<GasPressurePumpComponent> ent, ref PowerChangedEvent args)
{
- UpdateAppearance(uid, component);
+ UpdateAppearance(ent);
}
- private void UpdateAppearance(EntityUid uid, GasPressurePumpComponent? pump = null, AppearanceComponent? appearance = null)
+ private void UpdateAppearance(Entity<GasPressurePumpComponent, AppearanceComponent?> ent)
{
- if (!Resolve(uid, ref pump, ref appearance, false))
+ if (!Resolve(ent, ref ent.Comp2, false))
return;
- var pumpOn = pump.Enabled && _receiver.IsPowered(uid);
- Appearance.SetData(uid, PumpVisuals.Enabled, pumpOn, appearance);
+ var pumpOn = ent.Comp1.Enabled && _receiver.IsPowered(ent.Owner);
+ _appearance.SetData(ent, PumpVisuals.Enabled, pumpOn, ent.Comp2);
}
- private void OnToggleStatusMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpToggleStatusMessage args)
+ private void OnToggleStatusMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpToggleStatusMessage args)
{
- pump.Enabled = args.Enabled;
- _adminLogger.Add(LogType.AtmosPowerChanged, LogImpact.Medium,
- $"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(uid):device} to {args.Enabled}");
- Dirty(uid, pump);
- UpdateAppearance(uid, pump);
+ ent.Comp.Enabled = args.Enabled;
+ _adminLogger.Add(LogType.AtmosPowerChanged,
+ LogImpact.Medium,
+ $"{ToPrettyString(args.Actor):player} set the power on {ToPrettyString(ent):device} to {args.Enabled}");
+ Dirty(ent);
+ UpdateAppearance(ent);
+ UpdateUi(ent);
}
- private void OnOutputPressureChangeMessage(EntityUid uid, GasPressurePumpComponent pump, GasPressurePumpChangeOutputPressureMessage args)
+ private void OnOutputPressureChangeMessage(Entity<GasPressurePumpComponent> ent, ref GasPressurePumpChangeOutputPressureMessage args)
{
- pump.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
- _adminLogger.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
- $"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
- Dirty(uid, pump);
+ ent.Comp.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
+ _adminLogger.Add(LogType.AtmosPressureChanged,
+ LogImpact.Medium,
+ $"{ToPrettyString(args.Actor):player} set the pressure on {ToPrettyString(ent):device} to {args.Pressure}kPa");
+ Dirty(ent);
+ UpdateUi(ent);
}
- private void OnPumpLeaveAtmosphere(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceDisabledEvent args)
+ private void OnPumpLeaveAtmosphere(Entity<GasPressurePumpComponent> ent, ref AtmosDeviceDisabledEvent args)
{
- pump.Enabled = false;
- Dirty(uid, pump);
- UpdateAppearance(uid, pump);
+ ent.Comp.Enabled = false;
+ Dirty(ent);
+ UpdateAppearance(ent);
- UserInterfaceSystem.CloseUi(uid, GasPressurePumpUiKey.Key);
+ UserInterfaceSystem.CloseUi(ent.Owner, GasPressurePumpUiKey.Key);
+ }
+
+ protected virtual void UpdateUi(Entity<GasPressurePumpComponent> ent)
+ {
}
}