- type: InteractionOutline
- type: Door
openSpriteState: door_opened
- closedSpriteState: door_closed_small #idk how, but it's working
+ closedSpriteState: door_closed
canPry: false
occludes: false
changeAirtight: false
components:
- type: Sprite
layers:
- - state: end
+ - state: end_small
map: ["enum.DoorVisualLayers.Base"]
- type: Fixtures
fixtures:
- type: InteractionOutline
- type: Door
openSpriteState: door_opened_small
- closedSpriteState: door_closed
+ closedSpriteState: door_closed_small
canPry: false
occludes: false
changeAirtight: false