# If you nerf the syndicate bomb in any major way, this should probably drop down to at least 100s (not 90s to compensate for slower movement speed & less lag in SS14)
# Unless, of course, you want the 90 seconds regardless. I can't stop you.
- type: OnUseTimerTrigger
- delay: 120
- delayOptions: [120, 150, 180, 210, 240, 270, 300]
+ delay: 180
+ delayOptions: [180, 240, 300, 600, 900]
initialBeepDelay: 0
beepSound: /Audio/Machines/timer.ogg
- type: Anchorable