using System.Linq;
using System.Numerics;
+using Content.Server.Advertise;
using Content.Server.Cargo.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Emp;
_throwingSystem.TryThrow(ent, direction, vendComponent.NonLimitedEjectForce);
}
- // Send message after dispensing
- _chat.TrySendInGameICMessage(uid, Loc.GetString("vending-machine-thanks", ("name", Name(uid))), InGameICChatType.Speak, true);
+ // Only vendors that advertise will send message after dispensing
+ if (TryComp<AdvertiseComponent>(uid, out var advertise))
+ {
+ _chat.TrySendInGameICMessage(uid, Loc.GetString("vending-machine-thanks", ("name", Name(uid))), InGameICChatType.Speak, true);
+ }
vendComponent.NextItemToEject = null;
vendComponent.ThrowNextItem = false;