-using Content.Server.Light.Components;
using Content.Server.Light.Events;
using Content.Server.Mind.Components;
using Content.Shared.Actions;
+using Content.Shared.Decals;
+using Content.Shared.Emag.Systems;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
-using Robust.Shared.Audio;
-using Robust.Shared.Player;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Light.EntitySystems
{
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
+ [Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
+ [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<UnpoweredFlashlightComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<UnpoweredFlashlightComponent, ToggleActionEvent>(OnToggleAction);
SubscribeLocalEvent<UnpoweredFlashlightComponent, MindAddedMessage>(OnMindAdded);
+ SubscribeLocalEvent<UnpoweredFlashlightComponent, GotEmaggedEvent>(OnGotEmagged);
}
private void OnToggleAction(EntityUid uid, UnpoweredFlashlightComponent component, ToggleActionEvent args)
if (!args.CanAccess || !args.CanInteract)
return;
- ActivationVerb verb = new();
- verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
- verb.Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png"));
- verb.Act = () => ToggleLight(uid, component);
- verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
+ ActivationVerb verb = new()
+ {
+ Text = Loc.GetString("toggle-flashlight-verb-get-data-text"),
+ Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/light.svg.192dpi.png")),
+ Act = () => ToggleLight(uid, component),
+ Priority = -1 // For things like PDA's, Open-UI and other verbs that should be higher priority.
+ };
args.Verbs.Add(verb);
}
{
_actionsSystem.AddAction(uid, component.ToggleAction, null);
}
+
+ private void OnGotEmagged(EntityUid uid, UnpoweredFlashlightComponent component, ref GotEmaggedEvent args)
+ {
+ if (!TryComp<PointLightComponent>(uid, out var light))
+ return;
+
+ if (_prototypeManager.TryIndex<ColorPalettePrototype>(component.EmaggedColorsPrototype, out var possibleColors))
+ {
+ var pick = _random.Pick(possibleColors.Colors.Values);
+ light.Color = pick;
+ }
+
+ args.Repeatable = true;
+ args.Handled = true;
+ }
+
public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
{
- if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
+ if (!TryComp<PointLightComponent>(uid, out var light))
return;
flashlight.LightOn = !flashlight.LightOn;
light.Enabled = flashlight.LightOn;
- if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
- _appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn, appearance);
+ _appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
- SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
+ _audioSystem.PlayPvs(flashlight.ToggleSound, uid);
- RaiseLocalEvent(flashlight.Owner, new LightToggleEvent(flashlight.LightOn), true);
+ RaiseLocalEvent(uid, new LightToggleEvent(flashlight.LightOn), true);
_actionsSystem.SetToggled(flashlight.ToggleAction, flashlight.LightOn);
}
}