/// This component gives its owning entity the ability to wrap items into parcels.
/// </summary>
/// <seealso cref="Components.WrappedParcelComponent"/>
-[RegisterComponent, NetworkedComponent]
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access] // Readonly, except for VV editing
public sealed partial class ParcelWrapComponent : Component
{
/// <summary>
/// The <see cref="EntityPrototype"/> of the parcel created by using this component.
/// </summary>
- [DataField(required: true)]
+ [DataField(required: true), AutoNetworkedField]
public EntProtoId ParcelPrototype;
/// <summary>
/// If true, parcels created by this will have the same <see cref="ItemSizePrototype">size</see> as the item they
/// contain. If false, parcels created by this will always have the size specified by <see cref="FallbackItemSize"/>.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public bool WrappedItemsMaintainSize = true;
/// <summary>
/// The <see cref="ItemSizePrototype">size</see> of parcels created by this component's entity. This is used if
/// <see cref="WrappedItemsMaintainSize"/> is false, or if the item being wrapped somehow doesn't have a size.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public ProtoId<ItemSizePrototype> FallbackItemSize = "Ginormous";
/// <summary>
/// If true, parcels created by this will have the same shape as the item they contain. If false, parcels created by
/// this will have the default shape for their size.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public bool WrappedItemsMaintainShape;
/// <summary>
/// How long it takes to use this to wrap something.
/// </summary>
- [DataField(required: true)]
+ [DataField(required: true), AutoNetworkedField]
public TimeSpan WrapDelay = TimeSpan.FromSeconds(1);
/// <summary>
/// Sound played when this is used to wrap something.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public SoundSpecifier? WrapSound;
/// <summary>
/// Defines the set of things which can be wrapped (unless it fails the <see cref="Blacklist"/>).
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist;
/// <summary>
/// Defines the set of things which cannot be wrapped (even if it passes the <see cref="Whitelist"/>).
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public EntityWhitelist? Blacklist;
+
+ /// <summary>
+ /// If a player trapped inside this parcel can escape from it by unwrapping it.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool CanSelfUnwrap = true;
}
--- /dev/null
+using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.ParcelWrap.Components;
+
+/// <summary>
+/// Added to an entity to override the datafields in <see cref="ParcelWrapComponent"/> when it is being wrapped.
+/// Use this for special, non-item parcel types, for example Urist-shaped parcels.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class ParcelWrapOverrideComponent : Component
+{
+ /// <summary>
+ /// The <see cref="EntityPrototype"/> of the parcel created by wrapping this entity.
+ /// </summary>
+ [DataField(required: true), AutoNetworkedField]
+ public EntProtoId? ParcelPrototype;
+
+ /// <summary>
+ /// How long it takes to use this to wrap something.
+ /// </summary>
+ [DataField(required: true), AutoNetworkedField]
+ public TimeSpan? WrapDelay;
+}
/// destroying this entity and releasing <see cref="Contents"/>.
/// </summary>
/// <seealso cref="ParcelWrapComponent"/>
-[RegisterComponent, NetworkedComponent, Access(typeof(ParcelWrappingSystem))]
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+[Access(typeof(ParcelWrappingSystem))]
public sealed partial class WrappedParcelComponent : Component
{
/// <summary>
/// <summary>
/// Specifies the entity to spawn when this parcel is unwrapped.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public EntProtoId? UnwrapTrash;
/// <summary>
/// How long it takes to unwrap this parcel.
/// </summary>
- [DataField(required: true)]
+ [DataField(required: true), AutoNetworkedField]
public TimeSpan UnwrapDelay = TimeSpan.FromSeconds(1);
/// <summary>
/// Sound played when unwrapping this parcel.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public SoundSpecifier? UnwrapSound;
/// <summary>
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
public string ContainerId = "contents";
+
+ /// <summary>
+ /// If a player trapped inside this parcel can escape from it by unwrapping it.
+ /// This is set by the <see cref="ParcelWrapComponent" /> used to create the parcel.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool CanSelfUnwrap = true;
}
using Content.Shared.DoAfter;
+using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.ParcelWrap.Components;
+using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Shared.Utility;
private bool TryStartWrapDoAfter(EntityUid user, Entity<ParcelWrapComponent> wrapper, EntityUid target)
{
+ var duration = wrapper.Comp.WrapDelay;
+
+ if (TryComp<ParcelWrapOverrideComponent>(target, out var overrideComp) && overrideComp.WrapDelay != null)
+ duration = overrideComp.WrapDelay.Value;
+
+ // In case the target is a player inform them with a popup.
+ if (target == user)
+ {
+ var selfMsg = Loc.GetString("parcel-wrap-popup-being-wrapped-self");
+ _popup.PopupClient(selfMsg, user, user);
+ }
+ else
+ {
+ var othersMsg = Loc.GetString("parcel-wrap-popup-being-wrapped", ("user", Identity.Entity(user, EntityManager)));
+ _popup.PopupEntity(othersMsg, target, target, PopupType.MediumCaution);
+ }
+
return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager,
user,
- wrapper.Comp.WrapDelay,
+ duration,
new ParcelWrapItemDoAfterEvent(),
wrapper, // Raise the event on the wrapper because that's what the event handler expects.
target,
/// <param name="target">The entity being wrapped.</param>
private void WrapInternal(EntityUid user, Entity<ParcelWrapComponent> wrapper, EntityUid target)
{
- if (_net.IsServer)
+ // Consume a `use` on the wrapper, and delete the wrapper if it's empty.
+ _charges.TryUseCharges(wrapper.Owner, 1);
+ if (_charges.IsEmpty(wrapper.Owner))
+ PredictedQueueDel(wrapper);
+
+ // Play a wrapping sound.
+ _audio.PlayPredicted(wrapper.Comp.WrapSound, target, user);
+
+ if (_net.IsClient)
+ return; // Predicted spawns can't be interacted with yet.
+
+ EntityUid spawned;
+ var targetTransform = Transform(target);
+ // Check if the target has a pre-defined parcel type to be used.
+ if (TryComp<ParcelWrapOverrideComponent>(target, out var overrideComp))
+ {
+ spawned = Spawn(overrideComp.ParcelPrototype, targetTransform.Coordinates);
+ }
+ else // Create a parcel with the same size and generic sprites instead.
{
- var spawned = Spawn(wrapper.Comp.ParcelPrototype, Transform(target).Coordinates);
+ spawned = Spawn(wrapper.Comp.ParcelPrototype, targetTransform.Coordinates);
// If this wrap maintains the size when wrapping, set the parcel's size to the target's size. Otherwise use the
// wrap's fallback size.
TryComp(target, out ItemComponent? targetItemComp);
var size = wrapper.Comp.FallbackItemSize;
if (wrapper.Comp.WrappedItemsMaintainSize && targetItemComp is not null)
- {
size = targetItemComp.Size;
- }
// ParcelWrap's spawned entity should always have an `ItemComp`. As of writing, the only use has it hardcoded on
// its prototype.
// If this wrap maintains the shape when wrapping and the item has a shape override, copy the shape override to
// the parcel.
if (wrapper.Comp.WrappedItemsMaintainShape && targetItemComp is { Shape: { } shape })
- {
_item.SetShape(spawned, shape, item);
- }
-
- // If the target's in a container, try to put the parcel in its place in the container.
- if (_container.TryGetContainingContainer((target, null, null), out var containerOfTarget))
- {
- _container.Remove(target, containerOfTarget);
- _container.InsertOrDrop((spawned, null, null), containerOfTarget);
- }
-
- // Insert the target into the parcel.
- var parcel = EnsureComp<WrappedParcelComponent>(spawned);
- if (!_container.Insert(target, parcel.Contents))
- {
- DebugTools.Assert(
- $"Failed to insert target entity into newly spawned parcel. target={PrettyPrint.PrintUserFacing(target)}");
- QueueDel(spawned);
- }
}
- // Consume a `use` on the wrapper, and delete the wrapper if it's empty.
- _charges.TryUseCharges(wrapper.Owner, 1);
- if (_net.IsServer && _charges.IsEmpty(wrapper.Owner))
- QueueDel(wrapper);
+ _transform.SetLocalRotation(spawned, targetTransform.LocalRotation);
- // Play a wrapping sound.
- _audio.PlayPredicted(wrapper.Comp.WrapSound, target, user);
+ // If the target is in a container, try to put the parcel in its place in the container.
+ if (_container.TryGetContainingContainer((target, null, null), out var containerOfTarget))
+ {
+ _container.Remove(target, containerOfTarget);
+ _container.InsertOrDrop((spawned, null, null), containerOfTarget);
+ }
+
+ // Insert the target into the parcel.
+ var parcel = EnsureComp<WrappedParcelComponent>(spawned);
+ parcel.CanSelfUnwrap = wrapper.Comp.CanSelfUnwrap;
+ Dirty(spawned, parcel);
+
+ if (!_container.Insert(target, parcel.Contents))
+ {
+ DebugTools.Assert(
+ $"Failed to insert target entity into newly spawned parcel. target={PrettyPrint.PrintUserFacing(target)}");
+ PredictedDel(spawned);
+ }
}
}
if (!args.CanAccess || !args.CanComplexInteract)
return;
- if (entity.Comp.Contents.Contains(args.User))
+ if (!entity.Comp.CanSelfUnwrap && entity.Comp.Contents.Contains(args.User))
return;
// "Capture" the values from `args` because C# doesn't like doing the capturing for `ref` values.
parcel-wrap-verb-unwrap = Unwrap
parcel-wrap-popup-parcel-destroyed = The wrapping containing { THE($contents) } is destroyed!
+parcel-wrap-popup-being-wrapped = {CAPITALIZE(THE($user))} is trying to parcel wrap you!
+parcel-wrap-popup-being-wrapped-self = You start parcel wrapping yourself.
# Shown when parcel wrap is examined in details range
parcel-wrap-examine-detail-uses = { $uses ->
factions:
- NanoTrasen
- type: CreamPied
+ - type: ParcelWrapOverride
+ parcelPrototype: WrappedParcelHumanoid
+ wrapDelay: 5
- type: Stripping
- type: UserInterface
interfaces:
whitelist:
components:
- Item
+ - ParcelWrapOverride
blacklist:
components:
- NukeDisk # Don't try to hide the disk.
- type: ParcelWrap
whitelist: null
blacklist: null
+ canSelfUnwrap: false # admins held me at gunpoint until I added this bool
- type: entity
- parent: BaseItem
- id: WrappedParcel
- categories: [ HideSpawnMenu ]
+ abstract: true
+ id: BaseWrappedParcel
name: wrapped parcel
description: Something wrapped up in paper. I wonder what's inside...
components:
+ - type: Physics
+ bodyType: Dynamic
+ - type: GravityAffected
+ - type: Clickable
+ - type: InteractionOutline
+ - type: Pullable
- type: ContainerContainer
containers:
contents: !type:ContainerSlot
paper_label: !type:ContainerSlot
- - type: Appearance
- - type: GenericVisualizer
- visuals:
- enum.WrappedParcelVisuals.Size:
- enum.WrappedParcelVisuals.Layer:
- "Tiny": { state: "parcel-tiny" }
- "Small": { state: "parcel-small" }
- "Medium": { state: "parcel-medium" }
- "Large": { state: "parcel-medium" }
- "Huge": { state: "parcel-large" }
- "Ginormous": { state: "parcel-large" }
- enum.PaperLabelVisuals.HasLabel:
- enum.PaperLabelVisuals.Layer:
- True: { visible: true }
- False: { visible: false }
- enum.PaperLabelVisuals.LabelType:
- enum.PaperLabelVisuals.Layer:
- Paper: { state: paper }
- Bounty: { state: bounty }
- CaptainsPaper: { state: captains_paper }
- Invoice: { state: invoice }
- - type: Sprite
- sprite: Objects/Misc/ParcelWrap/wrapped_parcel.rsi
- layers:
- - state: parcel-medium
- map: [ "enum.WrappedParcelVisuals.Layer" ]
- - state: paper
- visible: false
- sprite: Objects/Misc/ParcelWrap/paper_labels.rsi
- map: ["enum.PaperLabelVisuals.Layer"]
- type: WrappedParcel
unwrapDelay: 0.5
unwrapSound:
tags:
- Recyclable # Parcel entity is recyclable, and when it's destroyed, it'll drop its contents.
+- type: entity
+ parent: [BaseItem, BaseWrappedParcel]
+ id: WrappedParcel
+ components:
+ - type: Appearance
+ - type: GenericVisualizer
+ visuals:
+ enum.WrappedParcelVisuals.Size:
+ enum.WrappedParcelVisuals.Layer:
+ "Tiny": { state: "parcel-tiny" }
+ "Small": { state: "parcel-small" }
+ "Medium": { state: "parcel-medium" }
+ "Large": { state: "parcel-medium" }
+ "Huge": { state: "parcel-large" }
+ "Ginormous": { state: "parcel-large" }
+ enum.PaperLabelVisuals.HasLabel:
+ enum.PaperLabelVisuals.Layer:
+ True: { visible: true }
+ False: { visible: false }
+ enum.PaperLabelVisuals.LabelType:
+ enum.PaperLabelVisuals.Layer:
+ Paper: { state: paper }
+ Bounty: { state: bounty }
+ CaptainsPaper: { state: captains_paper }
+ Invoice: { state: invoice }
+ - type: Sprite
+ sprite: Objects/Misc/ParcelWrap/wrapped_parcel.rsi
+ layers:
+ - state: parcel-medium
+ map: [ "enum.WrappedParcelVisuals.Layer" ]
+ - state: paper
+ visible: false
+ sprite: Objects/Misc/ParcelWrap/paper_labels.rsi
+ map: ["enum.PaperLabelVisuals.Layer"]
+
+
+- type: entity
+ parent: BaseWrappedParcel
+ id: WrappedParcelHumanoid
+ description: Something wrapped up in paper. It's suspiciously human-shaped.
+ components:
+ - type: Physics
+ fixedRotation: false
+ - type: Sprite
+ sprite: Objects/Misc/ParcelWrap/wrapped_parcel.rsi
+ state: human
+ noRot: true
+ drawdepth: Mobs
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape:
+ !type:PhysShapeCircle
+ radius: 0.35
+ density: 185
+ restitution: 0.0
+ mask:
+ - MobMask
+ layer:
+ - MobLayer
+
- type: entity
parent: BaseItem
id: ParcelWrapTrash
{
"version": 1,
"license": "CC-BY-SA-4.0",
- "copyright": "created for ss14 by ps3moira (github) based on package sprites from vgstation at https://github.com/vgstation-coders/vgstation13/pull/36993",
+ "copyright": "created for ss14 by ps3moira (github) based on package sprites from vgstation at https://github.com/vgstation-coders/vgstation13/pull/36993 | human by Davyei (Discord)",
"size": {
"x": 32,
"y": 32
{
"name": "tall-crate",
"directions": 1
+ },
+ {
+ "name": "human",
+ "directions": 4
}
]
}