* Update shards.yml
Changed glass shards damage depends on their type, each tier of glass gains 1 more damage, also changed attack rate to 1, because you cant fast swing with weapon that can hurt you
* Oops
Forgot about base shard
* Update shards.yml
Cleanup
* Update shards.yml
Changed damage on step (Attack damage + 1)
shard2: ""
shard3: ""
- type: MeleeWeapon
- attackRate: 1.5
+ attackRate: 1
damage:
types:
Slash: 3.5
- type: DamageUserOnTrigger
damage:
types:
- Piercing: 5
+ Piercing: 4.5
- type: Tag
tags:
- GlassShard
components:
- type: Sprite
color: "#96cdef"
+ - type: MeleeWeapon
+ damage:
+ types:
+ Slash: 4.5
- type: WelderRefinable
refineResult:
- SheetGlass1
- type: DamageUserOnTrigger
damage:
types:
- Piercing: 5
+ Piercing: 5.5
- type: Tag
tags:
- ReinforcedGlassShard
components:
- type: Sprite
color: "#FF72E7"
+ - type: MeleeWeapon
+ damage:
+ types:
+ Slash: 5.5
- type: WelderRefinable
refineResult:
- SheetGlass1
- type: DamageUserOnTrigger
damage:
types:
- Piercing: 5
+ Piercing: 6.5
- type: Tag
tags:
- PlasmaGlassShard
components:
- type: Sprite
color: "#8eff7a"
+ - type: MeleeWeapon
+ damage:
+ types:
+ Slash: 4.5
+ Radiation: 2
- type: WelderRefinable
refineResult:
- SheetGlass1
- type: DamageUserOnTrigger
damage:
types:
- Piercing: 3
- Radiation: 2
+ Piercing: 5
+ Radiation: 2.5
- type: Tag
tags:
- UraniumGlassShard