]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Fix zombie locked rotation (#40812)
authorB_Kirill <153602297+B-Kirill@users.noreply.github.com>
Tue, 14 Oct 2025 19:00:57 +0000 (05:00 +1000)
committerGitHub <noreply@github.com>
Tue, 14 Oct 2025 19:00:57 +0000 (19:00 +0000)
Fix

Content.Server/Zombies/ZombieSystem.Transform.cs

index 720fec490aebfc4001c5a89c62d323058dd2cbd6..c44c2e7aa00bda4b7d3aed9b9472770ebbdf2f00 100644 (file)
@@ -156,7 +156,6 @@ public sealed partial class ZombieSystem
         var combat = EnsureComp<CombatModeComponent>(target);
         RemComp<PacifiedComponent>(target);
         _combat.SetCanDisarm(target, false, combat);
-        _combat.SetInCombatMode(target, true, combat);
 
         //This is the actual damage of the zombie. We assign the visual appearance
         //and range here because of stuff we'll find out later