* Adds popup when firing gun while gun has no ammo
* simplify
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
// If they're firing an existing clip then don't play anything.
if (shots > 0)
{
- if (ev.Reason != null && Timing.IsFirstTimePredicted)
- {
- PopupSystem.PopupCursor(ev.Reason);
- }
+ PopupSystem.PopupCursor(ev.Reason ?? Loc.GetString("gun-magazine-fired-empty"));
// Don't spam safety sounds at gun fire rate, play it at a reduced rate.
// May cause prediction issues? Needs more tweaking
gun-clumsy = The gun blows up in your face!
gun-set-fire-mode = Set to {$mode}
gun-magazine-whitelist-fail = That won't fit into the gun!
+gun-magazine-fired-empty = No ammo left!
# SelectiveFire
gun-SemiAuto = semi-auto