]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Change return to continue in gamerulesystem (#27656)
authorMr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Sat, 4 May 2024 03:03:56 +0000 (23:03 -0400)
committerGitHub <noreply@github.com>
Sat, 4 May 2024 03:03:56 +0000 (13:03 +1000)
Update GameRuleSystem.cs

Content.Server/GameTicking/Rules/GameRuleSystem.cs

index 0ff9b3bbbba810bbc135e7d95b68239d737a5dd6..05374aa1396b5c42e74f0472d2e57e6ca0ae79a7 100644 (file)
@@ -76,7 +76,7 @@ public abstract partial class GameRuleSystem<T> : EntitySystem where T : ICompon
         while (query.MoveNext(out var uid, out var comp))
         {
             if (!TryComp<GameRuleComponent>(uid, out var ruleData))
-                return;
+                continue;
 
             AppendRoundEndText(uid, comp, ruleData, ref ev);
         }