shader: unshaded
- type: Physics
bodyType: Dynamic
- linearDamping: 0
- angularDamping: 0
+ - type: TileFrictionModifier
+ modifier: 0
- type: Fixtures
fixtures:
projectile:
- type: Clickable
- type: Physics
bodyType: Dynamic
- linearDamping: 0
- angularDamping: 0
+ - type: TileFrictionModifier
+ modifier: 0
- type: TimedDespawn
lifetime: 10
- type: Projectile
- state: hook
- type: Physics
bodyType: Dynamic
- linearDamping: 0
- angularDamping: 0
+ - type: TileFrictionModifier
+ modifier: 0
- type: Projectile
deleteOnCollide: false
damage: