Entries:
-- author: keronshb
- changes:
- - {message: 'Subdermal Implants and Implanters have been added! Subdermal Implants
- give the user a variety of functions and can either be a passive type (something
- consistently happens), a reactive type (something happens on death), and/or
- an activation type (something happens on button press). Implanters handle implants/removals.',
- type: Add}
- - {message: Macro Bomb implants have been added to the nuclear operative uplink.
- They make a massive explosion upon death., type: Add}
- - {message: Freedom and Storage implants have been added to the traitor uplink.
- Freedom implants are limited use and allow you to break out of cuffs. Storage
- implants allow you to store an item in hidden storage., type: Add}
- - {message: 'Sad Trombone implant was added to clowns on spawn. If they die, a sad
- tune planes.', type: Add}
- - {message: Tracking implants have been added to cargo under armory. They'll track
- whoever's been implanted via the suit sensor network, type: Add}
- - {message: Implanters have been added to the medical lathe., type: Add}
- id: 2683
- time: '2022-11-20T06:49:37.0000000+00:00'
- author: EmoGarbage404
changes:
- {message: Magnet artifacts can now be activated with magboots., type: Add}
- {message: The flashbang now darkens the screen instead of brightening it., type: Tweak}
id: 3182
time: '2023-03-14T05:37:22.0000000+00:00'
+- author: ElectroJr
+ changes:
+ - {message: Fixed a deconstruction bug that could cause entities to get "stuck"
+ to other entities., type: Fix}
+ id: 3183
+ time: '2023-03-15T00:14:19.0000000+00:00'