-- type: entity
+- type: entity
id: BaseMaterialDoor
parent: BaseStructure
name: door
id: WoodDoor
name: wooden door
parent: BaseMaterialDoorNavMap
- description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/wood_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Door
- bumpOpen: false
- clickOpen: true
- closeTimeOne: 0.2
- closeTimeTwo: 0.6
- openTimeOne: 0.6
- openTimeTwo: 0.2
openSound:
path: /Audio/Effects/door_open.ogg
closeSound:
id: PaperDoor
name: paper door
parent: BaseMaterialDoorNavMap
- description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/paper_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Destructible
thresholds:
- trigger:
id: PlasmaDoor
name: plasma door
parent: BaseMaterialDoorNavMap
- description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/plasma_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: StructuralMetallicStrong
id: GoldDoor
name: gold door
parent: BaseMaterialDoorNavMap
- description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/gold_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: DoorGraph
node: goldDoor
id: SilverDoor
name: silver door
parent: BaseMaterialDoorNavMap
- description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/silver_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: DoorGraph
node: silverDoor
id: BananiumDoor
name: bananium door
parent: BaseMaterialDoorNavMap
- description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/bananium_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: DoorGraph
node: bananiumDoor
components:
- type: Sprite
sprite: Structures/Doors/web_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- type: Construction
graph: WebStructures
node: door
openSound:
path: /Audio/Effects/rustle2.ogg
-
- type: entity
id: CardDoor
- parent: BaseStructure
+ parent: BaseMaterialDoorNavMap
name: cardboard door
- description: A door, where will it lead?
components:
- - type: InteractionOutline
- type: Sprite
sprite: Structures/Doors/MineralDoors/card_door.rsi
- layers:
- - state: closed
- map: ["enum.DoorVisualLayers.Base"]
- - type: AnimationPlayer
- - type: Physics
- bodyType: Static
- - type: Fixtures
- fixtures:
- fix1:
- shape:
- !type:PhysShapeAabb
- bounds: "-0.49,-0.49,0.49,0.49"
- density: 100
- mask:
- - FullTileMask
- layer:
- - FlimsyLayer
- type: Door
- bumpOpen: false
- clickOpen: true
- canCrush: false
- closeTimeOne: 0.2
- closeTimeTwo: 0.6
- openTimeOne: 0.6
- openTimeTwo: 0.2
- openingAnimationTime: 1.2
- closingAnimationTime: 1.2
openSound:
path: /Audio/Effects/card_drag.ogg
closeSound:
Brute:
path:
"/Audio/Weapons/pierce.ogg"
- - type: Appearance
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: Card
max: 4
- !type:DoActsBehavior
acts: [ "Destruction" ]
- - type: Icon
- sprite: Structures/Doors/MineralDoors/card_door.rsi
- state: closed
- type: Construction
graph: DoorGraph
node: cardDoor
- - type: NavMapDoor
- - type: Occluder
- - type: BlockWeather