]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Remove inventory component references (#15249)
authorDrSmugleaf <DrSmugleaf@users.noreply.github.com>
Wed, 12 Apr 2023 00:20:47 +0000 (17:20 -0700)
committerGitHub <noreply@github.com>
Wed, 12 Apr 2023 00:20:47 +0000 (10:20 +1000)
15 files changed:
Content.Client/Clothing/ClientClothingSystem.cs
Content.Client/Inventory/ClientInventoryComponent.cs [deleted file]
Content.Client/Inventory/ClientInventorySystem.cs
Content.Client/Inventory/InventorySlotsComponent.cs [new file with mode: 0644]
Content.Client/UserInterface/Systems/Inventory/InventoryUIController.cs
Content.IntegrationTests/Tests/DeleteInventoryTest.cs
Content.Server/Entry/IgnoredComponents.cs
Content.Server/Inventory/ServerInventoryComponent.cs [deleted file]
Content.Shared/Inventory/InventoryComponent.cs
Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
Resources/Prototypes/Entities/Mobs/Player/silicon.yml
Resources/Prototypes/Entities/Mobs/Species/base.yml
Resources/Prototypes/Entities/Mobs/Species/diona.yml
Resources/Prototypes/Entities/Mobs/Species/vox.yml

index e2e96bcc30d0c6ac98b88feb77fd784cd9a09c7b..e289fb8b476f42d1e7032fc98cdc479fb258fe8a 100644 (file)
@@ -1,7 +1,6 @@
 using System.Diagnostics.CodeAnalysis;
 using System.Linq;
 using Content.Client.Inventory;
-using Content.Client.Humanoid;
 using Content.Shared.Clothing;
 using Content.Shared.Clothing.Components;
 using Content.Shared.Clothing.EntitySystems;
@@ -53,12 +52,12 @@ public sealed class ClientClothingSystem : ClothingSystem
 
         SubscribeLocalEvent<ClothingComponent, GetEquipmentVisualsEvent>(OnGetVisuals);
 
-        SubscribeLocalEvent<ClientInventoryComponent, VisualsChangedEvent>(OnVisualsChanged);
+        SubscribeLocalEvent<InventoryComponent, VisualsChangedEvent>(OnVisualsChanged);
         SubscribeLocalEvent<SpriteComponent, DidUnequipEvent>(OnDidUnequip);
-        SubscribeLocalEvent<ClientInventoryComponent, AppearanceChangeEvent>(OnAppearanceUpdate);
+        SubscribeLocalEvent<InventoryComponent, AppearanceChangeEvent>(OnAppearanceUpdate);
     }
 
-    private void OnAppearanceUpdate(EntityUid uid, ClientInventoryComponent component, ref AppearanceChangeEvent args)
+    private void OnAppearanceUpdate(EntityUid uid, InventoryComponent component, ref AppearanceChangeEvent args)
     {
         // May need to update jumpsuit stencils if the sex changed. Also required to properly set the stencil on init
         // when sex is first loaded from the profile.
@@ -85,7 +84,7 @@ public sealed class ClientClothingSystem : ClothingSystem
 
     private void OnGetVisuals(EntityUid uid, ClothingComponent item, GetEquipmentVisualsEvent args)
     {
-        if (!TryComp(args.Equipee, out ClientInventoryComponent? inventory))
+        if (!TryComp(args.Equipee, out InventoryComponent? inventory))
             return;
 
         List<PrototypeLayerData>? layers = null;
@@ -170,7 +169,7 @@ public sealed class ClientClothingSystem : ClothingSystem
         return true;
     }
 
-    private void OnVisualsChanged(EntityUid uid, ClientInventoryComponent component, VisualsChangedEvent args)
+    private void OnVisualsChanged(EntityUid uid, InventoryComponent component, VisualsChangedEvent args)
     {
         if (!TryComp(args.Item, out ClothingComponent? clothing) || clothing.InSlot == null)
             return;
@@ -180,22 +179,22 @@ public sealed class ClientClothingSystem : ClothingSystem
 
     private void OnDidUnequip(EntityUid uid, SpriteComponent component, DidUnequipEvent args)
     {
-        if (!TryComp(uid, out ClientInventoryComponent? inventory) || !TryComp(uid, out SpriteComponent? sprite))
+        if (!TryComp(uid, out InventoryComponent? inventory) || !TryComp(uid, out InventorySlotsComponent? inventorySlots))
             return;
 
-        if (!inventory.VisualLayerKeys.TryGetValue(args.Slot, out var revealedLayers))
+        if (!inventorySlots.VisualLayerKeys.TryGetValue(args.Slot, out var revealedLayers))
             return;
 
         // Remove old layers. We could also just set them to invisible, but as items may add arbitrary layers, this
         // may eventually bloat the player with lots of invisible layers.
         foreach (var layer in revealedLayers)
         {
-            sprite.RemoveLayer(layer);
+            component.RemoveLayer(layer);
         }
         revealedLayers.Clear();
     }
 
-    public void InitClothing(EntityUid uid, ClientInventoryComponent? component = null, SpriteComponent? sprite = null)
+    public void InitClothing(EntityUid uid, InventoryComponent? component = null, SpriteComponent? sprite = null)
     {
         if (!Resolve(uid, ref sprite, ref component) || !_inventorySystem.TryGetSlots(uid, out var slots, component))
             return;
@@ -217,10 +216,14 @@ public sealed class ClientClothingSystem : ClothingSystem
     }
 
     private void RenderEquipment(EntityUid equipee, EntityUid equipment, string slot,
-        ClientInventoryComponent? inventory = null, SpriteComponent? sprite = null, ClothingComponent? clothingComponent = null)
+        InventoryComponent? inventory = null, SpriteComponent? sprite = null, ClothingComponent? clothingComponent = null,
+        InventorySlotsComponent? inventorySlots = null)
     {
-        if(!Resolve(equipee, ref inventory, ref sprite) || !Resolve(equipment, ref clothingComponent, false))
+        if (!Resolve(equipee, ref inventory, ref sprite, ref inventorySlots) ||
+           !Resolve(equipment, ref clothingComponent, false))
+        {
             return;
+        }
 
         if (slot == "jumpsuit" && sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out var suitLayer))
         {
@@ -243,7 +246,7 @@ public sealed class ClientClothingSystem : ClothingSystem
 
         // Remove old layers. We could also just set them to invisible, but as items may add arbitrary layers, this
         // may eventually bloat the player with lots of invisible layers.
-        if (inventory.VisualLayerKeys.TryGetValue(slot, out var revealedLayers))
+        if (inventorySlots.VisualLayerKeys.TryGetValue(slot, out var revealedLayers))
         {
             foreach (var key in revealedLayers)
             {
@@ -254,11 +257,11 @@ public sealed class ClientClothingSystem : ClothingSystem
         else
         {
             revealedLayers = new();
-            inventory.VisualLayerKeys[slot] = revealedLayers;
+            inventorySlots.VisualLayerKeys[slot] = revealedLayers;
         }
 
         var ev = new GetEquipmentVisualsEvent(equipee, slot);
-        RaiseLocalEvent(equipment, ev, false);
+        RaiseLocalEvent(equipment, ev);
 
         if (ev.Layers.Count == 0)
         {
diff --git a/Content.Client/Inventory/ClientInventoryComponent.cs b/Content.Client/Inventory/ClientInventoryComponent.cs
deleted file mode 100644 (file)
index 833b0c7..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
-using Content.Shared.Inventory;
-
-namespace Content.Client.Inventory
-{
-    /// <summary>
-    /// A character UI which shows items the user has equipped within his inventory
-    /// </summary>
-    [RegisterComponent]
-    [ComponentReference(typeof(InventoryComponent))]
-    [Access(typeof(ClientInventorySystem))]
-    public sealed class ClientInventoryComponent : InventoryComponent
-    {
-        [DataField("speciesId")] public string? SpeciesId { get; set; }
-        [ViewVariables]
-        public readonly Dictionary<string, ClientInventorySystem.SlotData> SlotData = new ();
-        /// <summary>
-        ///     Data about the current layers that have been added to the players sprite due to the items in each equipment slot.
-        /// </summary>
-        [ViewVariables]
-        [Access(typeof(ClientInventorySystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
-        public readonly Dictionary<string, HashSet<string>> VisualLayerKeys = new();
-    }
-}
index 37d3c6f42dd7e5f60437904fb93010850ad5ae6d..afd15a272db277e25ebea8bf4832847709fa5866 100644 (file)
@@ -32,25 +32,25 @@ namespace Content.Client.Inventory
         public Action<SlotData>? EntitySlotUpdate = null;
         public Action<SlotData>? OnSlotAdded = null;
         public Action<SlotData>? OnSlotRemoved = null;
-        public Action<ClientInventoryComponent>? OnLinkInventory = null;
+        public Action<InventorySlotsComponent>? OnLinkInventorySlots = null;
         public Action? OnUnlinkInventory = null;
         public Action<SlotSpriteUpdate>? OnSpriteUpdate = null;
 
-        private readonly Queue<(ClientInventoryComponent comp, EntityEventArgs args)> _equipEventsQueue = new();
+        private readonly Queue<(InventorySlotsComponent comp, EntityEventArgs args)> _equipEventsQueue = new();
 
         public override void Initialize()
         {
             UpdatesOutsidePrediction = true;
             base.Initialize();
 
-            SubscribeLocalEvent<ClientInventoryComponent, PlayerAttachedEvent>(OnPlayerAttached);
-            SubscribeLocalEvent<ClientInventoryComponent, PlayerDetachedEvent>(OnPlayerDetached);
+            SubscribeLocalEvent<InventorySlotsComponent, PlayerAttachedEvent>(OnPlayerAttached);
+            SubscribeLocalEvent<InventorySlotsComponent, PlayerDetachedEvent>(OnPlayerDetached);
 
-            SubscribeLocalEvent<ClientInventoryComponent, ComponentShutdown>(OnShutdown);
+            SubscribeLocalEvent<InventoryComponent, ComponentShutdown>(OnShutdown);
 
-            SubscribeLocalEvent<ClientInventoryComponent, DidEquipEvent>((_, comp, args) =>
+            SubscribeLocalEvent<InventorySlotsComponent, DidEquipEvent>((_, comp, args) =>
                 _equipEventsQueue.Enqueue((comp, args)));
-            SubscribeLocalEvent<ClientInventoryComponent, DidUnequipEvent>((_, comp, args) =>
+            SubscribeLocalEvent<InventorySlotsComponent, DidUnequipEvent>((_, comp, args) =>
                 _equipEventsQueue.Enqueue((comp, args)));
 
             SubscribeLocalEvent<ClothingComponent, UseInHandEvent>(OnUseInHand);
@@ -86,7 +86,7 @@ namespace Content.Client.Inventory
             QuickEquip(uid, component, args);
         }
 
-        private void OnDidUnequip(ClientInventoryComponent component, DidUnequipEvent args)
+        private void OnDidUnequip(InventorySlotsComponent component, DidUnequipEvent args)
         {
             UpdateSlot(args.Equipee, component, args.Slot);
             if (args.Equipee != _playerManager.LocalPlayer?.ControlledEntity)
@@ -95,7 +95,7 @@ namespace Content.Client.Inventory
             OnSpriteUpdate?.Invoke(update);
         }
 
-        private void OnDidEquip(ClientInventoryComponent component, DidEquipEvent args)
+        private void OnDidEquip(InventorySlotsComponent component, DidEquipEvent args)
         {
             UpdateSlot(args.Equipee, component, args.Slot);
             if (args.Equipee != _playerManager.LocalPlayer?.ControlledEntity)
@@ -106,7 +106,7 @@ namespace Content.Client.Inventory
             OnSpriteUpdate?.Invoke(update);
         }
 
-        private void OnShutdown(EntityUid uid, ClientInventoryComponent component, ComponentShutdown args)
+        private void OnShutdown(EntityUid uid, InventoryComponent component, ComponentShutdown args)
         {
             if (component.Owner != _playerManager.LocalPlayer?.ControlledEntity)
                 return;
@@ -114,18 +114,18 @@ namespace Content.Client.Inventory
             OnUnlinkInventory?.Invoke();
         }
 
-        private void OnPlayerDetached(EntityUid uid, ClientInventoryComponent component, PlayerDetachedEvent args)
+        private void OnPlayerDetached(EntityUid uid, InventorySlotsComponent component, PlayerDetachedEvent args)
         {
             OnUnlinkInventory?.Invoke();
         }
 
-        private void OnPlayerAttached(EntityUid uid, ClientInventoryComponent component, PlayerAttachedEvent args)
+        private void OnPlayerAttached(EntityUid uid, InventorySlotsComponent component, PlayerAttachedEvent args)
         {
             if (TryGetSlots(uid, out var definitions))
             {
                 foreach (var definition in definitions)
                 {
-                    if (!TryGetSlotContainer(uid, definition.Name, out var container, out _, component))
+                    if (!TryGetSlotContainer(uid, definition.Name, out var container, out _))
                         continue;
 
                     if (!component.SlotData.TryGetValue(definition.Name, out var data))
@@ -138,7 +138,7 @@ namespace Content.Client.Inventory
                 }
             }
 
-            OnLinkInventory?.Invoke(component);
+            OnLinkInventorySlots?.Invoke(component);
         }
 
         public override void Shutdown()
@@ -150,18 +150,21 @@ namespace Content.Client.Inventory
         protected override void OnInit(EntityUid uid, InventoryComponent component, ComponentInit args)
         {
             base.OnInit(uid, component, args);
-            _clothingVisualsSystem.InitClothing(uid, (ClientInventoryComponent) component);
+            _clothingVisualsSystem.InitClothing(uid, component);
 
-            if (!_prototypeManager.TryIndex(component.TemplateId, out InventoryTemplatePrototype? invTemplate))
+            if (!_prototypeManager.TryIndex(component.TemplateId, out InventoryTemplatePrototype? invTemplate) ||
+                !TryComp(uid, out InventorySlotsComponent? inventorySlots))
+            {
                 return;
+            }
 
             foreach (var slot in invTemplate.Slots)
             {
-                TryAddSlotDef(uid, (ClientInventoryComponent)component, slot);
+                TryAddSlotDef(uid, inventorySlots, slot);
             }
         }
 
-        public void ReloadInventory(ClientInventoryComponent? component = null)
+        public void ReloadInventory(InventorySlotsComponent? component = null)
         {
             var player = _playerManager.LocalPlayer?.ControlledEntity;
             if (player == null || !Resolve(player.Value, ref component, false))
@@ -170,10 +173,10 @@ namespace Content.Client.Inventory
             }
 
             OnUnlinkInventory?.Invoke();
-            OnLinkInventory?.Invoke(component);
+            OnLinkInventorySlots?.Invoke(component);
         }
 
-        public void SetSlotHighlight(EntityUid owner, ClientInventoryComponent component, string slotName, bool state)
+        public void SetSlotHighlight(EntityUid owner, InventorySlotsComponent component, string slotName, bool state)
         {
             var oldData = component.SlotData[slotName];
             var newData = component.SlotData[slotName] = new SlotData(oldData, state);
@@ -181,7 +184,7 @@ namespace Content.Client.Inventory
                 EntitySlotUpdate?.Invoke(newData);
         }
 
-        public void UpdateSlot(EntityUid owner, ClientInventoryComponent component, string slotName,
+        public void UpdateSlot(EntityUid owner, InventorySlotsComponent component, string slotName,
             bool? blocked = null, bool? highlight = null)
         {
             var oldData = component.SlotData[slotName];
@@ -200,7 +203,7 @@ namespace Content.Client.Inventory
                 EntitySlotUpdate?.Invoke(newData);
         }
 
-        public bool TryAddSlotDef(EntityUid owner, ClientInventoryComponent component, SlotDefinition newSlotDef)
+        public bool TryAddSlotDef(EntityUid owner, InventorySlotsComponent component, SlotDefinition newSlotDef)
         {
             SlotData newSlotData = newSlotDef; //convert to slotData
             if (!component.SlotData.TryAdd(newSlotDef.Name, newSlotData))
@@ -211,7 +214,7 @@ namespace Content.Client.Inventory
             return true;
         }
 
-        public void RemoveSlotDef(EntityUid owner, ClientInventoryComponent component, SlotData slotData)
+        public void RemoveSlotDef(EntityUid owner, InventorySlotsComponent component, SlotData slotData)
         {
             if (component.SlotData.Remove(slotData.SlotName))
             {
@@ -220,7 +223,7 @@ namespace Content.Client.Inventory
             }
         }
 
-        public void RemoveSlotDef(EntityUid owner, ClientInventoryComponent component, string slotName)
+        public void RemoveSlotDef(EntityUid owner, InventorySlotsComponent component, string slotName)
         {
             if (!component.SlotData.TryGetValue(slotName, out var slotData))
                 return;
diff --git a/Content.Client/Inventory/InventorySlotsComponent.cs b/Content.Client/Inventory/InventorySlotsComponent.cs
new file mode 100644 (file)
index 0000000..91d03dd
--- /dev/null
@@ -0,0 +1,19 @@
+namespace Content.Client.Inventory;
+
+/// <summary>
+/// A character UI which shows items the user has equipped within his inventory
+/// </summary>
+[RegisterComponent]
+[Access(typeof(ClientInventorySystem))]
+public sealed class InventorySlotsComponent : Component
+{
+    [ViewVariables]
+    public readonly Dictionary<string, ClientInventorySystem.SlotData> SlotData = new ();
+
+    /// <summary>
+    ///     Data about the current layers that have been added to the players sprite due to the items in each equipment slot.
+    /// </summary>
+    [ViewVariables]
+    [Access(typeof(ClientInventorySystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
+    public readonly Dictionary<string, HashSet<string>> VisualLayerKeys = new();
+}
index 8f4ace97d11998976830ff3e0bc29e33f46f8a49..e7ad70b0586d2403a02e95e17741c8cf9674da28 100644 (file)
@@ -28,7 +28,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
     [UISystemDependency] private readonly ClientInventorySystem _inventorySystem = default!;
     [UISystemDependency] private readonly HandsSystem _handsSystem = default!;
 
-    private ClientInventoryComponent? _playerInventory;
+    private InventorySlotsComponent? _playerInventory;
     private readonly Dictionary<string, ItemSlotButtonContainer> _slotGroups = new();
 
     private StrippingWindow? _strippingWindow;
@@ -105,7 +105,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
         ToggleInventoryBar();
     }
 
-    private void UpdateInventoryHotbar(ClientInventoryComponent? clientInv)
+    private void UpdateInventoryHotbar(InventorySlotsComponent? clientInv)
     {
         if (clientInv == null)
         {
@@ -131,7 +131,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
         }
     }
 
-    private void UpdateStrippingWindow(ClientInventoryComponent? clientInv)
+    private void UpdateStrippingWindow(InventorySlotsComponent? clientInv)
     {
         if (clientInv == null)
         {
@@ -197,7 +197,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
     {
         _inventorySystem.OnSlotAdded += AddSlot;
         _inventorySystem.OnSlotRemoved += RemoveSlot;
-        _inventorySystem.OnLinkInventory += LoadSlots;
+        _inventorySystem.OnLinkInventorySlots += LoadSlots;
         _inventorySystem.OnUnlinkInventory += UnloadSlots;
         _inventorySystem.OnSpriteUpdate += SpriteUpdated;
     }
@@ -207,7 +207,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
     {
         _inventorySystem.OnSlotAdded -= AddSlot;
         _inventorySystem.OnSlotRemoved -= RemoveSlot;
-        _inventorySystem.OnLinkInventory -= LoadSlots;
+        _inventorySystem.OnLinkInventorySlots -= LoadSlots;
         _inventorySystem.OnUnlinkInventory -= UnloadSlots;
         _inventorySystem.OnSpriteUpdate -= SpriteUpdated;
     }
@@ -265,7 +265,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
             !_entities.TryGetComponent<HandsComponent>(player, out var hands) ||
             hands.ActiveHandEntity is not { } held ||
             !_entities.TryGetComponent(held, out SpriteComponent? sprite) ||
-            !_inventorySystem.TryGetSlotContainer(player.Value, control.SlotName, out var container, out var slotDef, _playerInventory))
+            !_inventorySystem.TryGetSlotContainer(player.Value, control.SlotName, out var container, out var slotDef))
         {
             control.ClearHover();
             return;
@@ -274,7 +274,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
         // Set green / red overlay at 50% transparency
         var hoverEntity = _entities.SpawnEntity("hoverentity", MapCoordinates.Nullspace);
         var hoverSprite = _entities.GetComponent<SpriteComponent>(hoverEntity);
-        var fits = _inventorySystem.CanEquip(player.Value, held, control.SlotName, out _, slotDef, _playerInventory) &&
+        var fits = _inventorySystem.CanEquip(player.Value, held, control.SlotName, out _, slotDef) &&
                    container.CanInsert(held, _entities);
 
         hoverSprite.CopyFrom(sprite);
@@ -305,7 +305,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
         _inventorySystem.ReloadInventory();
     }
 
-    private void LoadSlots(ClientInventoryComponent clientInv)
+    private void LoadSlots(InventorySlotsComponent clientInv)
     {
         UnloadSlots();
         _playerInventory = clientInv;
index 4542f7ebfc2ac77af067b0749380455c67ee80a6..6b43d904c8abb51d68be942ea5d3994e8b325c46 100644 (file)
@@ -1,4 +1,4 @@
-using Content.Server.Inventory;
+using System.Threading.Tasks;
 using Content.Shared.Clothing.Components;
 using Content.Shared.Clothing.EntitySystems;
 using Content.Shared.Inventory;
@@ -6,8 +6,6 @@ using NUnit.Framework;
 using Robust.Shared.Containers;
 using Robust.Shared.GameObjects;
 using Robust.Shared.IoC;
-using Robust.Shared.Map;
-using System.Threading.Tasks;
 
 namespace Content.IntegrationTests.Tests
 {
@@ -27,12 +25,11 @@ namespace Content.IntegrationTests.Tests
             await server.WaitAssertion(() =>
             {
                 // Spawn everything.
-                var mapMan = IoCManager.Resolve<IMapManager>();
                 var invSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InventorySystem>();
 
                 var entMgr = IoCManager.Resolve<IEntityManager>();
                 var container = entMgr.SpawnEntity(null, coordinates);
-                entMgr.EnsureComponent<ServerInventoryComponent>(container);
+                entMgr.EnsureComponent<InventoryComponent>(container);
                 entMgr.EnsureComponent<ContainerManagerComponent>(container);
 
                 var child = entMgr.SpawnEntity(null, coordinates);
index 906dcdcdaf1ea02e6e06a6de716f923a31e7d8ea..eae00c7502e344bfdc3f28e08c7024a4b092adff 100644 (file)
@@ -19,6 +19,7 @@ namespace Content.Server.Entry
             "CableVisualizer",
             "UIFragment",
             "PDABorderColor",
+            "InventorySlots",
         };
     }
 }
diff --git a/Content.Server/Inventory/ServerInventoryComponent.cs b/Content.Server/Inventory/ServerInventoryComponent.cs
deleted file mode 100644 (file)
index 0043091..0000000
+++ /dev/null
@@ -1,7 +0,0 @@
-using Content.Shared.Inventory;
-
-namespace Content.Server.Inventory;
-
-[RegisterComponent]
-[ComponentReference(typeof(InventoryComponent))]
-public sealed class ServerInventoryComponent : InventoryComponent { }
index c118dc92f8cc88d44ed6d4fb43d921c951f08676..eac41555c7d864410350d8a94b91db7fcb68c1b8 100644 (file)
@@ -1,9 +1,14 @@
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
 
 namespace Content.Shared.Inventory;
 
-public abstract class InventoryComponent : Component
+[RegisterComponent, NetworkedComponent]
+[Access(typeof(InventorySystem))]
+public sealed class InventoryComponent : Component
 {
     [DataField("templateId", customTypeSerializer: typeof(PrototypeIdSerializer<InventoryTemplatePrototype>))]
     public string TemplateId { get; } = "human";
+
+    [DataField("speciesId")] public string? SpeciesId { get; set; }
 }
index 5bd5deb20b2d175c4c2749086a8fbd91ae25ee45..afbb9f001d0b1cc698f8f8ddd0a8beeb72c5b189 100644 (file)
     flavorKind: station-event-random-sentience-flavor-primate
   - type: Inventory
     templateId: monkey
+  - type: InventorySlots
   - type: Fixtures
     fixtures:
     - shape:
   - type: Inventory
     speciesId: possum
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: possum #close enough
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: fox
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: dog
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: puppy
     templateId: pet
+  - type: InventorySlots
   - type: DamageStateVisuals
     states:
       Alive:
   - type: Inventory
     speciesId: cat
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: sloth
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: fox #close enough
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: pig
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
index 83f4c5963a393c4e82a0827f6b54f1effa9f4b4e..4e6964808856e627586a0f8061a761db16ba1aa2 100644 (file)
   - type: Inventory
     speciesId: cat
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: puppy
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
   - type: Inventory
     speciesId: dog
     templateId: pet
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
index 7a12adb345fdf20866c716e0d6cd8d98f7f85be9..c5e911ff0ae7351d02846753d0299a1b4bd54ccb 100644 (file)
@@ -78,6 +78,7 @@
     group: Drone
   - type: Inventory
     templateId: drone
+  - type: InventorySlots
   - type: Strippable
   - type: UserInterface
     interfaces:
index fea68b0c2a2a622ed8123407e0a7fdffa71b62a3..5f080adb30a4d0659a0f28e42584cef908f5b69f 100644 (file)
@@ -86,6 +86,7 @@
   - type: Blindable
   # Other
   - type: Inventory
+  - type: InventorySlots
   - type: Clickable
   - type: InteractionOutline
   - type: Icon
   components:
     - type: Hands
     - type: Inventory
+    - type: InventorySlots
     - type: ContainerContainer
     - type: Icon
       sprite: Mobs/Species/Human/parts.rsi
index fb5840889aeb4cf77124296f4d49461c0daf104d..b9615302eb7b7c513e51ab907af6d6815feb8af3 100644 (file)
@@ -39,6 +39,7 @@
           - MobLayer
   - type: Inventory
     templateId: diona
+  - type: InventorySlots
   - type: MovementSpeedModifier
     baseWalkSpeed : 1.5
     baseSprintSpeed : 3.5
@@ -60,5 +61,6 @@
   components:
   - type: Inventory
     templateId: diona
+  - type: InventorySlots
   - type: HumanoidAppearance
     species: Diona
index 151a4111de84a3120b6ac1c64e69bc617ca9d2a2..c4f957f799c352dd09a64acbae8242e08686804f 100644 (file)
@@ -96,6 +96,7 @@
     # canColorFacialHair: false
   - type: Inventory
     speciesId: vox
+  - type: InventorySlots
   - type: Butcherable
     butcheringType: Spike
     spawned: