id: ClothingHeadEVAHelmetBase
name: base space helmet
components:
- - type: SlotBlock
- slots: [ears, eyes, mask]
+# SlotBlocker blocked until UI change
+# - type: SlotBlock
+# slots: [ears, eyes, mask]
- type: BreathMask
- type: Item
size: Normal
name: base hardsuit helmet
categories: [ HideSpawnMenu ]
components:
- - type: SlotBlock
- slots: [ears, eyes, mask]
+# SlotBlocker blocked until UI change
+# - type: SlotBlock
+# slots: [ears, eyes, mask]
- type: BreathMask
- type: Sprite
state: icon # default state used by most inheritors
name: base hardsuit helmet with light
categories: [ HideSpawnMenu ]
components:
- - type: SlotBlock
- slots: [ears, eyes, mask]
+# SlotBlocker blocked until UI change
+# - type: SlotBlock
+# slots: [ears, eyes, mask]
- type: Sprite
layers:
- state: icon
id: ClothingOuterHardsuitBase
name: base hardsuit
components:
- - type: SlotBlock
- slots: [innerclothing, feet]
+# SlotBlocker blocked until UI change
+# - type: SlotBlock
+# slots: [innerclothing, feet]
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
id: ClothingOuterEVASuitBase
name: base EVA Suit
components:
- - type: SlotBlock
- slots: [innerclothing, feet]
+# SlotBlocker blocked until UI change
+# - type: SlotBlock
+# slots: [innerclothing, feet]
- type: PressureProtection
highPressureMultiplier: 0.6
lowPressureMultiplier: 1000