-using System.Linq;
+using System.Linq;
using System.Numerics;
using Content.Client.Administration.Managers;
using Content.Client.ContextMenu.UI;
{
Deselect();
- var coords = args.Coordinates.ToMap(_entityManager, _transform);
+ var coords = _transform.ToMapCoordinates(args.Coordinates);
if (_verbs.TryGetEntityMenuEntities(coords, out var entities))
_entityMenuController.OpenRootMenu(entities);
using Content.Server.Administration;
using Content.Server.GameTicking;
using Content.Shared.Administration;
-using Content.Shared.CCVar;
-using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.ContentPack;
using Robust.Shared.EntitySerialization;
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IMapManager _map = default!;
- [Dependency] private readonly IConfigurationManager _cfg = default!;
public string Command => "mapping";
public string Description => Loc.GetString("cmd-mapping-desc");
-using System.IO;
+using System.IO;
using Content.Server.Administration.Managers;
using Content.Shared.Administration;
using Content.Shared.Mapping;
-using Robust.Server.GameObjects;
using Robust.Server.Player;
-using Robust.Shared.EntitySerialization;
using Robust.Shared.EntitySerialization.Systems;
-using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
{
[Dependency] private readonly IAdminManager _admin = default!;
[Dependency] private readonly ILogManager _log = default!;
- [Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly IServerNetManager _net = default!;
[Dependency] private readonly IPlayerManager _players = default!;
[Dependency] private readonly IEntitySystemManager _systems = default!;
return null;
mapManager ??= IoCManager.Resolve<IMapManager>();
- var pos = coordinates.ToMap(entityManager, entityManager.System<SharedTransformSystem>());
+ var pos = entityManager.System<SharedTransformSystem>().ToMapCoordinates(coordinates);
if (!mapManager.TryFindGridAt(pos, out _, out var grid))
return null;