[UISystemDependency] private readonly ClientInventorySystem _inventory = default!;
[UISystemDependency] private readonly StationSpawningSystem _spawn = default!;
[UISystemDependency] private readonly GuidebookSystem _guide = default!;
+ [UISystemDependency] private readonly LoadoutSystem _loadouts = default!;
private CharacterSetupGui? _characterSetup;
private HumanoidProfileEditor? _profileEditor;
if (!_prototypeManager.TryIndex(loadout.Prototype, out var loadoutProto))
continue;
- _spawn.EquipStartingGear(uid, _prototypeManager.Index(loadoutProto.Equipment));
+ _spawn.EquipStartingGear(uid, loadoutProto);
}
}
}
if (!_prototypeManager.TryIndex(loadout.Prototype, out var loadoutProto))
continue;
- // TODO: Need some way to apply starting gear to an entity coz holy fucking shit dude.
- var loadoutGear = _prototypeManager.Index(loadoutProto.Equipment);
-
+ // TODO: Need some way to apply starting gear to an entity and replace existing stuff coz holy fucking shit dude.
foreach (var slot in slots)
{
- var itemType = loadoutGear.GetGear(slot.Name);
-
- if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
+ // Try startinggear first
+ if (_prototypeManager.TryIndex(loadoutProto.StartingGear, out var loadoutGear))
{
- EntityManager.DeleteEntity(unequippedItem.Value);
+ var itemType = ((IEquipmentLoadout) loadoutGear).GetGear(slot.Name);
+
+ if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
+ {
+ EntityManager.DeleteEntity(unequippedItem.Value);
+ }
+
+ if (itemType != string.Empty)
+ {
+ var item = EntityManager.SpawnEntity(itemType, MapCoordinates.Nullspace);
+ _inventory.TryEquip(dummy, item, slot.Name, true, true);
+ }
}
-
- if (itemType != string.Empty)
+ else
{
- var item = EntityManager.SpawnEntity(itemType, MapCoordinates.Nullspace);
- _inventory.TryEquip(dummy, item, slot.Name, true, true);
+ var itemType = ((IEquipmentLoadout) loadoutProto).GetGear(slot.Name);
+
+ if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
+ {
+ EntityManager.DeleteEntity(unequippedItem.Value);
+ }
+
+ if (itemType != string.Empty)
+ {
+ var item = EntityManager.SpawnEntity(itemType, MapCoordinates.Nullspace);
+ _inventory.TryEquip(dummy, item, slot.Name, true, true);
+ }
}
}
}
}
}
- if (job.StartingGear == null)
+ if (!_prototypeManager.TryIndex(job.StartingGear, out var gear))
return;
- var gear = _prototypeManager.Index<StartingGearPrototype>(job.StartingGear);
-
foreach (var slot in slots)
{
- var itemType = gear.GetGear(slot.Name);
+ var itemType = ((IEquipmentLoadout) gear).GetGear(slot.Name);
if (_inventory.TryUnequip(dummy, slot.Name, out var unequippedItem, silent: true, force: true, reparent: false))
{
id: PlayTimeLoadoutTester
- type: loadout
- id: TestJumpsuit
- equipment: TestJumpsuit
-
-- type: startingGear
id: TestJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitColorGrey
{
foreach (var gearProto in protos)
{
- var backpackProto = gearProto.GetGear("back");
+ var backpackProto = ((IEquipmentLoadout) gearProto).GetGear("back");
if (backpackProto == string.Empty)
continue;
foreach (var slot in slots)
{
invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent);
- var gearStr = startingGear.GetGear(slot.Name);
+ var gearStr = ((IEquipmentLoadout) startingGear).GetGear(slot.Name);
if (gearStr == string.Empty)
{
continue;
}
+
var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent<TransformComponent>(target).Coordinates);
if (slot.Name == "id" &&
entityManager.TryGetComponent(equipmentEntity, out PdaComponent? pdaComponent) &&
return "Job" + loadout;
}
+ public EntProtoId? GetFirstOrNull(LoadoutPrototype loadout)
+ {
+ EntProtoId? proto = null;
+
+ if (_protoMan.TryIndex(loadout.StartingGear, out var gear))
+ {
+ proto = GetFirstOrNull(gear);
+ }
+
+ proto ??= GetFirstOrNull((IEquipmentLoadout)loadout);
+ return proto;
+ }
+
/// <summary>
/// Tries to get the first entity prototype for operations such as sprite drawing.
/// </summary>
- public EntProtoId? GetFirstOrNull(LoadoutPrototype loadout)
+ public EntProtoId? GetFirstOrNull(IEquipmentLoadout? gear)
{
- if (!_protoMan.TryIndex(loadout.Equipment, out var gear))
+ if (gear == null)
return null;
var count = gear.Equipment.Count + gear.Inhand.Count + gear.Storage.Values.Sum(x => x.Count);
return null;
}
+ public string GetName(LoadoutPrototype loadout)
+ {
+ if (_protoMan.TryIndex(loadout.StartingGear, out var gear))
+ {
+ return GetName(gear);
+ }
+
+ return GetName((IEquipmentLoadout) loadout);
+ }
+
/// <summary>
/// Tries to get the name of a loadout.
/// </summary>
- public string GetName(LoadoutPrototype loadout)
+ public string GetName(IEquipmentLoadout? gear)
{
- if (!_protoMan.TryIndex(loadout.Equipment, out var gear))
- return Loc.GetString("loadout-unknown");
+ if (gear == null)
+ return string.Empty;
var count = gear.Equipment.Count + gear.Storage.Values.Sum(o => o.Count) + gear.Inhand.Count;
}
}
- return Loc.GetString($"loadout-{loadout.ID}");
+ return Loc.GetString($"unknown");
}
private void OnMapInit(EntityUid uid, LoadoutComponent component, MapInitEvent args)
// Use starting gear if specified
if (component.StartingGear != null)
{
- var gear = _protoMan.Index(_random.Pick(component.StartingGear));
- _station.EquipStartingGear(uid, gear);
+ _station.EquipStartingGear(uid, _random.Pick(component.StartingGear));
return;
}
/// Individual loadout item to be applied.
/// </summary>
[Prototype]
-public sealed partial class LoadoutPrototype : IPrototype
+public sealed partial class LoadoutPrototype : IPrototype, IEquipmentLoadout
{
[IdDataField]
public string ID { get; } = string.Empty;
- [DataField(required: true)]
- public ProtoId<StartingGearPrototype> Equipment;
+ /*
+ * You can either use an existing StartingGearPrototype or specify it inline to avoid bloating yaml.
+ */
+
+ [DataField]
+ public ProtoId<StartingGearPrototype>? StartingGear;
/// <summary>
/// Effects to be applied when the loadout is applied.
/// </summary>
[DataField]
public List<LoadoutEffect> Effects = new();
+
+ /// <inheritdoc />
+ [DataField]
+ public Dictionary<string, EntProtoId> Equipment { get; set; } = new();
+
+ /// <inheritdoc />
+ [DataField]
+ public List<EntProtoId> Inhand { get; set; } = new();
+
+ /// <inheritdoc />
+ [DataField]
+ public Dictionary<string, List<EntProtoId>> Storage { get; set; } = new();
}
[DataField("antagAdvantage")]
public int AntagAdvantage = 0;
- [DataField("startingGear", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
- public string? StartingGear { get; private set; }
+ [DataField]
+ public ProtoId<StartingGearPrototype>? StartingGear { get; private set; }
/// <summary>
/// Use this to spawn in as a non-humanoid (borg, test subject, etc.)
namespace Content.Shared.Roles;
[Prototype]
-public sealed partial class StartingGearPrototype : IPrototype, IInheritingPrototype
+public sealed partial class StartingGearPrototype : IPrototype, IInheritingPrototype, IEquipmentLoadout
{
/// <inheritdoc/>
[ViewVariables]
[AbstractDataField]
public bool Abstract { get; }
+ /// <inheritdoc />
+ [DataField]
+ [AlwaysPushInheritance]
+ public Dictionary<string, EntProtoId> Equipment { get; set; } = new();
+
+ /// <inheritdoc />
+ [DataField]
+ [AlwaysPushInheritance]
+ public List<EntProtoId> Inhand { get; set; } = new();
+
+ /// <inheritdoc />
+ [DataField]
+ [AlwaysPushInheritance]
+ public Dictionary<string, List<EntProtoId>> Storage { get; set; } = new();
+}
+
+/// <summary>
+/// Specifies the starting entity prototypes and where to equip them for the specified class.
+/// </summary>
+public interface IEquipmentLoadout
+{
/// <summary>
/// The slot and entity prototype ID of the equipment that is to be spawned and equipped onto the entity.
/// </summary>
- [DataField]
- [AlwaysPushInheritance]
- public Dictionary<string, EntProtoId> Equipment = new();
+ public Dictionary<string, EntProtoId> Equipment { get; set; }
/// <summary>
/// The inhand items that are equipped when this starting gear is equipped onto an entity.
/// </summary>
- [DataField]
- [AlwaysPushInheritance]
- public List<EntProtoId> Inhand = new(0);
+ public List<EntProtoId> Inhand { get; set; }
/// <summary>
/// Inserts entities into the specified slot's storage (if it does have storage).
/// </summary>
- [DataField]
- [AlwaysPushInheritance]
- public Dictionary<string, List<EntProtoId>> Storage = new();
+ public Dictionary<string, List<EntProtoId>> Storage { get; set; }
/// <summary>
/// Gets the entity prototype ID of a slot in this starting gear.
continue;
}
- if (!PrototypeManager.TryIndex(loadoutProto.Equipment, out var startingGear))
- {
- Log.Error($"Unable to find starting gear {loadoutProto.Equipment} for loadout {loadoutProto}");
- continue;
- }
-
- // Handle any extra data here.
- EquipStartingGear(entity, startingGear, raiseEvent: false);
+ EquipStartingGear(entity, loadoutProto, raiseEvent: false);
}
}
}
+ public void EquipStartingGear(EntityUid entity, LoadoutPrototype loadout, bool raiseEvent = true)
+ {
+ EquipStartingGear(entity, loadout.StartingGear, raiseEvent);
+ EquipStartingGear(entity, (IEquipmentLoadout) loadout, raiseEvent);
+ }
+
/// <summary>
/// <see cref="EquipStartingGear(Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.Prototypes.ProtoId{Content.Shared.Roles.StartingGearPrototype}},bool)"/>
/// </summary>
public void EquipStartingGear(EntityUid entity, ProtoId<StartingGearPrototype>? startingGear, bool raiseEvent = true)
{
PrototypeManager.TryIndex(startingGear, out var gearProto);
- EquipStartingGear(entity, gearProto);
+ EquipStartingGear(entity, gearProto, raiseEvent);
+ }
+
+ /// <summary>
+ /// <see cref="EquipStartingGear(Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.Prototypes.ProtoId{Content.Shared.Roles.StartingGearPrototype}},bool)"/>
+ /// </summary>
+ public void EquipStartingGear(EntityUid entity, StartingGearPrototype? startingGear, bool raiseEvent = true)
+ {
+ EquipStartingGear(entity, (IEquipmentLoadout?) startingGear, raiseEvent);
}
/// <summary>
/// <param name="entity">Entity to load out.</param>
/// <param name="startingGear">Starting gear to use.</param>
/// <param name="raiseEvent">Should we raise the event for equipped. Set to false if you will call this manually</param>
- public void EquipStartingGear(EntityUid entity, StartingGearPrototype? startingGear, bool raiseEvent = true)
+ public void EquipStartingGear(EntityUid entity, IEquipmentLoadout? startingGear, bool raiseEvent = true)
{
if (startingGear == null)
return;
RaiseLocalEvent(entity, ref ev);
}
}
-}
\ No newline at end of file
+}
# Head
- type: loadout
- id: CargoTechnicianHead
- equipment: CargoTechnicianHead
-
-- type: startingGear
id: CargoTechnicianHead
equipment:
head: ClothingHeadHatCargosoft
# Jumpsuit
- type: loadout
- id: CargoTechnicianJumpsuit
- equipment: CargoTechnicianJumpsuit
-
-- type: startingGear
id: CargoTechnicianJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitCargo
- type: loadout
- id: CargoTechnicianJumpskirt
- equipment: CargoTechnicianJumpskirt
-
-- type: startingGear
id: CargoTechnicianJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtCargo
# Back
- type: loadout
- id: CargoTechnicianBackpack
- equipment: CargoTechnicianBackpack
-
-- type: startingGear
id: CargoTechnicianBackpack
equipment:
back: ClothingBackpackCargo
- type: loadout
- id: CargoTechnicianSatchel
- equipment: CargoTechnicianSatchel
-
-- type: startingGear
id: CargoTechnicianSatchel
equipment:
back: ClothingBackpackSatchelCargo
- type: loadout
- id: CargoTechnicianDuffel
- equipment: CargoTechnicianDuffel
-
-- type: startingGear
id: CargoTechnicianDuffel
equipment:
back: ClothingBackpackDuffelCargo
# OuterClothing
- type: loadout
- id: CargoTechnicianWintercoat
- equipment: CargoTechnicianWintercoat
-
-- type: startingGear
id: CargoTechnicianWintercoat
equipment:
outerClothing: ClothingOuterWinterCargo
# Shoes
- type: loadout
- id: CargoWinterBoots
- equipment: CargoWinterBoots
-
-- type: startingGear
id: CargoWinterBoots
equipment:
- shoes: ClothingShoesBootsWinterCargo
\ No newline at end of file
+ shoes: ClothingShoesBootsWinterCargo
# Jumpsuit
- type: loadout
- id: QuartermasterJumpsuit
- equipment: QuartermasterJumpsuit
-
-- type: startingGear
id: QuartermasterJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitQM
- type: loadout
- id: QuartermasterJumpskirt
- equipment: QuartermasterJumpskirt
-
-- type: startingGear
id: QuartermasterJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtQM
- type: loadout
- id: QuartermasterTurtleneck
- equipment: QuartermasterTurtleneck
-
-- type: startingGear
id: QuartermasterTurtleneck
equipment:
jumpsuit: ClothingUniformJumpsuitQMTurtleneck
- type: loadout
- id: QuartermasterTurtleneckSkirt
- equipment: QuartermasterTurtleneckSkirt
-
-- type: startingGear
id: QuartermasterTurtleneckSkirt
equipment:
jumpsuit: ClothingUniformJumpskirtQMTurtleneck
- type: loadout
- id: QuartermasterFormalSuit
- equipment: QuartermasterFormalSuit
-
-- type: startingGear
id: QuartermasterFormalSuit
equipment:
jumpsuit: ClothingUniformJumpsuitQMFormal
# Head
- type: loadout
- id: QuartermasterHead
- equipment: QuartermasterHead
-
-- type: startingGear
id: QuartermasterHead
equipment:
head: ClothingHeadHatQMsoft
- type: loadout
- id: QuartermasterBeret
- equipment: QuartermasterBeret
-
-- type: startingGear
id: QuartermasterBeret
equipment:
head: ClothingHeadHatBeretQM
# Neck
- type: loadout
- id: QuartermasterCloak
- equipment: QuartermasterCloak
-
-- type: startingGear
id: QuartermasterCloak
equipment:
neck: ClothingNeckCloakQm
- type: loadout
- id: QuartermasterMantle
- equipment: QuartermasterMantle
-
-- type: startingGear
id: QuartermasterMantle
equipment:
neck: ClothingNeckMantleQM
# OuterClothing
- type: loadout
- id: QuartermasterWintercoat
- equipment: QuartermasterWintercoat
-
-- type: startingGear
id: QuartermasterWintercoat
equipment:
- outerClothing: ClothingOuterWinterQM
\ No newline at end of file
+ outerClothing: ClothingOuterWinterQM
# Back
- type: loadout
- id: SalvageSpecialistBackpack
- equipment: SalvageSpecialistBackpack
-
-- type: startingGear
id: SalvageSpecialistBackpack
equipment:
back: ClothingBackpackSalvage
- type: loadout
- id: SalvageSpecialistSatchel
- equipment: SalvageSpecialistSatchel
-
-- type: startingGear
id: SalvageSpecialistSatchel
equipment:
back: ClothingBackpackSatchelSalvage
- type: loadout
- id: SalvageSpecialistDuffel
- equipment: SalvageSpecialistDuffel
-
-- type: startingGear
id: SalvageSpecialistDuffel
equipment:
back: ClothingBackpackDuffelSalvage
# OuterClothing
- type: loadout
- id: SalvageSpecialistWintercoat
- equipment: SalvageSpecialistWintercoat
-
-- type: startingGear
id: SalvageSpecialistWintercoat
equipment:
outerClothing: ClothingOuterWinterMiner
# Shoes
- type: loadout
- id: SalvageBoots
- equipment: SalvageBoots
-
-- type: startingGear
id: SalvageBoots
equipment:
- shoes: ClothingShoesBootsSalvage
\ No newline at end of file
+ shoes: ClothingShoesBootsSalvage
# Head
- type: loadout
- id: BartenderHead
- equipment: BartenderHead
-
-- type: startingGear
id: BartenderHead
equipment:
head: ClothingHeadHatTophat
- type: loadout
- id: BartenderBowler
- equipment: BartenderBowler
-
-- type: startingGear
id: BartenderBowler
equipment:
head: ClothingHeadHatBowlerHat
# Jumpsuit
- type: loadout
- id: BartenderJumpsuit
- equipment: BartenderJumpsuit
-
-- type: startingGear
id: BartenderJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitBartender
- type: loadout
- id: BartenderJumpskirt
- equipment: BartenderJumpskirt
-
-- type: startingGear
id: BartenderJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtBartender
- type: loadout
- id: BartenderJumpsuitPurple
- equipment: BartenderJumpsuitPurple
-
-- type: startingGear
id: BartenderJumpsuitPurple
equipment:
jumpsuit: ClothingUniformJumpsuitBartenderPurple
# Outer clothing
- type: loadout
- id: BartenderApron
- equipment: BartenderApron
-
-- type: startingGear
id: BartenderApron
equipment:
outerClothing: ClothingOuterApronBar
- type: loadout
- id: BartenderVest
- equipment: BartenderVest
-
-- type: startingGear
id: BartenderVest
equipment:
outerClothing: ClothingOuterVest
- type: loadout
- id: BartenderWintercoat
- equipment: BartenderWintercoat
-
-- type: startingGear
id: BartenderWintercoat
equipment:
- outerClothing: ClothingOuterWinterBar
\ No newline at end of file
+ outerClothing: ClothingOuterWinterBar
# Head
- type: loadout
- id: BotanistHead
- equipment: BotanistHead
-
-- type: startingGear
id: BotanistHead
equipment:
head: ClothingHeadHatTrucker
- type: loadout
- id: BotanistBandana
- equipment: BotanistBandana
-
-- type: startingGear
id: BotanistBandana
equipment:
head: ClothingHeadBandBotany
# Jumpsuit
- type: loadout
- id: BotanistJumpsuit
- equipment: BotanistJumpsuit
-
-- type: startingGear
id: BotanistJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitHydroponics
- type: loadout
- id: BotanistJumpskirt
- equipment: BotanistJumpskirt
-
-- type: startingGear
id: BotanistJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtHydroponics
- type: loadout
- id: BotanistOveralls
- equipment: BotanistOveralls
-
-- type: startingGear
id: BotanistOveralls
equipment:
jumpsuit: ClothingUniformOveralls
# Back
- type: loadout
- id: BotanistBackpack
- equipment: BotanistBackpack
-
-- type: startingGear
id: BotanistBackpack
equipment:
back: ClothingBackpackHydroponics
- type: loadout
- id: BotanistSatchel
- equipment: BotanistSatchel
-
-- type: startingGear
id: BotanistSatchel
equipment:
back: ClothingBackpackSatchelHydroponics
- type: loadout
- id: BotanistDuffel
- equipment: BotanistDuffel
-
-- type: startingGear
id: BotanistDuffel
equipment:
back: ClothingBackpackDuffelHydroponics
# Outer clothing
- type: loadout
- id: BotanistApron
- equipment: BotanistApron
-
-- type: startingGear
id: BotanistApron
equipment:
outerClothing: ClothingOuterApronBotanist
- type: loadout
- id: BotanistWintercoat
- equipment: BotanistWintercoat
-
-- type: startingGear
id: BotanistWintercoat
equipment:
- outerClothing: ClothingOuterWinterHydro
\ No newline at end of file
+ outerClothing: ClothingOuterWinterHydro
# Head
- type: loadout
- id: ChaplainHead
- equipment: ChaplainHead
-
-- type: startingGear
id: ChaplainHead
equipment:
head: ClothingHeadHatFez
- type: loadout
- id: ChaplainNunHood
- equipment: ChaplainNunHood
-
-- type: startingGear
id: ChaplainNunHood
equipment:
head: ClothingHeadHatHoodNunHood
- type: loadout
- id: ChaplainPlagueHat
- equipment: ChaplainPlagueHat
-
-- type: startingGear
id: ChaplainPlagueHat
equipment:
head: ClothingHeadHatPlaguedoctor
- type: loadout
- id: ChaplainWitchHat
- equipment: ChaplainWitchHat
-
-- type: startingGear
id: ChaplainWitchHat
equipment:
head: ClothingHeadHatWitch
- type: loadout
- id: ChaplainWitchHatAlt
- equipment: ChaplainWitchHatAlt
-
-- type: startingGear
id: ChaplainWitchHatAlt
equipment:
head: ClothingHeadHatWitch1
# Mask
- type: loadout
- id: ChaplainMask
- equipment: ChaplainMask
-
-- type: startingGear
id: ChaplainMask
equipment:
mask: ClothingMaskPlague
# Jumpsuit
- type: loadout
- id: ChaplainJumpsuit
- equipment: ChaplainJumpsuit
-
-- type: startingGear
id: ChaplainJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitChaplain
- type: loadout
- id: ChaplainJumpskirt
- equipment: ChaplainJumpskirt
-
-- type: startingGear
id: ChaplainJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtChaplain
- type: loadout
- id: ChaplainRobesDark
- equipment: ChaplainRobesDark
-
-- type: startingGear
id: ChaplainRobesDark
equipment:
jumpsuit: ClothingUniformJumpsuitMonasticRobeDark
- type: loadout
- id: ChaplainRobesLight
- equipment: ChaplainRobesLight
-
-- type: startingGear
id: ChaplainRobesLight
equipment:
jumpsuit: ClothingUniformJumpsuitMonasticRobeLight
# Neck
- type: loadout
- id: ChaplainNeck
- equipment: ChaplainNeck
-
-- type: startingGear
id: ChaplainNeck
equipment:
neck: ClothingNeckStoleChaplain
# Outer clothing
- type: loadout
- id: ChaplainPlagueSuit
- equipment: ChaplainPlagueSuit
-
-- type: startingGear
id: ChaplainPlagueSuit
equipment:
outerClothing: ClothingOuterPlagueSuit
- type: loadout
- id: ChaplainNunRobe
- equipment: ChaplainNunRobe
-
-- type: startingGear
id: ChaplainNunRobe
equipment:
outerClothing: ClothingOuterNunRobe
- type: loadout
- id: ChaplainBlackHoodie
- equipment: ChaplainBlackHoodie
-
-- type: startingGear
id: ChaplainBlackHoodie
equipment:
outerClothing: ClothingOuterHoodieBlack
- type: loadout
- id: ChaplainHoodie
- equipment: ChaplainHoodie
-
-- type: startingGear
id: ChaplainHoodie
equipment:
outerClothing: ClothingOuterHoodieChaplain
# Head
- type: loadout
- id: ChefHead
- equipment: ChefHead
-
-- type: startingGear
id: ChefHead
equipment:
head: ClothingHeadHatChef
# Mask
- type: loadout
- id: ChefMask
- equipment: ChefMask
-
-- type: startingGear
id: ChefMask
equipment:
mask: ClothingMaskItalianMoustache
# Jumpsuit
- type: loadout
- id: ChefJumpsuit
- equipment: ChefJumpsuit
-
-- type: startingGear
id: ChefJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitChef
- type: loadout
- id: ChefJumpskirt
- equipment: ChefJumpskirt
-
-- type: startingGear
id: ChefJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtChef
# Outer clothing
- type: loadout
- id: ChefApron
- equipment: ChefApron
-
-- type: startingGear
id: ChefApron
equipment:
outerClothing: ClothingOuterApronChef
- type: loadout
- id: ChefJacket
- equipment: ChefJacket
-
-- type: startingGear
id: ChefJacket
equipment:
outerClothing: ClothingOuterJacketChef
- type: loadout
- id: ChefWintercoat
- equipment: ChefWintercoat
-
-- type: startingGear
id: ChefWintercoat
equipment:
- outerClothing: ClothingOuterWinterChef
\ No newline at end of file
+ outerClothing: ClothingOuterWinterChef
# Head
- type: loadout
- id: JesterHat
- equipment: JesterHat
-
-- type: startingGear
id: JesterHat
equipment:
head: ClothingHeadHatJesterAlt
# Jumpsuit
- type: loadout
- id: ClownSuit
- equipment: ClownSuit
-
-- type: startingGear
id: ClownSuit
equipment:
jumpsuit: ClothingUniformJumpsuitClown
- type: loadout
- id: JesterSuit
- equipment: JesterSuit
-
-- type: startingGear
id: JesterSuit
equipment:
jumpsuit: ClothingUniformJumpsuitJesterAlt
# Back
- type: loadout
- id: ClownBackpack
- equipment: ClownBackpack
-
-- type: startingGear
id: ClownBackpack
equipment:
back: ClothingBackpackClown
- type: loadout
- id: ClownSatchel
- equipment: ClownSatchel
-
-- type: startingGear
id: ClownSatchel
equipment:
back: ClothingBackpackSatchelClown
- type: loadout
- id: ClownDuffel
- equipment: ClownDuffel
-
-- type: startingGear
id: ClownDuffel
equipment:
back: ClothingBackpackDuffelClown
# Shoes
- type: loadout
- id: ClownShoes
- equipment: ClownShoes
-
-- type: startingGear
id: ClownShoes
equipment:
shoes: ClothingShoesClown
- type: loadout
- id: JesterShoes
- equipment: JesterShoes
-
-- type: startingGear
id: JesterShoes
equipment:
shoes: ClothingShoesJester
# Outer clothing
- type: loadout
- id: ClownRobes
- equipment: ClownRobes
-
-- type: startingGear
id: ClownRobes
equipment:
outerClothing: ClothingOuterClownPriest
- type: loadout
- id: ClownWintercoat
- equipment: ClownWintercoat
-
-- type: startingGear
id: ClownWintercoat
equipment:
- outerClothing: ClothingOuterWinterClown
\ No newline at end of file
+ outerClothing: ClothingOuterWinterClown
# Head
- type: loadout
- id: JanitorHead
- equipment: JanitorHead
-
-- type: startingGear
id: JanitorHead
equipment:
head: ClothingHeadHatPurplesoft
# Jumpsuit
- type: loadout
- id: JanitorJumpsuit
- equipment: JanitorJumpsuit
-
-- type: startingGear
id: JanitorJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitJanitor
- type: loadout
- id: JanitorJumpskirt
- equipment: JanitorJumpskirt
-
-- type: startingGear
id: JanitorJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtJanitor
# Gloves
- type: loadout
- id: JanitorRubberGloves
- equipment: JanitorRubberGloves
-
-- type: startingGear
id: JanitorRubberGloves
equipment:
gloves: ClothingHandsGlovesJanitor
- type: loadout
- id: OrangeGloves
- equipment: OrangeGloves
-
-- type: startingGear
id: OrangeGloves
equipment:
gloves: ClothingHandsGlovesColorOrange
- type: loadout
- id: PurpleGloves
- equipment: PurpleGloves
-
-- type: startingGear
id: PurpleGloves
equipment:
gloves: ClothingHandsGlovesColorPurple
# Outer clothing
- type: loadout
- id: JanitorWintercoat
- equipment: JanitorWintercoat
-
-- type: startingGear
id: JanitorWintercoat
equipment:
outerClothing: ClothingOuterWinterJani
# Misc
- type: loadout
id: JanitorGoldenPlunger
- equipment: JanitorGoldenPlunger
effects:
- !type:GroupLoadoutEffect
proto: SeniorJanitorial
-
-- type: startingGear
- id: JanitorGoldenPlunger
storage:
back:
- - GoldenPlunger
\ No newline at end of file
+ - GoldenPlunger
# Jumpsuit
- type: loadout
- id: LawyerJumpsuit
- equipment: LawyerJumpsuit
-
-- type: startingGear
id: LawyerJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitLawyerBlack
- type: loadout
- id: LawyerJumpskirt
- equipment: LawyerJumpskirt
-
-- type: startingGear
id: LawyerJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtLawyerBlack
- type: loadout
- id: LawyerJumpsuitBlue
- equipment: LawyerJumpsuitBlue
-
-- type: startingGear
id: LawyerJumpsuitBlue
equipment:
jumpsuit: ClothingUniformJumpsuitLawyerBlue
- type: loadout
- id: LawyerJumpskirtBlue
- equipment: LawyerJumpskirtBlue
-
-- type: startingGear
id: LawyerJumpskirtBlue
equipment:
jumpsuit: ClothingUniformJumpskirtLawyerBlue
- type: loadout
- id: LawyerJumpsuitPurple
- equipment: LawyerJumpsuitPurple
-
-- type: startingGear
id: LawyerJumpsuitPurple
equipment:
jumpsuit: ClothingUniformJumpsuitLawyerPurple
- type: loadout
- id: LawyerJumpskirtPurple
- equipment: LawyerJumpskirtPurple
-
-- type: startingGear
id: LawyerJumpskirtPurple
equipment:
jumpsuit: ClothingUniformJumpskirtLawyerPurple
- type: loadout
- id: LawyerJumpsuitRed
- equipment: LawyerJumpsuitRed
-
-- type: startingGear
id: LawyerJumpsuitRed
equipment:
jumpsuit: ClothingUniformJumpsuitLawyerRed
- type: loadout
- id: LawyerJumpskirtRed
- equipment: LawyerJumpskirtRed
-
-- type: startingGear
id: LawyerJumpskirtRed
equipment:
jumpsuit: ClothingUniformJumpskirtLawyerRed
- type: loadout
- id: LawyerJumpsuitGood
- equipment: LawyerJumpsuitGood
-
-- type: startingGear
id: LawyerJumpsuitGood
equipment:
jumpsuit: ClothingUniformJumpsuitLawyerGood
- type: loadout
- id: LawyerJumpskirtGood
- equipment: LawyerJumpskirtGood
-
-- type: startingGear
id: LawyerJumpskirtGood
equipment:
jumpsuit: ClothingUniformJumpskirtLawyerGood
# Neck
- type: loadout
- id: LawyerNeck
- equipment: LawyerNeck
-
-- type: startingGear
id: LawyerNeck
equipment:
- neck: ClothingNeckLawyerbadge
\ No newline at end of file
+ neck: ClothingNeckLawyerbadge
# Jumpsuit
- type: loadout
- id: LibrarianJumpsuit
- equipment: LibrarianJumpsuit
-
-- type: startingGear
id: LibrarianJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitLibrarian
- type: loadout
- id: LibrarianJumpskirt
- equipment: LibrarianJumpskirt
-
-- type: startingGear
id: LibrarianJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtLibrarian
- type: loadout
- id: CuratorJumpsuit
- equipment: CuratorJumpsuit
-
-- type: startingGear
id: CuratorJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitCurator
- type: loadout
- id: CuratorJumpskirt
- equipment: CuratorJumpskirt
-
-- type: startingGear
id: CuratorJumpskirt
equipment:
- jumpsuit: ClothingUniformJumpskirtCurator
\ No newline at end of file
+ jumpsuit: ClothingUniformJumpskirtCurator
# Head
- type: loadout
- id: MimeHead
- equipment: MimeHead
-
-- type: startingGear
id: MimeHead
equipment:
head: ClothingHeadHatBeret
- type: loadout
- id: MimeFrenchBeret
- equipment: MimeFrenchBeret
-
-- type: startingGear
id: MimeFrenchBeret
equipment:
head: ClothingHeadHatBeretFrench
- type: loadout
- id: MimeCap
- equipment: MimeCap
-
-- type: startingGear
id: MimeCap
equipment:
head: ClothingHeadHatMimesoft
# Mask
- type: loadout
- id: MimeMask
- equipment: MimeMask
-
-- type: startingGear
id: MimeMask
equipment:
mask: ClothingMaskMime
- type: loadout
- id: MimeMaskSad
- equipment: MimeMaskSad
-
-- type: startingGear
id: MimeMaskSad
equipment:
mask: ClothingMaskSadMime
- type: loadout
- id: MimeMaskScared
- equipment: MimeMaskScared
-
-- type: startingGear
id: MimeMaskScared
equipment:
mask: ClothingMaskScaredMime
# Jumpsuit
- type: loadout
- id: MimeJumpsuit
- equipment: MimeJumpsuit
-
-- type: startingGear
id: MimeJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitMime
- type: loadout
- id: MimeJumpskirt
- equipment: MimeJumpskirt
-
-- type: startingGear
id: MimeJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtMime
# Back
- type: loadout
- id: MimeBackpack
- equipment: MimeBackpack
-
-- type: startingGear
id: MimeBackpack
equipment:
back: ClothingBackpackMime
- type: loadout
- id: MimeSatchel
- equipment: MimeSatchel
-
-- type: startingGear
id: MimeSatchel
equipment:
back: ClothingBackpackSatchelMime
- type: loadout
- id: MimeDuffel
- equipment: MimeDuffel
-
-- type: startingGear
id: MimeDuffel
equipment:
back: ClothingBackpackDuffelMime
# Outerclothing
- type: loadout
- id: MimeWintercoat
- equipment: MimeWintercoat
-
-- type: startingGear
id: MimeWintercoat
equipment:
- outerClothing: ClothingOuterWinterMime
\ No newline at end of file
+ outerClothing: ClothingOuterWinterMime
# Jumpsuit
- type: loadout
- id: MusicianJumpsuit
- equipment: MusicianJumpsuit
-
-- type: startingGear
id: MusicianJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitMusician
- type: loadout
- id: MusicianJumpskirt
- equipment: MusicianJumpskirt
-
-- type: startingGear
id: MusicianJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtMusician
# Outerclothing
- type: loadout
- id: MusicianWintercoat
- equipment: MusicianWintercoat
-
-- type: startingGear
id: MusicianWintercoat
equipment:
outerClothing: ClothingOuterWinterMusician
# Face
- type: loadout
id: PassengerFace
- equipment: GasMask
effects:
- !type:GroupLoadoutEffect
proto: GreyTider
-
-- type: startingGear
- id: GasMask
equipment:
mask: ClothingMaskGas
# Jumpsuits
# Grey
- type: loadout
- id: GreyJumpsuit
- equipment: GreyJumpsuit
-
-- type: startingGear
id: GreyJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitColorGrey
- type: loadout
- id: GreyJumpskirt
- equipment: GreyJumpskirt
-
-- type: startingGear
id: GreyJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtColorGrey
# Rainbow
- type: loadout
id: RainbowJumpsuit
- equipment: RainbowJumpsuit
effects:
- !type:GroupLoadoutEffect
proto: GreyTider
-
-- type: startingGear
- id: RainbowJumpsuit
equipment:
jumpsuit: ClothingUniformColorRainbow
# Ancient
- type: loadout
id: AncientJumpsuit
- equipment: AncientJumpsuit
effects:
- !type:GroupLoadoutEffect
proto: GreyTider
-
-- type: startingGear
- id: AncientJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitAncient
# Back
- type: loadout
- id: CommonBackpack
- equipment: CommonBackpack
-
-- type: startingGear
id: CommonBackpack
equipment:
back: ClothingBackpack
- type: loadout
- id: CommonSatchel
- equipment: CommonSatchel
-
-- type: startingGear
id: CommonSatchel
equipment:
back: ClothingBackpackSatchel
- type: loadout
- id: CommonDuffel
- equipment: CommonDuffel
-
-- type: startingGear
id: CommonDuffel
equipment:
back: ClothingBackpackDuffel
# Gloves
- type: loadout
id: PassengerGloves
- equipment: FingerlessInsulatedGloves
effects:
- !type:GroupLoadoutEffect
proto: GreyTider
-
-- type: startingGear
- id: FingerlessInsulatedGloves
equipment:
gloves: ClothingHandsGlovesFingerlessInsulated
# Outerclothing
- type: loadout
- id: PassengerWintercoat
- equipment: PassengerWintercoat
-
-- type: startingGear
id: PassengerWintercoat
equipment:
outerClothing: ClothingOuterWinterCoat
# Shoes
- type: loadout
- id: BlackShoes
- equipment: BlackShoes
-
-- type: startingGear
id: BlackShoes
equipment:
shoes: ClothingShoesColorBlack
- type: loadout
- id: WinterBoots
- equipment: WinterBoots
-
-- type: startingGear
id: WinterBoots
equipment:
shoes: ClothingShoesBootsWinter
# Jumpsuit
- type: loadout
- id: CaptainJumpsuit
- equipment: CaptainJumpsuit
-
-- type: startingGear
id: CaptainJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitCaptain
- type: loadout
- id: CaptainJumpskirt
- equipment: CaptainJumpskirt
-
-- type: startingGear
id: CaptainJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtCaptain
- type: loadout
- id: CaptainFormalSuit
- equipment: CaptainFormalSuit
-
-- type: startingGear
id: CaptainFormalSuit
equipment:
jumpsuit: ClothingUniformJumpsuitCapFormal
- type: loadout
- id: CaptainFormalSkirt
- equipment: CaptainFormalSkirt
-
-- type: startingGear
id: CaptainFormalSkirt
equipment:
jumpsuit: ClothingUniformJumpskirtCapFormalDress
# Head
- type: loadout
- id: CaptainHead
- equipment: CaptainHead
-
-- type: startingGear
id: CaptainHead
equipment:
head: ClothingHeadHatCaptain
- type: loadout
- id: CaptainCap
- equipment: CaptainCap
-
-- type: startingGear
id: CaptainCap
equipment:
head: ClothingHeadHatCapcap
# Neck
- type: loadout
- id: CaptainCloak
- equipment: CaptainCloak
-
-- type: startingGear
id: CaptainCloak
equipment:
neck: ClothingNeckCloakCap
-
-- type: loadout
- id: CaptainCloakFormal
- equipment: CaptainCloakFormal
-- type: startingGear
+- type: loadout
id: CaptainCloakFormal
equipment:
neck: ClothingNeckCloakCapFormal
- type: loadout
- id: CaptainMantle
- equipment: CaptainMantle
-
-- type: startingGear
id: CaptainMantle
equipment:
neck: ClothingNeckMantleCap
# Back
- type: loadout
- id: CaptainBackpack
- equipment: CaptainBackpack
-
-- type: startingGear
id: CaptainBackpack
equipment:
back: ClothingBackpackCaptain
- type: loadout
- id: CaptainSatchel
- equipment: CaptainSatchel
-
-- type: startingGear
id: CaptainSatchel
equipment:
back: ClothingBackpackSatchelCaptain
- type: loadout
- id: CaptainDuffel
- equipment: CaptainDuffel
-
-- type: startingGear
id: CaptainDuffel
equipment:
back: ClothingBackpackDuffelCaptain
# Outer clothing
- type: loadout
- id: CaptainOuterClothing
- equipment: CaptainOuterClothing
-
-- type: startingGear
id: CaptainOuterClothing
equipment:
outerClothing: ClothingOuterArmorCaptainCarapace
- type: loadout
- id: CaptainWintercoat
- equipment: CaptainWintercoat
-
-- type: startingGear
id: CaptainWintercoat
equipment:
- outerClothing: ClothingOuterWinterCap
\ No newline at end of file
+ outerClothing: ClothingOuterWinterCap
# Jumpsuit
- type: loadout
- id: HoPJumpsuit
- equipment: HoPJumpsuit
-
-- type: startingGear
id: HoPJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitHoP
- type: loadout
- id: HoPJumpskirt
- equipment: HoPJumpskirt
-
-- type: startingGear
id: HoPJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtHoP
# Head
- type: loadout
- id: HoPHead
- equipment: HoPHead
-
-- type: startingGear
id: HoPHead
equipment:
head: ClothingHeadHatHopcap
# Neck
- type: loadout
- id: HoPCloak
- equipment: HoPCloak
-
-- type: startingGear
id: HoPCloak
equipment:
neck: ClothingNeckCloakHop
- type: loadout
- id: HoPMantle
- equipment: HoPMantle
-
-- type: startingGear
id: HoPMantle
equipment:
neck: ClothingNeckMantleHOP
# Back
- type: loadout
id: HoPBackpackIan
- equipment: HoPBackpackIan
effects:
- !type:GroupLoadoutEffect
proto: ProfessionalHoP
-
-- type: startingGear
- id: HoPBackpackIan
equipment:
back: ClothingBackpackIan
# Outerclothing
- type: loadout
- id: HoPWintercoat
- equipment: HoPWintercoat
-
-- type: startingGear
id: HoPWintercoat
equipment:
- outerClothing: ClothingOuterWinterHoP
\ No newline at end of file
+ outerClothing: ClothingOuterWinterHoP
# Jumpsuit
- type: loadout
- id: AtmosphericTechnicianJumpsuit
- equipment: AtmosphericTechnicianJumpsuit
-
-- type: startingGear
id: AtmosphericTechnicianJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitAtmos
- type: loadout
- id: AtmosphericTechnicianJumpskirt
- equipment: AtmosphericTechnicianJumpskirt
-
-- type: startingGear
id: AtmosphericTechnicianJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtAtmos
- type: loadout
- id: AtmosphericTechnicianJumpsuitCasual
- equipment: AtmosphericTechnicianJumpsuitCasual
-
-- type: startingGear
id: AtmosphericTechnicianJumpsuitCasual
equipment:
jumpsuit: ClothingUniformJumpsuitAtmosCasual
# Back
- type: loadout
- id: AtmosphericTechnicianBackpack
- equipment: AtmosphericTechnicianBackpack
-
-- type: startingGear
id: AtmosphericTechnicianBackpack
equipment:
back: ClothingBackpackAtmospherics
- type: loadout
- id: AtmosphericTechnicianSatchel
- equipment: AtmosphericTechnicianSatchel
-
-- type: startingGear
id: AtmosphericTechnicianSatchel
equipment:
back: ClothingBackpackSatchelAtmospherics
- type: loadout
- id: AtmosphericTechnicianDuffel
- equipment: AtmosphericTechnicianDuffel
-
-- type: startingGear
id: AtmosphericTechnicianDuffel
equipment:
back: ClothingBackpackDuffelAtmospherics
# OuterClothing
- type: loadout
- id: AtmosphericTechnicianWintercoat
- equipment: AtmosphericTechnicianWintercoat
-
-- type: startingGear
id: AtmosphericTechnicianWintercoat
equipment:
outerClothing: ClothingOuterWinterAtmos
# Shoes
- type: loadout
- id: WhiteShoes
- equipment: WhiteShoes
-
-- type: startingGear
id: WhiteShoes
equipment:
- shoes: ClothingShoesColorWhite
\ No newline at end of file
+ shoes: ClothingShoesColorWhite
# Jumpsuit
- type: loadout
- id: ChiefEngineerJumpsuit
- equipment: ChiefEngineerJumpsuit
-
-- type: startingGear
id: ChiefEngineerJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitChiefEngineer
- type: loadout
- id: ChiefEngineerJumpskirt
- equipment: ChiefEngineerJumpskirt
-
-- type: startingGear
id: ChiefEngineerJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtChiefEngineer
- type: loadout
- id: ChiefEngineerTurtleneck
- equipment: ChiefEngineerTurtleneck
-
-- type: startingGear
id: ChiefEngineerTurtleneck
equipment:
jumpsuit: ClothingUniformJumpsuitChiefEngineerTurtle
- type: loadout
- id: ChiefEngineerTurtleneckSkirt
- equipment: ChiefEngineerTurtleneckSkirt
-
-- type: startingGear
id: ChiefEngineerTurtleneckSkirt
equipment:
jumpsuit: ClothingUniformJumpskirtChiefEngineerTurtle
# Head
- type: loadout
- id: ChiefEngineerHead
- equipment: ChiefEngineerHead
-
-- type: startingGear
id: ChiefEngineerHead
equipment:
head: ClothingHeadHatHardhatWhite
- type: loadout
id: ChiefEngineerBeret
- equipment: EngineeringBeret
+ startingGear: EngineeringBeret
# Neck
- type: loadout
- id: ChiefEngineerCloak
- equipment: ChiefEngineerCloak
-
-- type: startingGear
id: ChiefEngineerCloak
equipment:
neck: ClothingNeckCloakCe
- type: loadout
- id: ChiefEngineerMantle
- equipment: ChiefEngineerMantle
-
-- type: startingGear
id: ChiefEngineerMantle
equipment:
neck: ClothingNeckMantleCE
# OuterClothing
- type: loadout
- id: ChiefEngineerWintercoat
- equipment: ChiefEngineerWintercoat
-
-- type: startingGear
id: ChiefEngineerWintercoat
equipment:
outerClothing: ClothingOuterWinterCE
# Shoes
- type: loadout
- id: BrownShoes
- equipment: BrownShoes
-
-- type: startingGear
id: BrownShoes
equipment:
- shoes: ClothingShoesColorBrown
\ No newline at end of file
+ shoes: ClothingShoesColorBrown
time: 216000 # 60 hrs
# Head
-- type: loadout
- id: StationEngineerHardhatYellow
- equipment: StationEngineerHardhatYellow
-
- type: startingGear
+ id: EngineeringBeret
+ equipment:
+ head: ClothingHeadHatBeretEngineering
+
+- type: loadout
id: StationEngineerHardhatYellow
equipment:
head: ClothingHeadHatHardhatYellow
- type: loadout
- id: StationEngineerHardhatOrange
- equipment: StationEngineerHardhatOrange
-
-- type: startingGear
id: StationEngineerHardhatOrange
equipment:
head: ClothingHeadHatHardhatOrange
- type: loadout
- id: StationEngineerHardhatRed
- equipment: StationEngineerHardhatRed
-
-- type: startingGear
id: StationEngineerHardhatRed
equipment:
head: ClothingHeadHatHardhatRed
- type: loadout
id: SeniorEngineerBeret
- equipment: EngineeringBeret
+ startingGear: EngineeringBeret
effects:
- !type:GroupLoadoutEffect
proto: SeniorEngineering
-- type: startingGear
- id: EngineeringBeret
- equipment:
- head: ClothingHeadHatBeretEngineering
-
# Jumpsuit
- type: loadout
- id: StationEngineerJumpsuit
- equipment: StationEngineerJumpsuit
-
-- type: startingGear
id: StationEngineerJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitEngineering
- type: loadout
- id: StationEngineerJumpskirt
- equipment: StationEngineerJumpskirt
-
-- type: startingGear
id: StationEngineerJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtEngineering
- type: loadout
- id: StationEngineerHazardsuit
- equipment: StationEngineerHazardsuit
-
-- type: startingGear
id: StationEngineerHazardsuit
equipment:
jumpsuit: ClothingUniformJumpsuitEngineeringHazard
- type: loadout
id: SeniorEngineerJumpsuit
- equipment: SeniorEngineerJumpsuit
effects:
- !type:GroupLoadoutEffect
proto: SeniorEngineering
-
-- type: startingGear
- id: SeniorEngineerJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitSeniorEngineer
- type: loadout
id: SeniorEngineerJumpskirt
- equipment: SeniorEngineerJumpskirt
effects:
- !type:GroupLoadoutEffect
proto: SeniorEngineering
-
-- type: startingGear
- id: SeniorEngineerJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtSeniorEngineer
# Back
- type: loadout
- id: StationEngineerBackpack
- equipment: StationEngineerBackpack
-
-- type: startingGear
id: StationEngineerBackpack
equipment:
back: ClothingBackpackEngineering
- type: loadout
- id: StationEngineerSatchel
- equipment: StationEngineerSatchel
-
-- type: startingGear
id: StationEngineerSatchel
equipment:
back: ClothingBackpackSatchelEngineering
- type: loadout
- id: StationEngineerDuffel
- equipment: StationEngineerDuffel
-
-- type: startingGear
id: StationEngineerDuffel
equipment:
back: ClothingBackpackDuffelEngineering
# OuterClothing
- type: loadout
- id: StationEngineerOuterVest
- equipment: StationEngineerOuterVest
-
-- type: startingGear
id: StationEngineerOuterVest
equipment:
outerClothing: ClothingOuterVestHazard
-
-- type: loadout
- id: StationEngineerWintercoat
- equipment: StationEngineerWintercoat
-- type: startingGear
+- type: loadout
id: StationEngineerWintercoat
equipment:
outerClothing: ClothingOuterWinterEngi
-
+
# Shoes
- type: loadout
- id: WorkBoots
- equipment: WorkBoots
-
-- type: startingGear
id: WorkBoots
equipment:
shoes: ClothingShoesBootsWork
- type: loadout
- id: EngineeringWinterBoots
- equipment: EngineeringWinterBoots
-
-- type: startingGear
id: EngineeringWinterBoots
equipment:
shoes: ClothingShoesBootsWinterEngi
# ID
- type: loadout
- id: StationEngineerPDA
- equipment: StationEngineerPDA
-
-- type: startingGear
id: StationEngineerPDA
equipment:
id: EngineerPDA
- type: loadout
id: SeniorEngineerPDA
- equipment: SeniorEngineerPDA
effects:
- !type:GroupLoadoutEffect
proto: SeniorEngineering
-
-- type: startingGear
- id: SeniorEngineerPDA
equipment:
id: SeniorEngineerPDA
# Jumpsuit
- type: loadout
- id: YellowJumpsuit
- equipment: YellowJumpsuit
-
-- type: startingGear
id: YellowJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitColorYellow
- type: loadout
- id: YellowJumpskirt
- equipment: YellowJumpskirt
-
-- type: startingGear
id: YellowJumpskirt
equipment:
- jumpsuit: ClothingUniformJumpskirtColorYellow
\ No newline at end of file
+ jumpsuit: ClothingUniformJumpskirtColorYellow
# Jumpsuit
- type: loadout
- id: ChemistJumpsuit
- equipment: ChemistJumpsuit
-
-- type: startingGear
id: ChemistJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitChemistry
- type: loadout
- id: ChemistJumpskirt
- equipment: ChemistJumpskirt
-
-- type: startingGear
id: ChemistJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtChemistry
# Back
- type: loadout
- id: ChemistBackpack
- equipment: ChemistBackpack
-
-- type: startingGear
id: ChemistBackpack
equipment:
back: ClothingBackpackChemistry
- type: loadout
- id: ChemistSatchel
- equipment: ChemistSatchel
-
-- type: startingGear
id: ChemistSatchel
equipment:
back: ClothingBackpackSatchelChemistry
- type: loadout
- id: ChemistDuffel
- equipment: ChemistDuffel
-
-- type: startingGear
id: ChemistDuffel
equipment:
back: ClothingBackpackDuffelChemistry
# Outer clothing
- type: loadout
- id: ChemistLabCoat
- equipment: ChemistLabCoat
-
-- type: startingGear
id: ChemistLabCoat
equipment:
outerClothing: ClothingOuterCoatLabChem
- type: loadout
- id: ChemistWintercoat
- equipment: ChemistWintercoat
-
-- type: startingGear
id: ChemistWintercoat
equipment:
outerClothing: ClothingOuterWinterChem
# Jumpsuit
- type: loadout
- id: ChiefMedicalOfficerJumpsuit
- equipment: ChiefMedicalOfficerJumpsuit
-
-- type: startingGear
id: ChiefMedicalOfficerJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitCMO
- type: loadout
- id: ChiefMedicalOfficerJumpskirt
- equipment: ChiefMedicalOfficerJumpskirt
-
-- type: startingGear
id: ChiefMedicalOfficerJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtCMO
- type: loadout
- id: ChiefMedicalOfficerTurtleneckJumpsuit
- equipment: ChiefMedicalOfficerTurtleneckJumpsuit
-
-- type: startingGear
id: ChiefMedicalOfficerTurtleneckJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitCMOTurtle
- type: loadout
- id: ChiefMedicalOfficerTurtleneckJumpskirt
- equipment: ChiefMedicalOfficerTurtleneckJumpskirt
-
-- type: startingGear
id: ChiefMedicalOfficerTurtleneckJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtCMOTurtle
# Head
- type: loadout
- id: ChiefMedicalOfficerBeret
- equipment: ChiefMedicalOfficerBeret
-
-- type: startingGear
id: ChiefMedicalOfficerBeret
equipment:
head: ClothingHeadHatBeretCmo
- type: loadout
- id: CMOMedicalHeadMirror
- equipment: CMOMedicalHeadMirror
-
-- type: startingGear
id: CMOMedicalHeadMirror
equipment:
head: ClothingHeadMirror
# Neck
- type: loadout
- id: ChiefMedicalOfficerCloak
- equipment: ChiefMedicalOfficerCloak
-
-- type: startingGear
id: ChiefMedicalOfficerCloak
equipment:
neck: ClothingCloakCmo
- type: loadout
- id: ChiefMedicalOfficerMantle
- equipment: ChiefMedicalOfficerMantle
-
-- type: startingGear
id: ChiefMedicalOfficerMantle
equipment:
neck: ClothingNeckMantleCMO
# Outer clothing
- type: loadout
- id: ChiefMedicalOfficerLabCoat
- equipment: ChiefMedicalOfficerLabCoat
-
-- type: startingGear
id: ChiefMedicalOfficerLabCoat
equipment:
outerClothing: ClothingOuterCoatLabCmo
- type: loadout
- id: ChiefMedicalOfficerWintercoat
- equipment: ChiefMedicalOfficerWintercoat
-
-- type: startingGear
id: ChiefMedicalOfficerWintercoat
equipment:
outerClothing: ClothingOuterWinterCMO
- type: loadout
id: SeniorPhysicianBeret
- equipment: SeniorPhysicianBeret
effects:
- !type:GroupLoadoutEffect
proto: SeniorPhysician
-
-- type: startingGear
- id: SeniorPhysicianBeret
equipment:
head: ClothingHeadHatBeretSeniorPhysician
- type: loadout
id: MedicalHeadMirror
- equipment: MedicalHeadMirror
effects:
- !type:GroupLoadoutEffect
proto: MedicalHeadMirrorTimer
-
-- type: startingGear
- id: MedicalHeadMirror
equipment:
head: ClothingHeadMirror
- type: loadout
- id: MedicalBeret
- equipment: MedicalBeret
-
-- type: startingGear
id: MedicalBeret
equipment:
head: ClothingHeadHatBeretMedic
- type: loadout
- id: BlueSurgeryCap
- equipment: BlueSurgeryCap
-
-- type: startingGear
id: BlueSurgeryCap
equipment:
head: ClothingHeadHatSurgcapBlue
- type: loadout
- id: GreenSurgeryCap
- equipment: GreenSurgeryCap
-
-- type: startingGear
id: GreenSurgeryCap
equipment:
head: ClothingHeadHatSurgcapGreen
- type: loadout
- id: PurpleSurgeryCap
- equipment: PurpleSurgeryCap
-
-- type: startingGear
id: PurpleSurgeryCap
equipment:
head: ClothingHeadHatSurgcapPurple
- type: loadout
- id: NurseHat
- equipment: NurseHat
-
-- type: startingGear
id: NurseHat
equipment:
head: ClothingHeadNurseHat
# Jumpsuit
- type: loadout
- id: MedicalDoctorJumpsuit
- equipment: MedicalDoctorJumpsuit
-
-- type: startingGear
id: MedicalDoctorJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitMedicalDoctor
- type: loadout
- id: MedicalDoctorJumpskirt
- equipment: MedicalDoctorJumpskirt
-
-- type: startingGear
id: MedicalDoctorJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtMedicalDoctor
- type: loadout
id: SeniorPhysicianJumpsuit
- equipment: SeniorPhysicianJumpsuit
effects:
- !type:GroupLoadoutEffect
proto: SeniorPhysician
-
-- type: startingGear
- id: SeniorPhysicianJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitSeniorPhysician
- type: loadout
id: SeniorPhysicianJumpskirt
- equipment: SeniorPhysicianJumpskirt
effects:
- !type:GroupLoadoutEffect
proto: SeniorPhysician
-
-- type: startingGear
- id: SeniorPhysicianJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtSeniorPhysician
- type: loadout
- id: MedicalBlueScrubs
- equipment: MedicalBlueScrubs
-
-- type: startingGear
id: MedicalBlueScrubs
equipment:
jumpsuit: UniformScrubsColorBlue
- type: loadout
- id: MedicalGreenScrubs
- equipment: MedicalGreenScrubs
-
-- type: startingGear
id: MedicalGreenScrubs
equipment:
jumpsuit: UniformScrubsColorGreen
- type: loadout
- id: MedicalPurpleScrubs
- equipment: MedicalPurpleScrubs
-
-- type: startingGear
id: MedicalPurpleScrubs
equipment:
jumpsuit: UniformScrubsColorPurple
# Back
- type: loadout
- id: MedicalDoctorBackpack
- equipment: MedicalDoctorBackpack
-
-- type: startingGear
id: MedicalDoctorBackpack
equipment:
back: ClothingBackpackMedical
- type: loadout
- id: MedicalDoctorSatchel
- equipment: MedicalDoctorSatchel
-
-- type: startingGear
id: MedicalDoctorSatchel
equipment:
back: ClothingBackpackSatchelMedical
- type: loadout
- id: MedicalDoctorDuffel
- equipment: MedicalDoctorDuffel
-
-- type: startingGear
id: MedicalDoctorDuffel
equipment:
back: ClothingBackpackDuffelMedical
# OuterClothing
- type: loadout
- id: MedicalDoctorWintercoat
- equipment: MedicalDoctorWintercoat
-
-- type: startingGear
id: MedicalDoctorWintercoat
equipment:
outerClothing: ClothingOuterWinterMed
- type: loadout
id: SeniorPhysicianLabCoat
- equipment: SeniorPhysicianLabCoat
effects:
- !type:GroupLoadoutEffect
proto: SeniorPhysician
-
-- type: startingGear
- id: SeniorPhysicianLabCoat
equipment:
outerClothing: ClothingOuterCoatLabSeniorPhysician
# Shoes
- type: loadout
- id: MedicalWinterBoots
- equipment: MedicalWinterBoots
-
-- type: startingGear
id: MedicalWinterBoots
equipment:
shoes: ClothingShoesBootsWinterMed
# ID
- type: loadout
- id: MedicalDoctorPDA
- equipment: MedicalDoctorPDA
-
-- type: startingGear
id: MedicalDoctorPDA
equipment:
id: MedicalPDA
- type: loadout
id: SeniorPhysicianPDA
- equipment: SeniorPhysicianPDA
effects:
- !type:GroupLoadoutEffect
proto: SeniorPhysician
-
-- type: startingGear
- id: SeniorPhysicianPDA
equipment:
id: SeniorPhysicianPDA
# Gloves
- type: loadout
- id: NitrileGloves
- equipment: NitrileGloves
-
-- type: startingGear
id: NitrileGloves
equipment:
gloves: ClothingHandsGlovesNitrile
#Masks
- type: loadout
- id: SterileMask
- equipment: SterileMask
-
-- type: startingGear
id: SterileMask
equipment:
mask: ClothingMaskSterile
# Jumpsuit
- type: loadout
- id: WhiteJumpsuit
- equipment: WhiteJumpsuit
-
-- type: startingGear
id: WhiteJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitColorWhite
- type: loadout
- id: WhiteJumpskirt
- equipment: WhiteJumpskirt
-
-- type: startingGear
id: WhiteJumpskirt
equipment:
- jumpsuit: ClothingUniformJumpskirtColorWhite
\ No newline at end of file
+ jumpsuit: ClothingUniformJumpskirtColorWhite
# Head
- type: loadout
- id: ParamedicHead
- equipment: ParamedicHead
-
-- type: startingGear
id: ParamedicHead
equipment:
head: ClothingHeadHatParamedicsoft
# Jumpsuit
- type: loadout
- id: ParamedicJumpsuit
- equipment: ParamedicJumpsuit
-
-- type: startingGear
id: ParamedicJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitParamedic
- type: loadout
- id: ParamedicJumpskirt
- equipment: ParamedicJumpskirt
-
-- type: startingGear
id: ParamedicJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtParamedic
# Outer clothing
- type: loadout
- id: ParamedicWindbreaker
- equipment: ParamedicWindbreaker
-
-- type: startingGear
id: ParamedicWindbreaker
equipment:
outerClothing: ClothingOuterCoatParamedicWB
- type: loadout
- id: ParamedicWintercoat
- equipment: ParamedicWintercoat
-
-- type: startingGear
id: ParamedicWintercoat
equipment:
outerClothing: ClothingOuterWinterPara
# Shoes
- type: loadout
- id: BlueShoes
- equipment: BlueShoes
-
-- type: startingGear
id: BlueShoes
equipment:
shoes: ClothingShoesColorBlue
- type: loadout
id: ResearchDirectorBeret
- equipment: ScientificBeret
+ startingGear: ScientificBeret
# Neck
- type: loadout
- id: ResearchDirectorMantle
- equipment: ResearchDirectorMantle
-
-- type: startingGear
id: ResearchDirectorMantle
equipment:
neck: ClothingNeckMantleRD
- type: loadout
- id: ResearchDirectorCloak
- equipment: ResearchDirectorCloak
-
-- type: startingGear
id: ResearchDirectorCloak
equipment:
neck: ClothingNeckCloakRd
# Jumpsuit
- type: loadout
- id: ResearchDirectorJumpsuit
- equipment: ResearchDirectorJumpsuit
-
-- type: startingGear
id: ResearchDirectorJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitResearchDirector
- type: loadout
- id: ResearchDirectorJumpskirt
- equipment: ResearchDirectorJumpskirt
-
-- type: startingGear
id: ResearchDirectorJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtResearchDirector
# OuterClothing
- type: loadout
- id: ResearchDirectorLabCoat
- equipment: ResearchDirectorLabCoat
-
-- type: startingGear
id: ResearchDirectorLabCoat
equipment:
outerClothing: ClothingOuterCoatRD
- type: loadout
- id: ResearchDirectorWintercoat
- equipment: ResearchDirectorWintercoat
-
-- type: startingGear
id: ResearchDirectorWintercoat
equipment:
- outerClothing: ClothingOuterWinterRD
\ No newline at end of file
+ outerClothing: ClothingOuterWinterRD
time: 216000 #60 hrs
# Head
+- type: startingGear
+ id: ScientificBeret
+ equipment:
+ head: ClothingHeadHatBeretRND
- type: loadout
id: ScientificBeret
- equipment: ScientificBeret
+ startingGear: ScientificBeret
effects:
- !type:GroupLoadoutEffect
proto: SeniorResearcher
-- type: startingGear
- id: ScientificBeret
- equipment:
- head: ClothingHeadHatBeretRND
-
- type: loadout
- id: RoboticistCap
- equipment: RoboticistCap
-
-- type: startingGear
id: RoboticistCap
equipment:
head: ClothingHeadHatCorpsoft
- type: loadout
- id: SkullBandana
- equipment: SkullBandana
-
-- type: startingGear
id: SkullBandana
equipment:
head: ClothingHeadBandSkull
# Neck
- type: loadout
- id: ScientistTie
- equipment: ScientistTie
-
-- type: startingGear
id: ScientistTie
equipment:
neck: ClothingNeckTieSci
# Jumpsuit
- type: loadout
- id: ScientistJumpsuit
- equipment: ScientistJumpsuit
-
-- type: startingGear
id: ScientistJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitScientist
- type: loadout
- id: ScientistJumpskirt
- equipment: ScientistJumpskirt
-
-- type: startingGear
id: ScientistJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtScientist
- type: loadout
- id: RoboticistJumpsuit
- equipment: RoboticistJumpsuit
-
-- type: startingGear
id: RoboticistJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitRoboticist
- type: loadout
- id: RoboticistJumpskirt
- equipment: RoboticistJumpskirt
-
-- type: startingGear
id: RoboticistJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtRoboticist
- type: loadout
id: SeniorResearcherJumpsuit
- equipment: SeniorResearcherJumpsuit
effects:
- !type:GroupLoadoutEffect
proto: SeniorResearcher
-
-- type: startingGear
- id: SeniorResearcherJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitSeniorResearcher
- type: loadout
id: SeniorResearcherJumpskirt
- equipment: SeniorResearcherJumpskirt
effects:
- !type:GroupLoadoutEffect
proto: SeniorResearcher
-
-- type: startingGear
- id: SeniorResearcherJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtSeniorResearcher
# Back
- type: loadout
- id: ScientistBackpack
- equipment: ScientistBackpack
-
-- type: startingGear
id: ScientistBackpack
equipment:
back: ClothingBackpackScience
- type: loadout
- id: ScientistSatchel
- equipment: ScientistSatchel
-
-- type: startingGear
id: ScientistSatchel
equipment:
back: ClothingBackpackSatchelScience
- type: loadout
- id: ScientistDuffel
- equipment: ScientistDuffel
-
-- type: startingGear
id: ScientistDuffel
equipment:
back: ClothingBackpackDuffelScience
# OuterClothing
- type: loadout
- id: RegularLabCoat
- equipment: RegularLabCoat
-
-- type: startingGear
id: RegularLabCoat
equipment:
outerClothing: ClothingOuterCoatLab
- type: loadout
- id: ScienceLabCoat
- equipment: ScienceLabCoat
-
-- type: startingGear
id: ScienceLabCoat
equipment:
outerClothing: ClothingOuterCoatRnd
- type: loadout
- id: ScienceWintercoat
- equipment: ScienceWintercoat
-
-- type: startingGear
id: ScienceWintercoat
equipment:
outerClothing: ClothingOuterWinterSci
- type: loadout
- id: RoboticistLabCoat
- equipment: RoboticistLabCoat
-
-- type: startingGear
id: RoboticistLabCoat
equipment:
outerClothing: ClothingOuterCoatRobo
- type: loadout
- id: RoboticistWintercoat
- equipment: RoboticistWintercoat
-
-- type: startingGear
id: RoboticistWintercoat
equipment:
outerClothing: ClothingOuterWinterRobo
- type: loadout
id: SeniorResearcherLabCoat
- equipment: SeniorResearcherLabCoat
effects:
- !type:GroupLoadoutEffect
proto: SeniorResearcher
-
-- type: startingGear
- id: SeniorResearcherLabCoat
equipment:
outerClothing: ClothingOuterCoatLabSeniorResearcher
# Gloves
- type: loadout
- id: LatexGloves
- equipment: LatexGloves
-
-- type: startingGear
id: LatexGloves
equipment:
gloves: ClothingHandsGlovesLatex
- type: loadout
- id: RobohandsGloves
- equipment: RobohandsGloves
-
-- type: startingGear
id: RobohandsGloves
equipment:
gloves: ClothingHandsGlovesRobohands
# Shoes
- type: loadout
- id: ScienceWinterBoots
- equipment: ScienceWinterBoots
-
-- type: startingGear
id: ScienceWinterBoots
equipment:
shoes: ClothingShoesBootsWinterSci
# ID
- type: loadout
- id: ScientistPDA
- equipment: ScientistPDA
-
-- type: startingGear
id: ScientistPDA
equipment:
id: SciencePDA
- type: loadout
id: SeniorResearcherPDA
- equipment: SeniorResearcherPDA
effects:
- !type:GroupLoadoutEffect
proto: SeniorResearcher
-
-- type: startingGear
- id: SeniorResearcherPDA
equipment:
id: SeniorResearcherPDA
# Head
- type: loadout
- id: DetectiveFedora
- equipment: DetectiveFedora
-
-- type: startingGear
id: DetectiveFedora
equipment:
head: ClothingHeadHatFedoraBrown
- type: loadout
- id: DetectiveFedoraGrey
- equipment: DetectiveFedoraGrey
-
-- type: startingGear
id: DetectiveFedoraGrey
equipment:
head: ClothingHeadHatFedoraGrey
-
+
# Neck
- type: loadout
- id: DetectiveTie
- equipment: DetectiveTie
-
-- type: startingGear
id: DetectiveTie
equipment:
neck: ClothingNeckTieDet
# Jumpsuit
- type: loadout
- id: DetectiveJumpsuit
- equipment: DetectiveJumpsuit
-
-- type: startingGear
id: DetectiveJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitDetective
- type: loadout
- id: DetectiveJumpskirt
- equipment: DetectiveJumpskirt
-
-- type: startingGear
id: DetectiveJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtDetective
- type: loadout
- id: NoirJumpsuit
- equipment: NoirJumpsuit
-
-- type: startingGear
id: NoirJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitDetectiveGrey
- type: loadout
- id: NoirJumpskirt
- equipment: NoirJumpskirt
-
-- type: startingGear
id: NoirJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtDetectiveGrey
# OuterClothing
- type: loadout
- id: DetectiveArmorVest
- equipment: DetectiveArmorVest
-
-- type: startingGear
id: DetectiveArmorVest
equipment:
outerClothing: ClothingOuterVestDetective
- type: loadout
- id: DetectiveCoat
- equipment: DetectiveCoat
-
-- type: startingGear
id: DetectiveCoat
equipment:
- outerClothing: ClothingOuterCoatDetectiveLoadout
\ No newline at end of file
+ outerClothing: ClothingOuterCoatDetectiveLoadout
# Jumpsuit
- type: loadout
- id: HeadofSecurityJumpsuit
- equipment: HeadofSecurityJumpsuit
-
-- type: startingGear
id: HeadofSecurityJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitHoS
- type: loadout
- id: HeadofSecurityJumpskirt
- equipment: HeadofSecurityJumpskirt
-
-- type: startingGear
id: HeadofSecurityJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtHoS
- type: loadout
- id: HeadofSecurityTurtleneck
- equipment: HeadofSecurityTurtleneck
-
-- type: startingGear
id: HeadofSecurityTurtleneck
equipment:
jumpsuit: ClothingUniformJumpsuitHoSAlt
- type: loadout
- id: HeadofSecurityTurtleneckSkirt
- equipment: HeadofSecurityTurtleneckSkirt
-
-- type: startingGear
id: HeadofSecurityTurtleneckSkirt
equipment:
jumpsuit: ClothingUniformJumpskirtHoSAlt
- type: loadout
- id: HeadofSecurityFormalSuit
- equipment: HeadofSecurityFormalSuit
-
-- type: startingGear
id: HeadofSecurityFormalSuit
equipment:
jumpsuit: ClothingUniformJumpsuitHosFormal
- type: loadout
- id: HeadofSecurityFormalSkirt
- equipment: HeadofSecurityFormalSkirt
-
-- type: startingGear
id: HeadofSecurityFormalSkirt
equipment:
jumpsuit: ClothingUniformJumpskirtHosFormal
# Head
- type: loadout
- id: HeadofSecurityHead
- equipment: HeadofSecurityHead
-
-- type: startingGear
id: HeadofSecurityHead
equipment:
head: ClothingHeadHatHoshat
- type: loadout
- id: HeadofSecurityBeret
- equipment: HeadofSecurityBeret
-
-- type: startingGear
id: HeadofSecurityBeret
equipment:
head: ClothingHeadHatBeretHoS
# Neck
- type: loadout
- id: HeadofSecurityCloak
- equipment: HeadofSecurityCloak
-
-- type: startingGear
id: HeadofSecurityCloak
equipment:
neck: ClothingNeckCloakHos
- type: loadout
- id: HeadofSecurityMantle
- equipment: HeadofSecurityMantle
-
-- type: startingGear
id: HeadofSecurityMantle
equipment:
neck: ClothingNeckMantleHOS
# OuterClothing
- type: loadout
- id: HeadofSecurityCoat
- equipment: HeadofSecurityCoat
-
-- type: startingGear
id: HeadofSecurityCoat
equipment:
outerClothing: ClothingOuterCoatHoSTrench
- type: loadout
- id: HeadofSecurityWinterCoat
- equipment: HeadofSecurityWinterCoat
-
-- type: startingGear
id: HeadofSecurityWinterCoat
equipment:
- outerClothing: ClothingOuterWinterHoS
\ No newline at end of file
+ outerClothing: ClothingOuterWinterHoS
# Jumpsuit
- type: loadout
- id: RedJumpsuit
- equipment: RedJumpsuit
-
-- type: startingGear
id: RedJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitColorRed
- type: loadout
- id: RedJumpskirt
- equipment: RedJumpskirt
-
-- type: startingGear
id: RedJumpskirt
equipment:
- jumpsuit: ClothingUniformJumpskirtColorRed
\ No newline at end of file
+ jumpsuit: ClothingUniformJumpskirtColorRed
# Head
- type: loadout
- id: SecurityHelmet
- equipment: SecurityHelmet
-
-- type: startingGear
id: SecurityHelmet
equipment:
head: ClothingHeadHelmetBasic
- type: loadout
- id: SecurityHat
- equipment: SecurityHat
-
-- type: startingGear
id: SecurityHat
equipment:
head: ClothingHeadHatSecsoft
- type: loadout
- id: SecurityBeret
- equipment: SecurityBeret
-
-- type: startingGear
id: SecurityBeret
equipment:
head: ClothingHeadHatBeretSecurity
# Jumpsuit
- type: loadout
- id: SecurityJumpsuit
- equipment: SecurityJumpsuit
-
-- type: startingGear
id: SecurityJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitSec
- type: loadout
- id: SecurityJumpskirt
- equipment: SecurityJumpskirt
-
-- type: startingGear
id: SecurityJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtSec
- type: loadout
- id: SecurityJumpsuitGrey
- equipment: SecurityJumpsuitGrey
-
-- type: startingGear
id: SecurityJumpsuitGrey
equipment:
jumpsuit: ClothingUniformJumpsuitSecGrey
- type: loadout
- id: SecurityJumpskirtGrey
- equipment: SecurityJumpskirtGrey
-
-- type: startingGear
id: SecurityJumpskirtGrey
equipment:
jumpsuit: ClothingUniformJumpskirtSecGrey
- type: loadout
id: SeniorOfficerJumpsuit
- equipment: SeniorOfficerJumpsuit
effects:
- !type:GroupLoadoutEffect
proto: SeniorOfficer
-
-- type: startingGear
- id: SeniorOfficerJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitSeniorOfficer
- type: loadout
id: SeniorOfficerJumpskirt
- equipment: SeniorOfficerJumpskirt
effects:
- !type:GroupLoadoutEffect
proto: SeniorOfficer
-
-- type: startingGear
- id: SeniorOfficerJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtSeniorOfficer
# Back
- type: loadout
- id: SecurityBackpack
- equipment: SecurityBackpack
-
-- type: startingGear
id: SecurityBackpack
equipment:
back: ClothingBackpackSecurity
- type: loadout
- id: SecuritySatchel
- equipment: SecuritySatchel
-
-- type: startingGear
id: SecuritySatchel
equipment:
back: ClothingBackpackSatchelSecurity
- type: loadout
- id: SecurityDuffel
- equipment: SecurityDuffel
-
-- type: startingGear
id: SecurityDuffel
equipment:
back: ClothingBackpackDuffelSecurity
# Belt
- type: loadout
- id: SecurityBelt
- equipment: SecurityBelt
-
-- type: startingGear
id: SecurityBelt
equipment:
belt: ClothingBeltSecurityFilled
- type: loadout
- id: SecurityWebbing
- equipment: SecurityWebbing
-
-- type: startingGear
id: SecurityWebbing
equipment:
belt: ClothingBeltSecurityWebbingFilled
# Outerclothing
- type: loadout
- id: ArmorVest
- equipment: ArmorVest
-
-- type: startingGear
id: ArmorVest
equipment:
outerClothing: ClothingOuterArmorBasic
- type: loadout
- id: ArmorVestSlim
- equipment: ArmorVestSlim
-
-- type: startingGear
id: ArmorVestSlim
equipment:
outerClothing: ClothingOuterArmorBasicSlim
- type: loadout
- id: SecurityOfficerWintercoat
- equipment: SecurityOfficerWintercoat
-
-- type: startingGear
id: SecurityOfficerWintercoat
equipment:
outerClothing: ClothingOuterWinterSec
# Shoes
- type: loadout
- id: CombatBoots
- equipment: CombatBoots
-
-- type: startingGear
id: CombatBoots
equipment:
shoes: ClothingShoesBootsCombatFilled
- type: loadout
- id: JackBoots
- equipment: JackBoots
-
-- type: startingGear
id: JackBoots
equipment:
shoes: ClothingShoesBootsJackFilled
- type: loadout
- id: SecurityWinterBoots
- equipment: SecurityWinterBoots
-
-- type: startingGear
id: SecurityWinterBoots
equipment:
shoes: ClothingShoesBootsWinterSecFilled
# PDA
- type: loadout
- id: SecurityPDA
- equipment: SecurityPDA
-
-- type: startingGear
id: SecurityPDA
equipment:
id: SecurityPDA
- type: loadout
id: SeniorOfficerPDA
- equipment: SeniorOfficerPDA
effects:
- !type:GroupLoadoutEffect
proto: SeniorOfficer
-
-- type: startingGear
- id: SeniorOfficerPDA
equipment:
id: SeniorOfficerPDA
# Head
- type: loadout
- id: WardenHead
- equipment: WardenHead
-
-- type: startingGear
id: WardenHead
equipment:
head: ClothingHeadHatWarden
- type: loadout
- id: WardenBeret
- equipment: WardenBeret
-
-- type: startingGear
id: WardenBeret
equipment:
head: ClothingHeadHatBeretWarden
# Jumpsuit
- type: loadout
- id: WardenJumpsuit
- equipment: WardenJumpsuit
-
-- type: startingGear
id: WardenJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitWarden
- type: loadout
- id: WardenJumpskirt
- equipment: WardenJumpskirt
-
-- type: startingGear
id: WardenJumpskirt
equipment:
jumpsuit: ClothingUniformJumpskirtWarden
# OuterClothing
- type: loadout
- id: WardenCoat
- equipment: WardenCoat
-
-- type: startingGear
id: WardenCoat
equipment:
outerClothing: ClothingOuterCoatWarden
- type: loadout
- id: WardenArmoredWinterCoat
- equipment: WardenArmoredWinterCoat
-
-- type: startingGear
id: WardenArmoredWinterCoat
equipment:
- outerClothing: ClothingOuterWinterWarden
\ No newline at end of file
+ outerClothing: ClothingOuterWinterWarden
# Jumpsuit
- type: loadout
- id: BoxerShorts
- equipment: BoxerShorts
-
-- type: startingGear
id: BoxerShorts
equipment:
jumpsuit: UniformShortsRed
- type: loadout
- id: BoxerShortsWithTop
- equipment: BoxerShortsWithTop
-
-- type: startingGear
id: BoxerShortsWithTop
equipment:
jumpsuit: UniformShortsRedWithTop
# Gloves
- type: loadout
- id: RedBoxingGloves
- equipment: RedBoxingGloves
-
-- type: startingGear
id: RedBoxingGloves
equipment:
gloves: ClothingHandsGlovesBoxingRed
- type: loadout
- id: BlueBoxingGloves
- equipment: BlueBoxingGloves
-
-- type: startingGear
id: BlueBoxingGloves
equipment:
gloves: ClothingHandsGlovesBoxingBlue
- type: loadout
- id: GreenBoxingGloves
- equipment: GreenBoxingGloves
-
-- type: startingGear
id: GreenBoxingGloves
equipment:
gloves: ClothingHandsGlovesBoxingGreen
- type: loadout
- id: YellowBoxingGloves
- equipment: YellowBoxingGloves
-
-- type: startingGear
id: YellowBoxingGloves
equipment:
- gloves: ClothingHandsGlovesBoxingYellow
\ No newline at end of file
+ gloves: ClothingHandsGlovesBoxingYellow
# Jumpsuit
- type: loadout
- id: ReporterJumpsuit
- equipment: ReporterJumpsuit
-
-- type: startingGear
id: ReporterJumpsuit
equipment:
jumpsuit: ClothingUniformJumpsuitReporter
- type: loadout
- id: JournalistJumpsuit
- equipment: JournalistJumpsuit
-
-- type: startingGear
id: JournalistJumpsuit
equipment:
- jumpsuit: ClothingUniformJumpsuitJournalist
\ No newline at end of file
+ jumpsuit: ClothingUniformJumpsuitJournalist
# Basic options
# Glasses
- type: loadout
- id: Glasses
- equipment: Glasses
-
-- type: startingGear
id: Glasses
equipment:
eyes: ClothingEyesGlasses
# Special options
-# Jamjar
+# Jamjar
- type: loadout
id: GlassesJamjar
- equipment: GlassesJamjar
effects:
- !type:GroupLoadoutEffect
proto: JamjarTimer
-
-- type: startingGear
- id: GlassesJamjar
equipment:
eyes: ClothingEyesGlassesJamjar
# Jensen
- type: loadout
id: GlassesJensen
- equipment: GlassesJensen
effects:
- !type:GroupLoadoutEffect
proto: JensenTimer
-
-- type: startingGear
- id: GlassesJensen
equipment:
eyes: ClothingEyesGlassesJensen
# Instruments
- type: loadout
- id: Glockenspiel
- equipment: Glockenspiel
-
-- type: startingGear
id: Glockenspiel
storage:
back:
- GlockenspielInstrument
- type: loadout
- id: MusicBox
- equipment: MusicBox
-
-- type: startingGear
id: MusicBox
storage:
back:
- MusicBoxInstrument
- type: loadout
- id: Xylophone
- equipment: Xylophone
-
-- type: startingGear
id: Xylophone
storage:
back:
- XylophoneInstrument
- type: loadout
- id: Microphone
- equipment: Microphone
-
-- type: startingGear
id: Microphone
storage:
back:
- MicrophoneInstrument
- type: loadout
- id: Synthesizer
- equipment: Synthesizer
-
-- type: startingGear
id: Synthesizer
storage:
back:
- SynthesizerInstrument
- type: loadout
- id: Kalimba
- equipment: Kalimba
-
-- type: startingGear
id: Kalimba
storage:
back:
- KalimbaInstrument
- type: loadout
- id: Woodblock
- equipment: Woodblock
-
-- type: startingGear
id: Woodblock
storage:
back:
- WoodblockInstrument
- type: loadout
- id: ElectricGuitar
- equipment: ElectricGuitar
-
-- type: startingGear
id: ElectricGuitar
storage:
back:
- ElectricGuitarInstrument
- type: loadout
- id: BassGuitar
- equipment: BassGuitar
-
-- type: startingGear
id: BassGuitar
storage:
back:
- BassGuitarInstrument
- type: loadout
- id: RockGuitar
- equipment: RockGuitar
-
-- type: startingGear
id: RockGuitar
storage:
back:
- RockGuitarInstrument
- type: loadout
- id: AcousticGuitar
- equipment: AcousticGuitar
-
-- type: startingGear
id: AcousticGuitar
storage:
back:
- AcousticGuitarInstrument
- type: loadout
- id: Banjo
- equipment: Banjo
-
-- type: startingGear
id: Banjo
storage:
back:
- BanjoInstrument
- type: loadout
- id: Violin
- equipment: Violin
-
-- type: startingGear
id: Violin
storage:
back:
- ViolinInstrument
- type: loadout
- id: Viola
- equipment: Viola
-
-- type: startingGear
id: Viola
storage:
back:
- ViolaInstrument
- type: loadout
- id: Cello
- equipment: Cello
-
-- type: startingGear
id: Cello
storage:
back:
- CelloInstrument
- type: loadout
- id: Trumpet
- equipment: Trumpet
-
-- type: startingGear
id: Trumpet
storage:
back:
- TrumpetInstrument
- type: loadout
- id: Trombone
- equipment: Trombone
-
-- type: startingGear
id: Trombone
storage:
back:
- TromboneInstrument
- type: loadout
- id: FrenchHorn
- equipment: FrenchHorn
-
-- type: startingGear
id: FrenchHorn
storage:
back:
- FrenchHornInstrument
- type: loadout
- id: Euphonium
- equipment: Euphonium
-
-- type: startingGear
id: Euphonium
storage:
back:
- EuphoniumInstrument
- type: loadout
- id: Saxophone
- equipment: Saxophone
-
-- type: startingGear
id: Saxophone
storage:
back:
- SaxophoneInstrument
- type: loadout
- id: Accordion
- equipment: Accordion
-
-- type: startingGear
id: Accordion
storage:
back:
- AccordionInstrument
- type: loadout
- id: Harmonica
- equipment: Harmonica
-
-- type: startingGear
id: Harmonica
storage:
back:
- HarmonicaInstrument
- type: loadout
- id: Clarinet
- equipment: Clarinet
-
-- type: startingGear
id: Clarinet
storage:
back:
- ClarinetInstrument
- type: loadout
- id: Flute
- equipment: Flute
-
-- type: startingGear
id: Flute
storage:
back:
- FluteInstrument
- type: loadout
- id: Recorder
- equipment: Recorder
-
-- type: startingGear
id: Recorder
storage:
back:
- RecorderInstrument
- type: loadout
- id: PanFlute
- equipment: PanFlute
-
-- type: startingGear
id: PanFlute
storage:
back:
- PanFluteInstrument
- type: loadout
- id: Ocarina
- equipment: Ocarina
-
-- type: startingGear
id: Ocarina
storage:
back:
- OcarinaInstrument
- type: loadout
- id: Bagpipe
- equipment: Bagpipe
-
-- type: startingGear
id: Bagpipe
storage:
back:
# Basic
- type: loadout
id: EmergencyOxygen
- equipment: EmergencyOxygen
effects:
- !type:GroupLoadoutEffect
proto: OxygenBreather
-
-- type: startingGear
- id: EmergencyOxygen
storage:
back:
- BoxSurvival
- type: loadout
id: EmergencyNitrogen
- equipment: EmergencyNitrogen
effects:
- !type:GroupLoadoutEffect
proto: NitrogenBreather
-
-- type: startingGear
- id: EmergencyNitrogen
storage:
back:
- BoxSurvivalNitrogen
# Clown
- type: loadout
id: EmergencyOxygenClown
- equipment: EmergencyOxygenClown
effects:
- !type:GroupLoadoutEffect
proto: OxygenBreather
-
-- type: startingGear
- id: EmergencyOxygenClown
storage:
back:
- BoxHug
- type: loadout
id: EmergencyNitrogenClown
- equipment: EmergencyNitrogenClown
effects:
- !type:GroupLoadoutEffect
proto: NitrogenBreather
-
-- type: startingGear
- id: EmergencyNitrogenClown
storage:
back:
- BoxHugNitrogen
# Engineering / Extended
- type: loadout
id: EmergencyOxygenExtended
- equipment: EmergencyOxygenExtended
effects:
- !type:GroupLoadoutEffect
proto: OxygenBreather
-
-- type: startingGear
- id: EmergencyOxygenExtended
storage:
back:
- BoxSurvivalEngineering
- type: loadout
id: EmergencyNitrogenExtended
- equipment: EmergencyNitrogenExtended
effects:
- !type:GroupLoadoutEffect
proto: NitrogenBreather
-
-- type: startingGear
- id: EmergencyNitrogenExtended
storage:
back:
- BoxSurvivalEngineeringNitrogen
# Medical
- type: loadout
id: EmergencyOxygenMedical
- equipment: EmergencyOxygenMedical
effects:
- !type:GroupLoadoutEffect
proto: OxygenBreather
-
-- type: startingGear
- id: EmergencyOxygenMedical
storage:
back:
- BoxSurvivalMedical
- type: loadout
id: EmergencyNitrogenMedical
- equipment: EmergencyNitrogenMedical
effects:
- !type:GroupLoadoutEffect
proto: NitrogenBreather
-
-- type: startingGear
- id: EmergencyNitrogenMedical
storage:
back:
- BoxSurvivalMedicalNitrogen
# Security
- type: loadout
id: EmergencyOxygenSecurity
- equipment: EmergencyOxygenSecurity
effects:
- !type:GroupLoadoutEffect
proto: OxygenBreather
-
-- type: startingGear
- id: EmergencyOxygenSecurity
storage:
back:
- BoxSurvivalSecurity
- type: loadout
id: EmergencyNitrogenSecurity
- equipment: EmergencyNitrogenSecurity
effects:
- !type:GroupLoadoutEffect
proto: NitrogenBreather
-
-- type: startingGear
- id: EmergencyNitrogenSecurity
storage:
back:
- BoxSurvivalSecurityNitrogen
# Syndicate
- type: loadout
id: EmergencyOxygenSyndicate
- equipment: EmergencyOxygenSyndicate
effects:
- !type:GroupLoadoutEffect
proto: OxygenBreather
-
-- type: startingGear
- id: EmergencyOxygenSyndicate
storage:
back:
- BoxSurvivalSyndicate
- type: loadout
id: EmergencyNitrogenSyndicate
- equipment: EmergencyNitrogenSyndicate
effects:
- !type:GroupLoadoutEffect
proto: NitrogenBreather
-
-- type: startingGear
- id: EmergencyNitrogenSyndicate
storage:
back:
- BoxSurvivalSyndicateNitrogen
# Full Tank Equipped
- type: loadout
id: LoadoutSpeciesEVANitrogen
- equipment: GearEVANitrogen
effects:
- !type:GroupLoadoutEffect
proto: EffectSpeciesVox
-
-- type: startingGear
- id: GearEVANitrogen
equipment:
suitstorage: NitrogenTankFilled
# Tank Harness
- type: loadout
id: LoadoutTankHarness
- equipment: GearTankHarness
effects:
- !type:GroupLoadoutEffect
proto: EffectSpeciesVox
-
-- type: startingGear
- id: GearTankHarness
equipment:
outerClothing: ClothingOuterVestTank
# Breaths Tool On Face
- type: loadout
id: LoadoutSpeciesBreathTool
- equipment: GearSpeciesBreathTool
effects:
- !type:GroupLoadoutEffect
proto: EffectSpeciesVox
-
-- type: startingGear
- id: GearSpeciesBreathTool
equipment:
mask: ClothingMaskBreath
- type: loadout
id: LoadoutSpeciesBreathToolMedical
- equipment: GearSpeciesBreathToolMedical
effects:
- !type:GroupLoadoutEffect
proto: EffectSpeciesVox
-
-- type: startingGear
- id: GearSpeciesBreathToolMedical
equipment:
mask: ClothingMaskBreathMedical
- type: loadout
id: LoadoutSpeciesBreathToolSecurity
- equipment: GearSpeciesBreathToolSecurity
effects:
- !type:GroupLoadoutEffect
proto: EffectSpeciesVox
-
-- type: startingGear
- id: GearSpeciesBreathToolSecurity
equipment:
mask: ClothingMaskGasSecurity
# Plushies
- type: loadout
- id: PlushieLizard
- equipment: PlushieLizard
-
-- type: startingGear
id: PlushieLizard
storage:
back:
- PlushieLizard
-
-- type: loadout
- id: PlushieSpaceLizard
- equipment: PlushieSpaceLizard
-- type: startingGear
+- type: loadout
id: PlushieSpaceLizard
storage:
back:
# Smokeables
- type: loadout
- id: Lighter
- equipment: Lighter
-
-- type: startingGear
id: Lighter
storage:
back:
- Lighter
- type: loadout
- id: CigPackGreen
- equipment: CigPackGreen
-
-- type: startingGear
id: CigPackGreen
storage:
back:
- CigPackGreen
- type: loadout
- id: CigPackRed
- equipment: CigPackRed
-
-- type: startingGear
id: CigPackRed
storage:
back:
- CigPackRed
- type: loadout
- id: CigPackBlue
- equipment: CigPackBlue
-
-- type: startingGear
id: CigPackBlue
storage:
back:
- CigPackBlue
- type: loadout
- id: CigPackBlack
- equipment: CigPackBlack
-
-- type: startingGear
id: CigPackBlack
storage:
back:
- type: loadout
id: CigarCase
- equipment: CigarCase
effects:
- !type:GroupLoadoutEffect
proto: Command
-
-- type: startingGear
- id: CigarCase
storage:
back:
- CigarCase
- type: loadout
id: CigarGold
- equipment: CigarGold
effects:
- !type:GroupLoadoutEffect
proto: Command
-
-- type: startingGear
- id: CigarGold
storage:
back:
- CigarGold
# Pins
- type: loadout
- id: ClothingNeckLGBTPin
- equipment: ClothingNeckLGBTPin
-
-- type: startingGear
id: ClothingNeckLGBTPin
storage:
back:
- ClothingNeckLGBTPin
- type: loadout
- id: ClothingNeckAromanticPin
- equipment: ClothingNeckAromanticPin
-
-- type: startingGear
id: ClothingNeckAromanticPin
storage:
back:
- ClothingNeckAromanticPin
- type: loadout
- id: ClothingNeckAsexualPin
- equipment: ClothingNeckAsexualPin
-
-- type: startingGear
id: ClothingNeckAsexualPin
storage:
back:
- ClothingNeckAsexualPin
- type: loadout
- id: ClothingNeckBisexualPin
- equipment: ClothingNeckBisexualPin
-
-- type: startingGear
id: ClothingNeckBisexualPin
storage:
back:
- ClothingNeckBisexualPin
- type: loadout
- id: ClothingNeckIntersexPin
- equipment: ClothingNeckIntersexPin
-
-- type: startingGear
id: ClothingNeckIntersexPin
storage:
back:
- ClothingNeckIntersexPin
- type: loadout
- id: ClothingNeckLesbianPin
- equipment: ClothingNeckLesbianPin
-
-- type: startingGear
id: ClothingNeckLesbianPin
storage:
back:
- ClothingNeckLesbianPin
- type: loadout
- id: ClothingNeckNonBinaryPin
- equipment: ClothingNeckNonBinaryPin
-
-- type: startingGear
id: ClothingNeckNonBinaryPin
storage:
back:
- ClothingNeckNonBinaryPin
- type: loadout
- id: ClothingNeckPansexualPin
- equipment: ClothingNeckPansexualPin
-
-- type: startingGear
id: ClothingNeckPansexualPin
storage:
back:
- ClothingNeckPansexualPin
- type: loadout
- id: ClothingNeckTransPin
- equipment: ClothingNeckTransPin
-
-- type: startingGear
id: ClothingNeckTransPin
storage:
back:
- ClothingNeckTransPin
- type: loadout
- id: ClothingNeckAutismPin
- equipment: ClothingNeckAutismPin
-
-- type: startingGear
id: ClothingNeckAutismPin
storage:
back:
- ClothingNeckAutismPin
- type: loadout
- id: ClothingNeckGoldAutismPin
- equipment: ClothingNeckGoldAutismPin
-
-- type: startingGear
id: ClothingNeckGoldAutismPin
storage:
back: