[Dependency] private readonly IClientConGroupController _conGrp = default!;
[Dependency] private readonly IClientAdminManager _adminMan = default!;
[Dependency] private readonly IPlayerManager _player = default!;
+ [Dependency] private readonly IBaseClient _client = default!;
/// <summary>
/// UI state to return to when stopping a replay or loading fails.
_stateMan.RequestStateChange<LauncherConnecting>().SetDisconnected();
else
_stateMan.RequestStateChange<MainScreen>();
+
+ if (_client.RunLevel == ClientRunLevel.SinglePlayerGame)
+ _client.StopSinglePlayer();
}
private void OnCheckpointReset()
if (_replayPlayback.Replay == null)
return;
- if (_player.LocalPlayer?.ControlledEntity is not { } player)
+ if (_player.LocalEntity is not { } player)
return;
if (Direction == DirectionFlag.None)
var worldVec = parentRotation.RotateVec(localVec);
var speed = CompOrNull<MovementSpeedModifierComponent>(player)?.BaseSprintSpeed ?? DefaultSpeed;
var delta = worldVec * frameTime * speed;
- _transform.SetWorldPositionRotation(xform, pos + delta, delta.ToWorldAngle());
+ _transform.SetWorldPositionRotation(player, pos + delta, delta.ToWorldAngle(), xform);
}
private sealed class MoverHandler : InputCmdHandler
using Content.Shared.Movement.Components;
+using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
/// <summary>
/// The player that was originally controlling <see cref="Entity"/>
/// </summary>
- public NetUserId? Controller;
+ public NetUserId Controller;
public (EntityCoordinates Coords, Angle Rot)? Local;
public (EntityCoordinates Coords, Angle Rot)? World;
public SpectatorData GetSpectatorData()
{
var data = new SpectatorData();
-
- if (_player.LocalPlayer?.ControlledEntity is not { } player)
+ if (_player.LocalEntity is not { } player)
return data;
- foreach (var session in _player.Sessions)
- {
- if (session.UserId == _player.LocalPlayer?.UserId)
- continue;
-
- if (session.AttachedEntity == player)
- {
- data.Controller = session.UserId;
- break;
- }
- }
+ data.Controller = _player.LocalUser ?? DefaultUser;
if (!TryComp(player, out TransformComponent? xform) || xform.MapUid == null)
return data;
data.Local = (xform.Coordinates, xform.LocalRotation);
- data.World = (new(xform.MapUid.Value, xform.WorldPosition), xform.WorldRotation);
+ var (pos, rot) = _transform.GetWorldPositionRotation(player);
+ data.World = (new(xform.MapUid.Value, pos), rot);
if (TryComp(player, out InputMoverComponent? mover))
data.Eye = (mover.RelativeEntity, mover.TargetRelativeRotation);
_spectatorData = null;
}
+ private void OnBeforeApplyState((GameState Current, GameState? Next) args)
+ {
+ // Before applying the game state, we want to check to see if a recorded player session is about to
+ // get attached to the entity that we are currently spectating. If it is, then we switch out local session
+ // to the recorded session. I.e., we switch from spectating the entity to spectating the session.
+ // This is required because having multiple sessions attached to a single entity is not currently supported.
+
+ if (_player.LocalUser != DefaultUser)
+ return; // Already spectating some session.
+
+ if (_player.LocalEntity is not {} uid)
+ return;
+
+ var netEnt = GetNetEntity(uid);
+ if (netEnt.IsClientSide())
+ return;
+
+ foreach (var playerState in args.Current.PlayerStates.Value)
+ {
+ if (playerState.ControlledEntity != netEnt)
+ continue;
+
+ if (!_player.TryGetSessionById(playerState.UserId, out var session))
+ session = _player.CreateAndAddSession(playerState.UserId, playerState.Name);
+
+ _player.SetLocalSession(session);
+ break;
+ }
+ }
+
public void SetSpectatorPosition(SpectatorData data)
{
if (_player.LocalSession == null)
return;
- if (data.Controller != null
- && _player.SessionsDict.TryGetValue(data.Controller.Value, out var session)
- && Exists(session.AttachedEntity)
- && Transform(session.AttachedEntity.Value).MapID != MapId.Nullspace)
+ if (data.Controller != DefaultUser)
{
- _player.SetAttachedEntity(_player.LocalSession, session.AttachedEntity);
- return;
+ // the "local player" is currently set to some recorded session. As long as that session has an entity, we
+ // do nothing here
+ if (_player.TryGetSessionById(data.Controller, out var session)
+ && Exists(session.AttachedEntity))
+ {
+ _player.SetLocalSession(session);
+ return;
+ }
+
+ // Spectated session is no longer valid - return to the client-side session
+ _player.SetLocalSession(_player.GetSessionById(DefaultUser));
}
if (Exists(data.Entity) && Transform(data.Entity).MapID != MapId.Nullspace)
}
else
{
- Logger.Error("Failed to find a suitable observer spawn point");
+ Log.Error("Failed to find a suitable observer spawn point");
return;
}
private void OnTerminating(EntityUid uid, ReplaySpectatorComponent component, ref EntityTerminatingEvent args)
{
- if (uid != _player.LocalPlayer?.ControlledEntity)
+ if (uid != _player.LocalEntity)
return;
var xform = Transform(uid);
private void OnParentChanged(EntityUid uid, ReplaySpectatorComponent component, ref EntParentChangedMessage args)
{
- if (uid != _player.LocalPlayer?.ControlledEntity)
+ if (uid != _player.LocalEntity)
return;
if (args.Transform.MapUid != null || args.OldMapId == MapId.Nullspace)
using Content.Shared.Verbs;
using Robust.Shared.Console;
using Robust.Shared.Map;
+using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Client.Replay.Spectator;
if (_replayPlayback.Replay == null)
return;
- var verb = new AlternativeVerb
+ ev.Verbs.Add(new AlternativeVerb
{
Priority = 100,
- Act = () =>
- {
- SpectateEntity(ev.Target);
- },
-
+ Act = () => SpectateEntity(ev.Target),
Text = Loc.GetString("replay-verb-spectate"),
Icon = new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/vv.svg.192dpi.png"))
- };
-
- ev.Verbs.Add(verb);
+ });
}
public void SpectateEntity(EntityUid target)
if (_player.LocalSession == null)
return;
- var old = _player.LocalSession.AttachedEntity;
+ var old = _player.LocalEntity;
if (old == target)
{
return;
}
- _player.SetAttachedEntity(_player.LocalSession, target);
EnsureComp<ReplaySpectatorComponent>(target);
+ if (TryComp(target, out ActorComponent? actor))
+ _player.SetLocalSession(actor.PlayerSession);
+ else
+ _player.SetAttachedEntity(_player.LocalSession, target);
_stateMan.RequestStateChange<ReplaySpectateEntityState>();
if (old == null)
public TransformComponent SpawnSpectatorGhost(EntityCoordinates coords, bool gridAttach)
{
- if (_player.LocalSession == null)
- throw new InvalidOperationException();
-
- var old = _player.LocalSession.AttachedEntity;
+ var old = _player.LocalEntity;
+ var session = _player.GetSessionById(DefaultUser);
+ _player.SetLocalSession(session);
var ent = Spawn("ReplayObserver", coords);
_eye.SetMaxZoom(ent, Vector2.One * 5);
if (gridAttach)
_transform.AttachToGridOrMap(ent);
- _player.SetAttachedEntity(_player.LocalSession, ent);
+ _player.SetAttachedEntity(session, ent);
if (old != null)
{
using Content.Shared.Movement.Systems;
using Content.Shared.Verbs;
-using Robust.Client;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.Replays.Playback;
using Robust.Client.State;
using Robust.Shared.Console;
+using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Markdown.Mapping;
[Dependency] private readonly IStateManager _stateMan = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
- [Dependency] private readonly IBaseClient _client = default!;
[Dependency] private readonly SharedContentEyeSystem _eye = default!;
[Dependency] private readonly IReplayPlaybackManager _replayPlayback = default!;
private SpectatorData? _spectatorData;
public const string SpectateCmd = "replay_spectate";
+ /// <summary>
+ /// User Id that corresponds to the local user in a single-player game.
+ /// </summary>
+ public static readonly NetUserId DefaultUser = default;
+
public override void Initialize()
{
base.Initialize();
_replayPlayback.AfterSetTick += OnAfterSetTick;
_replayPlayback.ReplayPlaybackStarted += OnPlaybackStarted;
_replayPlayback.ReplayPlaybackStopped += OnPlaybackStopped;
+ _replayPlayback.BeforeApplyState += OnBeforeApplyState;
}
public override void Shutdown()
_replayPlayback.AfterSetTick -= OnAfterSetTick;
_replayPlayback.ReplayPlaybackStarted -= OnPlaybackStarted;
_replayPlayback.ReplayPlaybackStopped -= OnPlaybackStopped;
+ _replayPlayback.BeforeApplyState -= OnBeforeApplyState;
}
private void OnPlaybackStarted(MappingDataNode yamlMappingNode, List<object> objects)
_mainMenuControl.QuitButton.OnPressed += QuitButtonPressed;
_mainMenuControl.OptionsButton.OnPressed += OptionsButtonPressed;
_mainMenuControl.FolderButton.OnPressed += OnFolderPressed;
- _mainMenuControl.LoadButton.OnPressed += OnLoadpressed;
+ _mainMenuControl.LoadButton.OnPressed += OnLoadPressed;
_directory = new ResPath(_cfg.GetCVar(CVars.ReplayDirectory)).ToRootedPath();
RefreshReplays();
_resMan.UserData.OpenOsWindow(_directory);
}
- private void OnLoadpressed(BaseButton.ButtonEventArgs obj)
+ private void OnLoadPressed(BaseButton.ButtonEventArgs obj)
{
if (_selected.HasValue)
{
if (action.AttachedEntity != performer)
{
- DebugTools.Assert(!Resolve(performer, ref comp, false) || !comp.Actions.Contains(actionId.Value));
+ DebugTools.Assert(!Resolve(performer, ref comp, false)
+ || comp.LifeStage >= ComponentLifeStage.Stopping
+ || !comp.Actions.Contains(actionId.Value));
if (!GameTiming.ApplyingState)
Log.Error($"Attempted to remove an action {ToPrettyString(actionId)} from an entity that it was never attached to: {ToPrettyString(performer)}");