Make OuterClothing hide the PDA sprite
state: body-overlay-2
visible: false
- map: [ "ears" ]
- - map: [ "outerClothing" ]
- map: [ "id" ]
+ - map: [ "outerClothing" ]
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "clownedon" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- - map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
+ - map: [ "outerClothing" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- - map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
+ - map: [ "outerClothing" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- - map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
+ - map: [ "outerClothing" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- - map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
+ - map: [ "outerClothing" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "gloves" ]
- map: [ "shoes" ]
- map: [ "ears" ]
- - map: [ "outerClothing" ]
- map: [ "eyes" ]
- map: [ "belt" ]
- map: [ "id" ]
+ - map: [ "outerClothing" ]
- map: [ "neck" ]
- map: [ "back" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]