}
args.AddLine(Loc.GetString("point-scoreboard-header"));
args.AddLine(new FormattedMessage(point.Scoreboard).ToMarkup());
+ args.AddLine("");
}
}
{
args.AddLine(Loc.GetString("nukeops-list-name-user", ("name", name), ("user", sessionData.UserName)));
}
+ args.AddLine("");
}
private void OnNukeExploded(NukeExplodedEvent ev)
// TODO: someone suggested listing all alive? revs maybe implement at some point
}
+ args.AddLine("");
}
private void OnGetBriefing(EntityUid uid, RevolutionaryRoleComponent comp, ref GetBriefingEvent args)
args.AddLine(Loc.GetString("survivor-round-end-dead-count", ("deadCount", deadSurvivors)));
args.AddLine(Loc.GetString("survivor-round-end-alive-count", ("aliveCount", aliveMarooned)));
args.AddLine(Loc.GetString("survivor-round-end-alive-on-shuttle-count", ("aliveCount", aliveOnShuttle)));
+ args.AddLine("");
// Player manifest at EOR shows who's a survivor so no need for extra info here.
}
{
args.AddLine(Loc.GetString("xenoborgs-list", ("name", name), ("user", sessionData.UserName)));
}
+ args.AddLine("");
}
private void CheckRoundEnd(XenoborgsRuleComponent xenoborgsRuleComponent)
("name", meta.EntityName),
("username", username)));
}
+ args.AddLine("");
}
/// <summary>