[DataField]
public TimeSpan UnequipDelay = TimeSpan.Zero;
+ /// <summary>
+ /// Only works when EquipDelay or UnequipDelay > 0.
+ /// Prevents clothing from being put on or taken off while moving.
+ /// Some clothing can logically be put on while running (hats),
+ /// while other types of clothing may require stopping (shoes, hard suits).
+ /// </summary>
+ [DataField]
+ public bool EquipWhileMoving = false;
+
/// <summary>
/// Offset for the strip time for an entity with this component.
/// Only applied when it is being equipped or removed by another player.
/// <summary>
/// A scale applied to all layers.
/// </summary>
- ///
[DataField]
public Vector2 Scale = Vector2.One;
}