private string _windowName = Loc.GetString("store-ui-default-title");
[ViewVariables]
- private string _search = "";
+ private string _search = string.Empty;
[ViewVariables]
private HashSet<ListingData> _listings = new();
_menu.OnCategoryButtonPressed += (_, category) =>
{
_menu.CurrentCategory = category;
- SendMessage(new StoreRequestUpdateInterfaceMessage());
+ _menu?.UpdateListing();
};
_menu.OnWithdrawAttempt += (_, type, amount) =>
SendMessage(new StoreRequestWithdrawMessage(type, amount));
};
- _menu.OnRefreshButtonPressed += (_) =>
- {
- SendMessage(new StoreRequestUpdateInterfaceMessage());
- };
-
_menu.SearchTextUpdated += (_, search) =>
{
_search = search.Trim().ToLowerInvariant();
Margin="0,0,4,0"
MinSize="48 48"
Stretch="KeepAspectCentered" />
+ <Control MinWidth="5"/>
<RichTextLabel Name="StoreItemDescription" />
</BoxContainer>
</BoxContainer>
+using Content.Client.GameTicking.Managers;
+using Content.Shared.Store;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
-using Robust.Shared.Graphics;
+using Robust.Shared.Prototypes;
+using Robust.Shared.Timing;
namespace Content.Client.Store.Ui;
[GenerateTypedNameReferences]
public sealed partial class StoreListingControl : Control
{
- public StoreListingControl(string itemName, string itemDescription,
- string price, bool canBuy, Texture? texture = null)
+ [Dependency] private readonly IPrototypeManager _prototype = default!;
+ [Dependency] private readonly IEntityManager _entity = default!;
+ [Dependency] private readonly IGameTiming _timing = default!;
+ private readonly ClientGameTicker _ticker;
+
+ private readonly ListingData _data;
+
+ private readonly bool _hasBalance;
+ private readonly string _price;
+ public StoreListingControl(ListingData data, string price, bool hasBalance, Texture? texture = null)
{
+ IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
- StoreItemName.Text = itemName;
- StoreItemDescription.SetMessage(itemDescription);
+ _ticker = _entity.System<ClientGameTicker>();
+
+ _data = data;
+ _hasBalance = hasBalance;
+ _price = price;
- StoreItemBuyButton.Text = price;
- StoreItemBuyButton.Disabled = !canBuy;
+ StoreItemName.Text = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
+ StoreItemDescription.SetMessage(ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(_data, _prototype));
+
+ UpdateBuyButtonText();
+ StoreItemBuyButton.Disabled = !CanBuy();
StoreItemTexture.Texture = texture;
}
+
+ private bool CanBuy()
+ {
+ if (!_hasBalance)
+ return false;
+
+ var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
+ if (_data.RestockTime > stationTime)
+ return false;
+
+ return true;
+ }
+
+ private void UpdateBuyButtonText()
+ {
+ var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
+ if (_data.RestockTime > stationTime)
+ {
+ var timeLeftToBuy = stationTime - _data.RestockTime;
+ StoreItemBuyButton.Text = timeLeftToBuy.Duration().ToString(@"mm\:ss");
+ }
+ else
+ {
+ StoreItemBuyButton.Text = _price;
+ }
+ }
+
+ private void UpdateName()
+ {
+ var name = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(_data, _prototype);
+
+ var stationTime = _timing.CurTime.Subtract(_ticker.RoundStartTimeSpan);
+ if (_data.RestockTime > stationTime)
+ {
+ name += Loc.GetString("store-ui-button-out-of-stock");
+ }
+
+ StoreItemName.Text = name;
+ }
+
+ protected override void FrameUpdate(FrameEventArgs args)
+ {
+ base.FrameUpdate(args);
+
+ UpdateBuyButtonText();
+ UpdateName();
+ StoreItemBuyButton.Disabled = !CanBuy();
+ }
}
HorizontalAlignment="Left"
Access="Public"
HorizontalExpand="True" />
- <Button
- Name="RefreshButton"
- MinWidth="64"
- HorizontalAlignment="Right"
- Text="Refresh" />
<Button
Name="WithdrawButton"
MinWidth="64"
using System.Linq;
using Content.Client.Actions;
-using Content.Client.GameTicking.Managers;
using Content.Client.Message;
using Content.Shared.FixedPoint;
using Content.Shared.Store;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
-using Robust.Shared.Timing;
namespace Content.Client.Store.Ui;
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- [Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly IEntitySystemManager _entitySystem = default!;
- private readonly ClientGameTicker _gameTicker;
private StoreWithdrawWindow? _withdrawWindow;
public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
- public event Action<BaseButton.ButtonEventArgs>? OnRefreshButtonPressed;
public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
- public Dictionary<string, FixedPoint2> Balance = new();
+ public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
public string CurrentCategory = string.Empty;
+ private List<ListingData> _cachedListings = new();
+
public StoreMenu(string name)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
- _gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
-
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
- RefreshButton.OnButtonDown += OnRefreshButtonDown;
RefundButton.OnButtonDown += OnRefundButtonDown;
SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
Window.Title = name;
}
- public void UpdateBalance(Dictionary<string, FixedPoint2> balance)
+ public void UpdateBalance(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
{
Balance = balance;
var currency = balance.ToDictionary(type =>
- (type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
+ (type.Key, type.Value), type => _prototypeManager.Index(type.Key));
var balanceStr = string.Empty;
foreach (var ((_, amount), proto) in currency)
public void UpdateListing(List<ListingData> listings)
{
- var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
+ _cachedListings = listings;
+ UpdateListing();
+ }
+
+ public void UpdateListing()
+ {
+ var sorted = _cachedListings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
// should probably chunk these out instead. to-do if this clogs the internet tubes.
// maybe read clients prototypes instead?
TraitorFooter.Visible = visible;
}
-
- private void OnRefreshButtonDown(BaseButton.ButtonEventArgs args)
- {
- OnRefreshButtonPressed?.Invoke(args);
- }
-
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
{
// check if window is already open
if (!listing.Categories.Contains(CurrentCategory))
return;
- var listingName = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listing, _prototypeManager);
- var listingDesc = ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listing, _prototypeManager);
var listingPrice = listing.Cost;
- var canBuy = CanBuyListing(Balance, listingPrice);
+ var hasBalance = HasListingPrice(Balance, listingPrice);
var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
texture = spriteSys.Frame0(action.Icon);
}
}
- var listingInStock = ListingInStock(listing);
- if (listingInStock != GetListingPriceString(listing))
- {
- listingName += " (Out of stock)";
- canBuy = false;
- }
- var newListing = new StoreListingControl(listingName, listingDesc, listingInStock, canBuy, texture);
+ var newListing = new StoreListingControl(listing, GetListingPriceString(listing), hasBalance, texture);
newListing.StoreItemBuyButton.OnButtonDown += args
=> OnListingButtonPressed?.Invoke(args, listing);
StoreListingsContainer.AddChild(newListing);
}
- /// <summary>
- /// Return time until available or the cost.
- /// </summary>
- /// <param name="listing"></param>
- /// <returns></returns>
- public string ListingInStock(ListingData listing)
- {
- var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
-
- TimeSpan restockTimeSpan = TimeSpan.FromMinutes(listing.RestockTime);
- if (restockTimeSpan > stationTime)
- {
- var timeLeftToBuy = stationTime - restockTimeSpan;
- return timeLeftToBuy.Duration().ToString(@"mm\:ss");
- }
-
- return GetListingPriceString(listing);
- }
- public bool CanBuyListing(Dictionary<string, FixedPoint2> currency, Dictionary<string, FixedPoint2> price)
+ public bool HasListingPrice(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> currency, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> price)
{
foreach (var type in price)
{
{
foreach (var (type, amount) in listing.Cost)
{
- var currency = _prototypeManager.Index<CurrencyPrototype>(type);
+ var currency = _prototypeManager.Index(type);
text += Loc.GetString("store-ui-price-display", ("amount", amount),
("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
}
{
foreach (var cat in listing.Categories)
{
- var proto = _prototypeManager.Index<StoreCategoryPrototype>(cat);
+ var proto = _prototypeManager.Index(cat);
if (!allCategories.Contains(proto))
allCategories.Add(proto);
}
if (allCategories.Count < 1)
return;
+ var group = new ButtonGroup();
foreach (var proto in allCategories)
{
var catButton = new StoreCategoryButton
{
Text = Loc.GetString(proto.Name),
- Id = proto.ID
+ Id = proto.ID,
+ Pressed = proto.ID == CurrentCategory,
+ Group = group,
+ ToggleMode = true,
+ StyleClasses = { "OpenBoth" }
};
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
public void UpdateRefund(bool allowRefund)
{
- RefundButton.Disabled = !allowRefund;
+ RefundButton.Visible = allowRefund;
}
private sealed class StoreCategoryButton : Button
IoCManager.InjectDependencies(this);
}
- public void CreateCurrencyButtons(Dictionary<string, FixedPoint2> balance)
+ public void CreateCurrencyButtons(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
{
_validCurrencies.Clear();
foreach (var currency in balance)
{
- if (!_prototypeManager.TryIndex<CurrencyPrototype>(currency.Key, out var proto))
+ if (!_prototypeManager.TryIndex(currency.Key, out var proto))
continue;
_validCurrencies.Add(currency.Value, proto);
using Content.Server.Stack;
using Content.Server.Store.Components;
using Content.Shared.Actions;
-using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
}
//dictionary for all currencies, including 0 values for currencies on the whitelist
- Dictionary<string, FixedPoint2> allCurrency = new();
+ Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> allCurrency = new();
foreach (var supported in component.CurrencyWhitelist)
{
allCurrency.Add(supported, FixedPoint2.Zero);
- if (component.Balance.ContainsKey(supported))
- allCurrency[supported] = component.Balance[supported];
+ if (component.Balance.TryGetValue(supported, out var value))
+ allCurrency[supported] = value;
}
// TODO: if multiple users are supposed to be able to interact with a single BUI & see different
/// </summary>
public static string GetLocalisedNameOrEntityName(ListingData listingData, IPrototypeManager prototypeManager)
{
- bool wasLocalised = Loc.TryGetString(listingData.Name, out string? listingName);
+ var name = string.Empty;
- if (!wasLocalised && listingData.ProductEntity != null)
- {
- var proto = prototypeManager.Index<EntityPrototype>(listingData.ProductEntity);
- listingName = proto.Name;
- }
+ if (listingData.Name != null)
+ name = Loc.GetString(listingData.Name);
+ else if (listingData.ProductEntity != null)
+ name = prototypeManager.Index(listingData.ProductEntity.Value).Name;
- return listingName ?? listingData.Name;
+ return name;
}
/// <summary>
/// </summary>
public static string GetLocalisedDescriptionOrEntityDescription(ListingData listingData, IPrototypeManager prototypeManager)
{
- bool wasLocalised = Loc.TryGetString(listingData.Description, out string? listingDesc);
+ var desc = string.Empty;
- if (!wasLocalised && listingData.ProductEntity != null)
- {
- var proto = prototypeManager.Index<EntityPrototype>(listingData.ProductEntity);
- listingDesc = proto.Description;
- }
+ if (listingData.Description != null)
+ desc = Loc.GetString(listingData.Description);
+ else if (listingData.ProductEntity != null)
+ desc = prototypeManager.Index(listingData.ProductEntity.Value).Description;
- return listingDesc ?? listingData.Description;
+ return desc;
}
}
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
-using Robust.Shared.Serialization.TypeSerializers.Implementations;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Utility;
namespace Content.Shared.Store;
/// <summary>
/// The name of the listing. If empty, uses the entity's name (if present)
/// </summary>
- [DataField("name")]
- public string Name = string.Empty;
+ [DataField]
+ public string? Name;
/// <summary>
/// The description of the listing. If empty, uses the entity's description (if present)
/// </summary>
- [DataField("description")]
- public string Description = string.Empty;
+ [DataField]
+ public string? Description;
/// <summary>
/// The categories that this listing applies to. Used for filtering a listing for a store.
/// </summary>
- [DataField("categories", required: true, customTypeSerializer: typeof(PrototypeIdListSerializer<StoreCategoryPrototype>))]
- public List<string> Categories = new();
+ [DataField]
+ public List<ProtoId<StoreCategoryPrototype>> Categories = new();
/// <summary>
/// The cost of the listing. String represents the currency type while the FixedPoint2 represents the amount of that currency.
/// </summary>
- [DataField("cost", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, CurrencyPrototype>))]
- public Dictionary<string, FixedPoint2> Cost = new();
+ [DataField]
+ public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Cost = new();
/// <summary>
- /// Specific customizeable conditions that determine whether or not the listing can be purchased.
+ /// Specific customizable conditions that determine whether or not the listing can be purchased.
/// </summary>
[NonSerialized]
- [DataField("conditions", serverOnly: true)]
+ [DataField(serverOnly: true)]
public List<ListingCondition>? Conditions;
/// <summary>
/// The icon for the listing. If null, uses the icon for the entity or action.
/// </summary>
- [DataField("icon")]
+ [DataField]
public SpriteSpecifier? Icon;
/// <summary>
/// The priority for what order the listings will show up in on the menu.
/// </summary>
- [DataField("priority")]
- public int Priority = 0;
+ [DataField]
+ public int Priority;
/// <summary>
/// The entity that is given when the listing is purchased.
/// </summary>
- [DataField("productEntity", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
- public string? ProductEntity;
+ [DataField]
+ public EntProtoId? ProductEntity;
/// <summary>
/// The action that is given when the listing is purchased.
/// </summary>
- [DataField("productAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
- public string? ProductAction;
+ [DataField]
+ public EntProtoId? ProductAction;
/// <summary>
/// The listing ID of the related upgrade listing. Can be used to link a <see cref="ProductAction"/> to an
/// <summary>
/// The event that is broadcast when the listing is purchased.
/// </summary>
- [DataField("productEvent")]
+ [DataField]
public object? ProductEvent;
[DataField]
/// <summary>
/// used internally for tracking how many times an item was purchased.
/// </summary>
- public int PurchaseAmount = 0;
+ [DataField]
+ public int PurchaseAmount;
/// <summary>
/// Used to delay purchase of some items.
/// </summary>
- [DataField("restockTime")]
- public int RestockTime;
+ [DataField]
+ public TimeSpan RestockTime = TimeSpan.Zero;
public bool Equals(ListingData? listing)
{
}
}
-//<inheritdoc>
/// <summary>
/// Defines a set item listing that is available in a store
/// </summary>
[Prototype("listing")]
[Serializable, NetSerializable]
[DataDefinition]
-public sealed partial class ListingPrototype : ListingData, IPrototype
-{
-
-}
+public sealed partial class ListingPrototype : ListingData, IPrototype;
using Content.Shared.FixedPoint;
+using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Store;
{
public readonly HashSet<ListingData> Listings;
- public readonly Dictionary<string, FixedPoint2> Balance;
+ public readonly Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance;
public readonly bool ShowFooter;
public readonly bool AllowRefund;
- public StoreUpdateState(HashSet<ListingData> listings, Dictionary<string, FixedPoint2> balance, bool showFooter, bool allowRefund)
+ public StoreUpdateState(HashSet<ListingData> listings, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance, bool showFooter, bool allowRefund)
{
Listings = listings;
Balance = balance;
[Serializable, NetSerializable]
public sealed class StoreRequestUpdateInterfaceMessage : BoundUserInterfaceMessage
{
- public StoreRequestUpdateInterfaceMessage()
- {
- }
+
}
[Serializable, NetSerializable]
store-ui-traitor-warning = Operatives must lock their uplinks after use to avoid detection.
store-withdraw-button-ui = Withdraw {$currency}
-
+store-ui-button-out-of-stock = {""} (Out of Stock)
store-not-account-owner = This {$store} is not bound to you!
blacklist:
tags:
- NukeOpsUplink
-
+
- type: listing
id: UplinkEshield
name: uplink-eshield-name
Telecrystal: 11
categories:
- UplinkExplosives
- restockTime: 30
+ restockTime: 1800
conditions:
- !type:StoreWhitelistCondition
blacklist:
Telecrystal: 6
categories:
- UplinkChemicals
-
+
- type: listing
id: UplinkHypoDart
name: uplink-hypodart-name
Telecrystal: 4
categories:
- UplinkChemicals
-
+
- type: listing
id: UplinkZombieBundle
name: uplink-zombie-bundle-name
Telecrystal: 12
categories:
- UplinkChemicals
-
+
- type: listing
id: UplinkCigarettes
name: uplink-cigarettes-name
- SurplusBundle
# Deception
-
+
- type: listing
id: UplinkAgentIDCard
name: uplink-agent-id-card-name
Telecrystal: 3
categories:
- UplinkDeception
-
+
- type: listing
id: UplinkStealthBox
name: uplink-stealth-box-name
description: uplink-binary-translator-key-desc
icon: { sprite: /Textures/Objects/Devices/encryption_keys.rsi, state: rd_label }
productEntity: EncryptionKeyBinary
- cost:
+ cost:
Telecrystal: 1
categories:
- UplinkDeception
-
+
- type: listing
id: UplinkCyberpen
name: uplink-cyberpen-name
Telecrystal: 1
categories:
- UplinkDeception
-
+
- type: listing
id: UplinkUltrabrightLantern
name: uplink-ultrabright-lantern-name
Telecrystal: 8
categories:
- UplinkDisruption
-
+
- type: listing
id: UplinkRadioJammer
name: uplink-radio-jammer-name
Telecrystal: 3
categories:
- UplinkDisruption
-
+
- type: listing
id: UplinkToolbox
name: uplink-toolbox-name
whitelist:
tags:
- NukeOpsUplink
-
+
- type: listing
id: UplinkUplinkImplanter # uplink uplink real
name: uplink-uplink-implanter-name