var powerOutput = group.InjectFuel(availableInject, out var overloading);
if (TryComp<PowerSupplierComponent>(uid, out var powerOutlet))
powerOutlet.MaxSupply = powerOutput;
+
fuelContainer.FuelAmount -= availableInject;
+
+ // Dirty for the sake of the AME fuel examine not mispredicting
+ Dirty(controller.FuelSlot.Item.Value, fuelContainer);
+
// only play audio if we actually had an injection
if (availableInject > 0)
_audioSystem.PlayPvs(controller.InjectSound, uid, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
/// <summary>
/// The amount of fuel in the container.
/// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
+ [DataField, AutoNetworkedField]
public int FuelAmount = 500;
/// <summary>
/// The maximum fuel capacity of the container.
/// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
+ [DataField, AutoNetworkedField]
public int FuelCapacity = 500;
}