variation: 0.05
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 50
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 10
variation: 0.05
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
density: 1000
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 75
state: support_wall_broken
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 15
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 50
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 10
damageContainer: Inorganic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 900
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalGlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 450
spawn:
SheetSteel1:
min: 2
- max: 4
\ No newline at end of file
+ max: 4
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 50
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 5
node: door
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 15
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 75
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 75
state: icon
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
Cold: -0.5
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 75
damageContainer: StructuralInorganic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroyHeavy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 30
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 25
collection: MaleScreams
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Voice/Human/womanlaugh.ogg
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Web
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
node: chairWoodBench
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageContainer: StructuralInorganic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
-
behaviors:
- !type:SpawnEntitiesBehavior
spawn:
- type: Damageable
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
visible: false
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
- type: InteractionOutline
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
density: 200
- type: Destructible
thresholds:
- - trigger:
+ - trigger: # Excess damage, don't do anything
!type:DamageTrigger
- damage: 100
+ damage: 200
behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalGlassBreak
- !type:DoActsBehavior
- acts: ["Breakage"]
- - !type:EjectVendorItems
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
- damage: 200
+ damage: 100
behaviors:
- - !type:SpawnEntitiesBehavior
- spawn:
- SheetSteel1:
- min: 1
- max: 1
- !type:DoActsBehavior
- acts: [ "Destruction" ]
- - !type:PlaySoundBehavior
- sound:
- collection: MetalGlassBreak
+ acts: ["Breakage"]
+ - !type:EjectVendorItems
- type: Repairable
doAfterDelay: 8
- type: ActivatableUI
sprite: Structures/Power/Generation/Tesla/coil_cracks.rsi
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 225
sprite: Structures/Power/Generation/Tesla/groundingrod_cracks.rsi
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 300
damageModifierSet: StructuralMetallicStrong
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: StructuralMetallicStrong
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 150
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 200
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
damageModifierSet: Web
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
sprite: Structures/Storage/Crates/cage.rsi
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 75
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalGlassBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 15
state: base
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 75
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 15
state: base
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 200 # discourage just beating the grave to break it open
damageModifierSet: Metallic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
collection: GlassSmash
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:EmptyAllContainersBehaviour
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WindowShatter
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Machines/warning_buzzer.ogg
+ params:
+ volume: 10
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 150
damageModifierSet: Wood
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
node: brokenGlassBox
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
snapCardinals: true
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 50
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ path: /Audio/Effects/poster_broken.ogg
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 5
components:
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroyHeavy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 60
damageContainer: StructuralInorganic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 120
damageContainer: StructuralInorganic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WindowShatter
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 50
shader: unshaded
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 400
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroyHeavy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 215
sprite: Structures/Storage/Shelfs/metal.rsi
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 900
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 450
sprite: Structures/Storage/Shelfs/glass.rsi
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 500
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WindowShatter
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 250
fillBaseName: bar
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroyHeavy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 100
fillBaseName: kitchen
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 300
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 150
fillBaseName: chem
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 600
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: MetalBreak
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 330
key: enum.StationMapUiKey.Key
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: GlassBreak
+ - !type:DoActsBehavior
+ acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 100
fx: EffectRCDDeconstruct2
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 125
components:
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 75
sprite: Structures/Walls/web.rsi
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 100
+ behaviors:
+ - !type:PlaySoundBehavior
+ sound:
+ collection: WoodDestroy
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 30
damageContainer: StructuralInorganic
- type: Destructible
thresholds:
+ - trigger: # Excess damage, don't spawn entities
+ !type:DamageTrigger
+ damage: 200
+ behaviors:
+ - !type:DoActsBehavior
+ acts: ["Destruction"]
- trigger:
!type:DamageTrigger
damage: 60