]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Add Galoshes slowdown over slippery surfaces (#30967)
authorSlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Fri, 23 Aug 2024 09:59:51 +0000 (11:59 +0200)
committerGitHub <noreply@github.com>
Fri, 23 Aug 2024 09:59:51 +0000 (19:59 +1000)
* first draft

* Fixed it all, just need to rename stuff

* Rename and add comments

* Clean-up

* Access added

Content.Shared/Bed/Sleep/SleepingSystem.cs
Content.Shared/Clothing/Components/SpeedModifierContactCapClothingComponent.cs [new file with mode: 0644]
Content.Shared/Clothing/EntitySystems/SpeedModifierContactCapClothingSystem.cs [new file with mode: 0644]
Content.Shared/Damage/Systems/SharedGodmodeSystem.cs
Content.Shared/Inventory/InventorySystem.Relay.cs
Content.Shared/Movement/Events/GetSpeedModifierContactCapEvent.cs [new file with mode: 0644]
Content.Shared/Movement/Systems/SpeedModifierContactsSystem.cs
Content.Shared/Slippery/GetSlowedOverSlipperyModifierEvent.cs [new file with mode: 0644]
Content.Shared/Slippery/SlipperySystem.cs
Content.Shared/Slippery/SlowedOverSlipperyComponent.cs [new file with mode: 0644]
Resources/Prototypes/Entities/Clothing/Shoes/specific.yml

index 648d1b40103de3d41b30b4acba29e670f5e52002..0e29fcd98ae0abcb50c1b4790fd91f46c5fb9b50 100644 (file)
@@ -158,7 +158,7 @@ public sealed partial class SleepingSystem : EntitySystem
 
     private void OnSlip(Entity<SleepingComponent> ent, ref SlipAttemptEvent args)
     {
-        args.Cancel();
+        args.NoSlip = true;
     }
 
     private void OnConsciousAttempt(Entity<SleepingComponent> ent, ref ConsciousAttemptEvent args)
diff --git a/Content.Shared/Clothing/Components/SpeedModifierContactCapClothingComponent.cs b/Content.Shared/Clothing/Components/SpeedModifierContactCapClothingComponent.cs
new file mode 100644 (file)
index 0000000..f23f541
--- /dev/null
@@ -0,0 +1,17 @@
+using Content.Shared.Clothing.EntitySystems;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Clothing.Components;
+
+/// <summary>
+/// When equipped, sets a max cap to the slowdown applied from contact speed modifiers. (E.g. glue puddles, kudzu).
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SpeedModifierContactCapClothingSystem))]
+public sealed partial class SpeedModifierContactCapClothingComponent : Component
+{
+    [DataField, AutoNetworkedField]
+    public float MaxContactSprintSlowdown = 1f;
+
+    [DataField, AutoNetworkedField]
+    public float MaxContactWalkSlowdown = 1f;
+}
diff --git a/Content.Shared/Clothing/EntitySystems/SpeedModifierContactCapClothingSystem.cs b/Content.Shared/Clothing/EntitySystems/SpeedModifierContactCapClothingSystem.cs
new file mode 100644 (file)
index 0000000..4b56b05
--- /dev/null
@@ -0,0 +1,20 @@
+using Content.Shared.Clothing.Components;
+using Content.Shared.Inventory;
+using Content.Shared.Movement.Events;
+
+namespace Content.Shared.Clothing.EntitySystems;
+
+public sealed class SpeedModifierContactCapClothingSystem : EntitySystem
+{
+    public override void Initialize()
+    {
+        base.Initialize();
+
+        SubscribeLocalEvent<SpeedModifierContactCapClothingComponent, InventoryRelayedEvent<GetSpeedModifierContactCapEvent>>(OnGetMaxSlow);
+    }
+
+    private void OnGetMaxSlow(Entity<SpeedModifierContactCapClothingComponent> ent, ref InventoryRelayedEvent<GetSpeedModifierContactCapEvent> args)
+    {
+        args.Args.SetIfMax(ent.Comp.MaxContactSprintSlowdown, ent.Comp.MaxContactWalkSlowdown);
+    }
+}
index d904c211eea7fed1f4bb9c0af1b77bdde8c31ce6..20e29ef4341e852f927ae5688a564c7cb988e880 100644 (file)
@@ -21,7 +21,7 @@ public abstract class SharedGodmodeSystem : EntitySystem
 
     private void OnSlipAttempt(EntityUid uid, GodmodeComponent component, SlipAttemptEvent args)
     {
-        args.Cancel();
+        args.NoSlip = true;
     }
 
     private void OnBeforeDamageChanged(EntityUid uid, GodmodeComponent component, ref BeforeDamageChangedEvent args)
index f0bb73c1922cc111dff1f3b1718b3bd40ce3ae3f..fc300b24afed7472fbbe55fd11e726c439c8dbe2 100644 (file)
@@ -6,6 +6,7 @@ using Content.Shared.Eye.Blinding.Systems;
 using Content.Shared.Gravity;
 using Content.Shared.IdentityManagement.Components;
 using Content.Shared.Inventory.Events;
+using Content.Shared.Movement.Events;
 using Content.Shared.Movement.Systems;
 using Content.Shared.NameModifier.EntitySystems;
 using Content.Shared.Overlays;
@@ -34,6 +35,8 @@ public partial class InventorySystem
         // by-ref events
         SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RefRelayInventoryEvent);
         SubscribeLocalEvent<InventoryComponent, IsWeightlessEvent>(RefRelayInventoryEvent);
+        SubscribeLocalEvent<InventoryComponent, GetSpeedModifierContactCapEvent>(RefRelayInventoryEvent);
+        SubscribeLocalEvent<InventoryComponent, GetSlowedOverSlipperyModifierEvent>(RefRelayInventoryEvent);
         SubscribeLocalEvent<InventoryComponent, ModifySlowOnDamageSpeedEvent>(RefRelayInventoryEvent);
 
         // Eye/vision events
diff --git a/Content.Shared/Movement/Events/GetSpeedModifierContactCapEvent.cs b/Content.Shared/Movement/Events/GetSpeedModifierContactCapEvent.cs
new file mode 100644 (file)
index 0000000..b72fe7d
--- /dev/null
@@ -0,0 +1,22 @@
+using Content.Shared.Inventory;
+
+namespace Content.Shared.Movement.Events;
+
+/// <summary>
+/// Raised on an entity to check if it has a max contact slowdown.
+/// </summary>
+[ByRefEvent]
+public record struct GetSpeedModifierContactCapEvent() : IInventoryRelayEvent
+{
+    SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
+
+    public float MaxSprintSlowdown = 0f;
+
+    public float MaxWalkSlowdown = 0f;
+
+    public void SetIfMax(float valueSprint, float valueWalk)
+    {
+        MaxSprintSlowdown = MathF.Max(MaxSprintSlowdown, valueSprint);
+        MaxWalkSlowdown = MathF.Max(MaxWalkSlowdown, valueWalk);
+    }
+}
index 6e1b3a29aec511335c8cccaf578f44b5b71dcb47..089fbbf924579c9916cbfc30b05ebb8533695891 100644 (file)
@@ -1,4 +1,7 @@
+using Content.Shared.Inventory;
 using Content.Shared.Movement.Components;
+using Content.Shared.Movement.Events;
+using Content.Shared.Slippery;
 using Content.Shared.Whitelist;
 using Robust.Shared.Physics.Components;
 using Robust.Shared.Physics.Events;
@@ -85,16 +88,37 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
         var entries = 0;
         foreach (var ent in _physics.GetContactingEntities(uid, physicsComponent))
         {
-            if (!TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
-                continue;
-
-            if (_whitelistSystem.IsWhitelistPass(slowContactsComponent.IgnoreWhitelist, uid))
-                continue;
-
-            walkSpeed += slowContactsComponent.WalkSpeedModifier;
-            sprintSpeed += slowContactsComponent.SprintSpeedModifier;
-            remove = false;
-            entries++;
+            bool speedModified = false;
+
+            if (TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
+            {
+                if (_whitelistSystem.IsWhitelistPass(slowContactsComponent.IgnoreWhitelist, uid))
+                    continue;
+
+                walkSpeed += slowContactsComponent.WalkSpeedModifier;
+                sprintSpeed += slowContactsComponent.SprintSpeedModifier;
+                speedModified = true;
+            }
+
+            // SpeedModifierContactsComponent takes priority over SlowedOverSlipperyComponent, effectively overriding the slippery slow.
+            if (TryComp<SlipperyComponent>(ent, out var slipperyComponent) && speedModified == false)
+            {
+                var evSlippery = new GetSlowedOverSlipperyModifierEvent();
+                RaiseLocalEvent(uid, ref evSlippery);
+
+                if (evSlippery.SlowdownModifier != 1)
+                {
+                    walkSpeed += evSlippery.SlowdownModifier;
+                    sprintSpeed += evSlippery.SlowdownModifier;
+                    speedModified = true;
+                }
+            }
+
+            if (speedModified)
+            {
+                remove = false;
+                entries++;
+            }
         }
 
         if (entries > 0)
@@ -102,6 +126,12 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
             walkSpeed /= entries;
             sprintSpeed /= entries;
 
+            var evMax = new GetSpeedModifierContactCapEvent();
+            RaiseLocalEvent(uid, ref evMax);
+
+            walkSpeed = MathF.Max(walkSpeed, evMax.MaxWalkSlowdown);
+            sprintSpeed = MathF.Max(sprintSpeed, evMax.MaxSprintSlowdown);
+
             args.ModifySpeed(walkSpeed, sprintSpeed);
         }
 
@@ -118,11 +148,19 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
 
     private void OnEntityEnter(EntityUid uid, SpeedModifierContactsComponent component, ref StartCollideEvent args)
     {
-        var otherUid = args.OtherEntity;
-        if (!HasComp<MovementSpeedModifierComponent>(otherUid))
+        AddModifiedEntity(args.OtherEntity);
+    }
+
+    /// <summary>
+    /// Add an entity to be checked for speed modification from contact with another entity.
+    /// </summary>
+    /// <param name="uid">The entity to be added.</param>
+    public void AddModifiedEntity(EntityUid uid)
+    {
+        if (!HasComp<MovementSpeedModifierComponent>(uid))
             return;
 
-        EnsureComp<SpeedModifiedByContactComponent>(otherUid);
-        _toUpdate.Add(otherUid);
+        EnsureComp<SpeedModifiedByContactComponent>(uid);
+        _toUpdate.Add(uid);
     }
 }
diff --git a/Content.Shared/Slippery/GetSlowedOverSlipperyModifierEvent.cs b/Content.Shared/Slippery/GetSlowedOverSlipperyModifierEvent.cs
new file mode 100644 (file)
index 0000000..4036c6e
--- /dev/null
@@ -0,0 +1,10 @@
+using Content.Shared.Inventory;
+
+namespace Content.Shared.Slippery;
+[ByRefEvent]
+public record struct GetSlowedOverSlipperyModifierEvent() : IInventoryRelayEvent
+{
+    SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
+
+    public float SlowdownModifier = 1f;
+}
index 5b2a2dfe45204dae1920ee3fef2851cd98debfc6..19cc19aa19c3b4a0cd104edeab1d22b1a4126468 100644 (file)
@@ -2,6 +2,8 @@ using Content.Shared.Administration.Logs;
 using Content.Shared.Database;
 using Content.Shared.Inventory;
 using Robust.Shared.Network;
+using Content.Shared.Movement.Components;
+using Content.Shared.Movement.Systems;
 using Content.Shared.Popups;
 using Content.Shared.StatusEffect;
 using Content.Shared.StepTrigger.Systems;
@@ -12,11 +14,12 @@ using Robust.Shared.Audio.Systems;
 using Robust.Shared.Containers;
 using Robust.Shared.Physics.Components;
 using Robust.Shared.Physics.Systems;
+using Robust.Shared.Physics.Events;
 using Robust.Shared.Utility;
 
 namespace Content.Shared.Slippery;
 
-[UsedImplicitly]
+[UsedImplicitly] 
 public sealed class SlipperySystem : EntitySystem
 {
     [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
@@ -25,6 +28,7 @@ public sealed class SlipperySystem : EntitySystem
     [Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
     [Dependency] private readonly SharedContainerSystem _container = default!;
     [Dependency] private readonly SharedPhysicsSystem _physics = default!;
+    [Dependency] private readonly SpeedModifierContactsSystem _speedModifier = default!;
 
     public override void Initialize()
     {
@@ -33,9 +37,13 @@ public sealed class SlipperySystem : EntitySystem
         SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
         SubscribeLocalEvent<SlipperyComponent, StepTriggeredOffEvent>(HandleStepTrigger);
         SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
+        SubscribeLocalEvent<SlowedOverSlipperyComponent, SlipAttemptEvent>(OnSlowedOverSlipAttempt);
         SubscribeLocalEvent<ThrownItemComponent, SlipCausingAttemptEvent>(OnThrownSlipAttempt);
         // as long as slip-resistant mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
         SubscribeLocalEvent<NoSlipComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnNoSlipAttempt(e, c, ev.Args));
+        SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnSlowedOverSlipAttempt(e, c, ev.Args));
+        SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent>>(OnGetSlowedOverSlipperyModifier);
+        SubscribeLocalEvent<SlipperyComponent, EndCollideEvent>(OnEntityExit);
     }
 
     private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredOffEvent args)
@@ -53,7 +61,12 @@ public sealed class SlipperySystem : EntitySystem
 
     private static void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
     {
-        args.Cancel();
+        args.NoSlip = true;
+    }
+
+    private void OnSlowedOverSlipAttempt(EntityUid uid, SlowedOverSlipperyComponent component, SlipAttemptEvent args)
+    {
+        args.SlowOverSlippery = true;
     }
 
     private void OnThrownSlipAttempt(EntityUid uid, ThrownItemComponent comp, ref SlipCausingAttemptEvent args)
@@ -61,6 +74,17 @@ public sealed class SlipperySystem : EntitySystem
         args.Cancelled = true;
     }
 
+    private void OnGetSlowedOverSlipperyModifier(EntityUid uid, SlowedOverSlipperyComponent comp, ref InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent> args)
+    {
+        args.Args.SlowdownModifier *= comp.SlowdownModifier;
+    }
+
+    private void OnEntityExit(EntityUid uid, SlipperyComponent component, ref EndCollideEvent args)
+    {
+        if (HasComp<SpeedModifiedByContactComponent>(args.OtherEntity))
+            _speedModifier.AddModifiedEntity(args.OtherEntity);
+    } 
+
     private bool CanSlip(EntityUid uid, EntityUid toSlip)
     {
         return !_container.IsEntityInContainer(uid)
@@ -74,7 +98,10 @@ public sealed class SlipperySystem : EntitySystem
 
         var attemptEv = new SlipAttemptEvent();
         RaiseLocalEvent(other, attemptEv);
-        if (attemptEv.Cancelled)
+        if (attemptEv.SlowOverSlippery)
+            _speedModifier.AddModifiedEntity(other);
+
+        if (attemptEv.NoSlip)
             return;
 
         var attemptCausingEv = new SlipCausingAttemptEvent();
@@ -115,8 +142,12 @@ public sealed class SlipperySystem : EntitySystem
 /// <summary>
 ///     Raised on an entity to determine if it can slip or not.
 /// </summary>
-public sealed class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
+public sealed class SlipAttemptEvent : EntityEventArgs, IInventoryRelayEvent
 {
+    public bool NoSlip;
+
+    public bool SlowOverSlippery;
+
     public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
 }
 
diff --git a/Content.Shared/Slippery/SlowedOverSlipperyComponent.cs b/Content.Shared/Slippery/SlowedOverSlipperyComponent.cs
new file mode 100644 (file)
index 0000000..1a2638b
--- /dev/null
@@ -0,0 +1,13 @@
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Slippery;
+
+/// <summary>
+/// Slows down the user when passing over an entity with <see cref="SlipperyComponent"/>. Does not prevent slipping, see <see cref="NoSlipComponent"/>.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SlipperySystem))]
+public sealed partial class SlowedOverSlipperyComponent : Component
+{
+    [DataField(required: true), AutoNetworkedField]
+    public float SlowdownModifier = 1f;
+}
index c8a3e615f3bd635a2fc61ac63e25bdfc27a1e8c4..bd37135e98d7d1a188b8d779586656f355af6a1f 100644 (file)
   - type: Clothing
     sprite: Clothing/Shoes/Specific/galoshes.rsi
   - type: NoSlip
+  - type: SlowedOverSlippery
+    slowdownModifier: 0.7
+  - type: SpeedModifierContactCapClothing
+    maxContactSprintSlowdown: 0.7
+    maxContactWalkSlowdown: 0.7
 
 - type: entity
   parent: [ClothingShoesBaseButcherable, BaseMajorContraband]