GLFW.WindowHint(WindowHintBool.SrgbCapable, true);
var windowSettings = new NativeWindowSettings
{
- Size = (1280, 720),
+ ClientSize = (1280, 720),
WindowState = WindowState.Maximized,
StartVisible = false,
_cursors[(int) ImGuiMouseCursor.Arrow] = GLFW.CreateStandardCursor(CursorShape.Arrow);
_cursors[(int) ImGuiMouseCursor.TextInput] = GLFW.CreateStandardCursor(CursorShape.IBeam);
- _cursors[(int) ImGuiMouseCursor.ResizeNS] = GLFW.CreateStandardCursor(CursorShape.VResize);
- _cursors[(int) ImGuiMouseCursor.ResizeEW] = GLFW.CreateStandardCursor(CursorShape.HResize);
- _cursors[(int) ImGuiMouseCursor.Hand] = GLFW.CreateStandardCursor(CursorShape.Hand);
+ _cursors[(int) ImGuiMouseCursor.ResizeNS] = GLFW.CreateStandardCursor(CursorShape.ResizeNS);
+ _cursors[(int) ImGuiMouseCursor.ResizeEW] = GLFW.CreateStandardCursor(CursorShape.ResizeEW);
+ _cursors[(int) ImGuiMouseCursor.Hand] = GLFW.CreateStandardCursor(CursorShape.PointingHand);
_cursors[(int) ImGuiMouseCursor.ResizeAll] = GLFW.CreateStandardCursor(CursorShape.Arrow);
_cursors[(int) ImGuiMouseCursor.ResizeNESW] = GLFW.CreateStandardCursor(CursorShape.Arrow);
_cursors[(int) ImGuiMouseCursor.ResizeNWSE] = GLFW.CreateStandardCursor(CursorShape.Arrow);