--- /dev/null
+using Content.Client.Hands.Systems;
+using Content.Shared.Weapons.Ranged.Components;
+using Robust.Client.GameObjects;
+using Robust.Client.Graphics;
+using Robust.Client.Input;
+using Robust.Client.UserInterface;
+using Robust.Shared.Enums;
+using Robust.Shared.Utility;
+
+namespace Content.Client.CombatMode;
+
+/// <summary>
+/// This shows something like crosshairs for the combat mode next to the mouse cursor.
+/// For weapons with the gun class, a crosshair of one type is displayed,
+/// while for all other types of weapons and items in hand, as well as for an empty hand,
+/// a crosshair of a different type is displayed. These crosshairs simply show the state of combat mode (on|off).
+/// </summary>
+public sealed class CombatModeIndicatorsOverlay : Overlay
+{
+ private readonly IInputManager _inputManager;
+ private readonly IEntityManager _entMan;
+ private readonly IEyeManager _eye;
+ private readonly CombatModeSystem _combat;
+ private readonly HandsSystem _hands = default!;
+
+ private readonly Texture _gunSight;
+ private readonly Texture _meleeSight;
+
+ public override OverlaySpace Space => OverlaySpace.ScreenSpace;
+
+ public Color MainColor = Color.White.WithAlpha(0.3f);
+ public Color StrokeColor = Color.Black.WithAlpha(0.5f);
+ public float Scale = 0.8f; // 1 is a little big
+
+ public CombatModeIndicatorsOverlay(IInputManager input, IEntityManager entMan,
+ IEyeManager eye, CombatModeSystem combatSys, HandsSystem hands)
+ {
+ _inputManager = input;
+ _entMan = entMan;
+ _eye = eye;
+ _combat = combatSys;
+ _hands = hands;
+
+ var spriteSys = _entMan.EntitySysManager.GetEntitySystem<SpriteSystem>();
+ _gunSight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/crosshair_pointers.rsi"),
+ "gun_sight"));
+ _meleeSight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/crosshair_pointers.rsi"),
+ "melee_sight"));
+ }
+
+ protected override bool BeforeDraw(in OverlayDrawArgs args)
+ {
+ if (!_combat.IsInCombatMode())
+ return false;
+
+ return base.BeforeDraw(in args);
+ }
+
+ protected override void Draw(in OverlayDrawArgs args)
+ {
+ var mouseScreenPosition = _inputManager.MouseScreenPosition;
+ var mousePosMap = _eye.ScreenToMap(mouseScreenPosition);
+ if (mousePosMap.MapId != args.MapId)
+ return;
+
+ var handEntity = _hands.GetActiveHandEntity();
+ var isHandGunItem = _entMan.HasComponent<GunComponent>(handEntity);
+
+ var mousePos = mouseScreenPosition.Position;
+ var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
+ var limitedScale = uiScale > 1.25f ? 1.25f : uiScale;
+
+ var sight = isHandGunItem ? _gunSight : _meleeSight;
+ DrawSight(sight, args.ScreenHandle, mousePos, limitedScale * Scale);
+ }
+
+ private void DrawSight(Texture sight, DrawingHandleScreen screen, Vector2 centerPos, float scale)
+ {
+ var sightSize = sight.Size * scale;
+ var expandedSize = sightSize + 7f;
+
+ screen.DrawTextureRect(sight,
+ UIBox2.FromDimensions(centerPos - sightSize * 0.5f, sightSize), StrokeColor);
+ screen.DrawTextureRect(sight,
+ UIBox2.FromDimensions(centerPos - expandedSize * 0.5f, expandedSize), MainColor);
+ }
+}
+using Content.Client.Hands.Systems;
using Content.Shared.CombatMode;
using Content.Shared.Targeting;
-using JetBrains.Annotations;
+using Content.Shared.CCVar;
using Robust.Client.Player;
+using Robust.Client.Input;
+using Robust.Client.Graphics;
using Robust.Shared.GameStates;
-using Robust.Shared.Input.Binding;
+using Robust.Shared.Configuration;
-namespace Content.Client.CombatMode
+namespace Content.Client.CombatMode;
+
+public sealed class CombatModeSystem : SharedCombatModeSystem
{
- [UsedImplicitly]
- public sealed class CombatModeSystem : SharedCombatModeSystem
+ [Dependency] private readonly IOverlayManager _overlayManager = default!;
+ [Dependency] private readonly IPlayerManager _playerManager = default!;
+ [Dependency] private readonly IConfigurationManager _cfg = default!;
+ [Dependency] private readonly IInputManager _inputManager = default!;
+ [Dependency] private readonly IEyeManager _eye = default!;
+ public event Action? LocalPlayerCombatModeUpdated;
+
+ public override void Initialize()
{
- [Dependency] private readonly IPlayerManager _playerManager = default!;
+ base.Initialize();
- public event Action? LocalPlayerCombatModeUpdated;
+ SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
- public override void Initialize()
- {
- base.Initialize();
+ _cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged, true);
+ }
- SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
- }
+ private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
+ {
+ if (args.Current is not CombatModeComponentState state)
+ return;
- private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
- {
- if (args.Current is not CombatModeComponentState state)
- return;
+ component.IsInCombatMode = state.IsInCombatMode;
+ component.ActiveZone = state.TargetingZone;
+ UpdateHud(uid);
+ }
- component.IsInCombatMode = state.IsInCombatMode;
- component.ActiveZone = state.TargetingZone;
- UpdateHud(uid);
- }
+ public override void Shutdown()
+ {
+ _cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged);
+ _overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
- public override void Shutdown()
- {
- CommandBinds.Unregister<CombatModeSystem>();
- base.Shutdown();
- }
+ base.Shutdown();
+ }
- private void OnTargetingZoneChanged(TargetingZone obj)
- {
- EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
- }
+ private void OnTargetingZoneChanged(TargetingZone obj)
+ {
+ EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
+ }
- public bool IsInCombatMode()
- {
- var entity = _playerManager.LocalPlayer?.ControlledEntity;
+ public bool IsInCombatMode()
+ {
+ var entity = _playerManager.LocalPlayer?.ControlledEntity;
- if (entity == null)
- return false;
+ if (entity == null)
+ return false;
- return IsInCombatMode(entity.Value);
- }
+ return IsInCombatMode(entity.Value);
+ }
+
+ public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
+ {
+ base.SetInCombatMode(entity, inCombatMode, component);
+ UpdateHud(entity);
+ }
+
+ public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
+ {
+ base.SetActiveZone(entity, zone, component);
+ UpdateHud(entity);
+ }
- public override void SetInCombatMode(EntityUid entity, bool inCombatMode, CombatModeComponent? component = null)
+ private void UpdateHud(EntityUid entity)
+ {
+ if (entity != _playerManager.LocalPlayer?.ControlledEntity)
{
- base.SetInCombatMode(entity, inCombatMode, component);
- UpdateHud(entity);
+ return;
}
- public override void SetActiveZone(EntityUid entity, TargetingZone zone, CombatModeComponent? component = null)
+ LocalPlayerCombatModeUpdated?.Invoke();
+ }
+
+ private void OnShowCombatIndicatorsChanged(bool isShow)
+ {
+ if (isShow)
{
- base.SetActiveZone(entity, zone, component);
- UpdateHud(entity);
+ _overlayManager.AddOverlay(new CombatModeIndicatorsOverlay(
+ _inputManager,
+ EntityManager,
+ _eye,
+ this,
+ EntityManager.System<HandsSystem>()));
}
-
- private void UpdateHud(EntityUid entity)
+ else
{
- if (entity != _playerManager.LocalPlayer?.ControlledEntity)
- {
- return;
- }
-
- LocalPlayerCombatModeUpdated?.Invoke();
+ _overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
}
}
}
<OptionButton Name="HudThemeOption" />
</BoxContainer>
<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
+ <CheckBox Name="ShowCombatModeIndicatorsCheckBox" Text="{Loc 'ui-options-show-combat-mode-indicators'}" />
<BoxContainer Orientation="Horizontal">
<CheckBox Name="ViewportStretchCheckBox" Text="{Loc 'ui-options-vp-stretch'}" />
<BoxContainer Name="ViewportScaleBox" Orientation="Horizontal">
};
ShowHeldItemCheckBox.OnToggled += OnCheckBoxToggled;
+ ShowCombatModeIndicatorsCheckBox.OnToggled += OnCheckBoxToggled;
IntegerScalingCheckBox.OnToggled += OnCheckBoxToggled;
ViewportLowResCheckBox.OnToggled += OnCheckBoxToggled;
ParallaxLowQualityCheckBox.OnToggled += OnCheckBoxToggled;
ParallaxLowQualityCheckBox.Pressed = _cfg.GetCVar(CCVars.ParallaxLowQuality);
FpsCounterCheckBox.Pressed = _cfg.GetCVar(CCVars.HudFpsCounterVisible);
ShowHeldItemCheckBox.Pressed = _cfg.GetCVar(CCVars.HudHeldItemShow);
+ ShowCombatModeIndicatorsCheckBox.Pressed = _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
ViewportWidthSlider.Value = _cfg.GetCVar(CCVars.ViewportWidth);
_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
_cfg.SetCVar(CCVars.ViewportScaleRender, !ViewportLowResCheckBox.Pressed);
_cfg.SetCVar(CCVars.ParallaxLowQuality, ParallaxLowQualityCheckBox.Pressed);
_cfg.SetCVar(CCVars.HudHeldItemShow, ShowHeldItemCheckBox.Pressed);
+ _cfg.SetCVar(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox.Pressed);
_cfg.SetCVar(CCVars.HudFpsCounterVisible, FpsCounterCheckBox.Pressed);
_cfg.SetCVar(CCVars.ViewportWidth, (int) ViewportWidthSlider.Value);
var isVPResSame = ViewportLowResCheckBox.Pressed == !_cfg.GetCVar(CCVars.ViewportScaleRender);
var isPLQSame = ParallaxLowQualityCheckBox.Pressed == _cfg.GetCVar(CCVars.ParallaxLowQuality);
var isShowHeldItemSame = ShowHeldItemCheckBox.Pressed == _cfg.GetCVar(CCVars.HudHeldItemShow);
+ var isCombatModeIndicatorsSame = ShowCombatModeIndicatorsCheckBox.Pressed == _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
var isFpsCounterVisibleSame = FpsCounterCheckBox.Pressed == _cfg.GetCVar(CCVars.HudFpsCounterVisible);
var isWidthSame = (int) ViewportWidthSlider.Value == _cfg.GetCVar(CCVars.ViewportWidth);
var isLayoutSame = HudLayoutOption.SelectedMetadata is string opt && opt == _cfg.GetCVar(CCVars.UILayout);
isPLQSame &&
isHudThemeSame &&
isShowHeldItemSame &&
+ isCombatModeIndicatorsSame &&
isFpsCounterVisibleSame &&
isWidthSame &&
isLayoutSame;
using JetBrains.Annotations;
using Robust.Shared.GameStates;
-namespace Content.Server.CombatMode
+namespace Content.Server.CombatMode;
+
+public sealed class CombatModeSystem : SharedCombatModeSystem
{
- [UsedImplicitly]
- public sealed class CombatModeSystem : SharedCombatModeSystem
+ public override void Initialize()
{
- public override void Initialize()
- {
- base.Initialize();
+ base.Initialize();
- SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
- }
+ SubscribeLocalEvent<CombatModeComponent, ComponentGetState>(OnGetState);
+ }
- private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
- {
- args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
- }
+ private void OnGetState(EntityUid uid, CombatModeComponent component, ref ComponentGetState args)
+ {
+ args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
}
}
public static readonly CVarDef<bool> HudHeldItemShow =
CVarDef.Create("hud.held_item_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
+ public static readonly CVarDef<bool> CombatModeIndicatorsPointShow =
+ CVarDef.Create("hud.combat_mode_indicators_point_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
+
public static readonly CVarDef<float> HudHeldItemOffset =
CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
/// Whether or not OOC chat should be enabled during a round.
/// </summary>
public static readonly CVarDef<bool> OocEnableDuringRound =
- CVarDef.Create("ooc.enable_during_round", false, CVar.NOTIFY | CVar.REPLICATED |CVar.SERVER);
+ CVarDef.Create("ooc.enable_during_round", false, CVar.NOTIFY | CVar.REPLICATED | CVar.SERVER);
/*
* LOOC
/// </summary>
public static readonly CVarDef<bool> CargoShuttles =
CVarDef.Create("shuttle.cargo", true, CVar.SERVERONLY);
-
+
/// <summary>
/// Whether to automatically spawn escape shuttles.
/// </summary>
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
-namespace Content.Shared.CombatMode
+namespace Content.Shared.CombatMode;
+
+public abstract class SharedCombatModeSystem : EntitySystem
{
- public abstract class SharedCombatModeSystem : EntitySystem
- {
- [Dependency] private readonly IPrototypeManager _protoMan = default!;
- [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
+ [Dependency] private readonly IPrototypeManager _protoMan = default!;
+ [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
+ [Dependency] private readonly SharedPopupSystem _popup = default!;
+ [Dependency] private readonly IGameTiming _timing = default!;
- public override void Initialize()
- {
- base.Initialize();
+ public override void Initialize()
+ {
+ base.Initialize();
- SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
- SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
- }
+ SubscribeLocalEvent<CombatModeComponent, ComponentStartup>(OnStartup);
+ SubscribeLocalEvent<CombatModeComponent, ComponentShutdown>(OnShutdown);
+ SubscribeLocalEvent<CombatModeComponent, ToggleCombatActionEvent>(OnActionPerform);
+ }
- private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
+ private void OnStartup(EntityUid uid, CombatModeComponent component, ComponentStartup args)
+ {
+ if (component.CombatToggleAction == null
+ && _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
{
- if (component.CombatToggleAction == null
- && _protoMan.TryIndex(component.CombatToggleActionId, out InstantActionPrototype? toggleProto))
- {
- component.CombatToggleAction = new(toggleProto);
- }
-
- if (component.CombatToggleAction != null)
- _actionsSystem.AddAction(uid, component.CombatToggleAction, null);
+ component.CombatToggleAction = new(toggleProto);
}
- private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
- {
- if (component.CombatToggleAction != null)
- _actionsSystem.RemoveAction(uid, component.CombatToggleAction);
- }
+ if (component.CombatToggleAction != null)
+ _actionsSystem.AddAction(uid, component.CombatToggleAction, null);
+ }
- private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
- {
- if (args.Handled)
- return;
+ private void OnShutdown(EntityUid uid, CombatModeComponent component, ComponentShutdown args)
+ {
+ if (component.CombatToggleAction != null)
+ _actionsSystem.RemoveAction(uid, component.CombatToggleAction);
+ }
- args.Handled = true;
- SetInCombatMode(uid, !component.IsInCombatMode, component);
+ private void OnActionPerform(EntityUid uid, CombatModeComponent component, ToggleCombatActionEvent args)
+ {
+ if (args.Handled)
+ return;
- if (!_timing.IsFirstTimePredicted)
- return;
+ args.Handled = true;
+ SetInCombatMode(uid, !component.IsInCombatMode, component);
- var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
- _popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer);
- }
+ if (!_timing.IsFirstTimePredicted)
+ return;
- public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
- {
- if (!Resolve(entity, ref component))
- return;
+ var msg = component.IsInCombatMode ? "action-popup-combat-enabled" : "action-popup-combat-disabled";
+ _popup.PopupEntity(Loc.GetString(msg), args.Performer, args.Performer);
+ }
- component.CanDisarm = canDisarm;
- }
+ public void SetCanDisarm(EntityUid entity, bool canDisarm, CombatModeComponent? component = null)
+ {
+ if (!Resolve(entity, ref component))
+ return;
- public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
- {
- return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
- }
+ component.CanDisarm = canDisarm;
+ }
- public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
- CombatModeComponent? component = null)
- {
- if (!Resolve(entity, ref component))
- return;
+ public bool IsInCombatMode(EntityUid? entity, CombatModeComponent? component = null)
+ {
+ return entity != null && Resolve(entity.Value, ref component, false) && component.IsInCombatMode;
+ }
- component.IsInCombatMode = inCombatMode;
- }
+ public virtual void SetInCombatMode(EntityUid entity, bool inCombatMode,
+ CombatModeComponent? component = null)
+ {
+ if (!Resolve(entity, ref component))
+ return;
- public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
- CombatModeComponent? component = null)
- {
- if (!Resolve(entity, ref component))
- return;
+ component.IsInCombatMode = inCombatMode;
+ }
- component.ActiveZone = zone;
- }
+ public virtual void SetActiveZone(EntityUid entity, TargetingZone zone,
+ CombatModeComponent? component = null)
+ {
+ if (!Resolve(entity, ref component))
+ return;
+
+ component.ActiveZone = zone;
+ }
- [Serializable, NetSerializable]
- protected sealed class CombatModeComponentState : ComponentState
+ [Serializable, NetSerializable]
+ protected sealed class CombatModeComponentState : ComponentState
+ {
+ public bool IsInCombatMode { get; }
+ public TargetingZone TargetingZone { get; }
+
+ public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
{
- public bool IsInCombatMode { get; }
- public TargetingZone TargetingZone { get; }
-
- public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
- {
- IsInCombatMode = isInCombatMode;
- TargetingZone = targetingZone;
- }
+ IsInCombatMode = isInCombatMode;
+ TargetingZone = targetingZone;
}
}
-
- public sealed class ToggleCombatActionEvent : InstantActionEvent { }
}
+
+public sealed class ToggleCombatActionEvent : InstantActionEvent { }
## Graphics menu
ui-options-show-held-item = Show held item next to cursor?
+ui-options-show-combat-mode-indicators = Show combat mode indicators with cursor?
ui-options-vsync = VSync
ui-options-fullscreen = Fullscreen
ui-options-lighting-label = Lighting Quality:
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "https://github.com/Arteben",
+ "size": {
+ "x": 64,
+ "y": 64
+ },
+ "states": [
+ {
+ "name": "gun_sight"
+ },
+ {
+ "name": "melee_sight"
+ }
+ ]
+}