]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Fixes ninja not being able to use abilities (#23748)
authorAJCM-git <60196617+AJCM-git@users.noreply.github.com>
Tue, 9 Jan 2024 00:15:00 +0000 (20:15 -0400)
committerGitHub <noreply@github.com>
Tue, 9 Jan 2024 00:15:00 +0000 (19:15 -0500)
* Fixes ninja not being able to use abilities

* This was for testing

Content.Server/Ninja/Systems/NinjaSuitSystem.cs
Content.Server/Ninja/Systems/SpaceNinjaSystem.cs
Content.Shared/Ninja/Components/NinjaSuitComponent.cs
Content.Shared/Ninja/Systems/SharedNinjaSuitSystem.cs
Resources/Locale/en-US/ninja/ninja-actions.ftl

index 2aa08e0492e092c34f2ecba7a516dfb375e91de0..04095b549c6bf54abd861ac5de44d27a7b744d7d 100644 (file)
@@ -1,14 +1,13 @@
 using Content.Server.Emp;
 using Content.Server.Ninja.Events;
-using Content.Server.Popups;
 using Content.Server.Power.Components;
 using Content.Server.PowerCell;
 using Content.Shared.Clothing.EntitySystems;
 using Content.Shared.Hands.EntitySystems;
 using Content.Shared.Ninja.Components;
 using Content.Shared.Ninja.Systems;
+using Content.Shared.Popups;
 using Content.Shared.PowerCell.Components;
-using Content.Shared.Timing;
 using Robust.Shared.Containers;
 
 namespace Content.Server.Ninja.Systems;
@@ -21,7 +20,6 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
     [Dependency] private readonly EmpSystem _emp = default!;
     [Dependency] private readonly SharedHandsSystem _hands = default!;
     [Dependency] private readonly SpaceNinjaSystem _ninja = default!;
-    [Dependency] private readonly PopupSystem _popup = default!;
     [Dependency] private readonly PowerCellSystem _powerCell = default!;
     [Dependency] private readonly SharedTransformSystem _transform = default!;
 
@@ -93,10 +91,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
         // need 1 second of charge to turn on stealth
         var chargeNeeded = SuitWattage(uid, comp);
         // being attacked while cloaked gives no power message since it overloads the power supply or something
-        if (!_ninja.GetNinjaBattery(user, out var _, out var battery) || battery.CurrentCharge < chargeNeeded
-            || !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
+        if (!_ninja.GetNinjaBattery(user, out _, out var battery) || battery.CurrentCharge < chargeNeeded)
         {
-            _popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            args.Cancel();
+            return;
+        }
+
+        if (comp.DisableCooldown > GameTiming.CurTime)
+        {
+            Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
             args.Cancel();
             return;
         }
@@ -108,10 +112,15 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
     {
         args.Handled = true;
         var user = args.Performer;
-        if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge)
-            || !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
+        if (!_ninja.TryUseCharge(user, comp.ThrowingStarCharge))
+        {
+            Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            return;
+        }
+
+        if (comp.DisableCooldown > GameTiming.CurTime)
         {
-            _popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
             return;
         }
 
@@ -130,11 +139,16 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
         var katana = ninja.Katana.Value;
         var coords = _transform.GetWorldPosition(katana);
         var distance = (_transform.GetWorldPosition(user) - coords).Length();
-        var chargeNeeded = (float) distance * comp.RecallCharge;
-        if (!_ninja.TryUseCharge(user, chargeNeeded)
-            || !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
+        var chargeNeeded = distance * comp.RecallCharge;
+        if (!_ninja.TryUseCharge(user, chargeNeeded))
         {
-            _popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            return;
+        }
+
+        if (comp.DisableCooldown > GameTiming.CurTime)
+        {
+            Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
             return;
         }
 
@@ -142,17 +156,22 @@ public sealed class NinjaSuitSystem : SharedNinjaSuitSystem
         var message = _hands.TryPickupAnyHand(user, katana)
             ? "ninja-katana-recalled"
             : "ninja-hands-full";
-        _popup.PopupEntity(Loc.GetString(message), user, user);
+        Popup.PopupEntity(Loc.GetString(message), user, user);
     }
 
     private void OnEmp(EntityUid uid, NinjaSuitComponent comp, NinjaEmpEvent args)
     {
         args.Handled = true;
         var user = args.Performer;
-        if (!_ninja.TryUseCharge(user, comp.EmpCharge)
-            || !TryComp(user, out UseDelayComponent? useDelay) || UseDelay.IsDelayed((user, useDelay)))
+        if (!_ninja.TryUseCharge(user, comp.EmpCharge))
+        {
+            Popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            return;
+        }
+
+        if (comp.DisableCooldown > GameTiming.CurTime)
         {
-            _popup.PopupEntity(Loc.GetString("ninja-no-power"), user, user);
+            Popup.PopupEntity(Loc.GetString("ninja-suit-cooldown"), user, user, PopupType.Medium);
             return;
         }
 
index a1b10321051b35e115381345b427facd00fc1575..716c98372cf15c1d11277663cf3874e989dd91be 100644 (file)
@@ -1,7 +1,5 @@
-using Content.Server.Administration.Commands;
 using Content.Server.Communications;
 using Content.Server.Chat.Managers;
-using Content.Server.GameTicking;
 using Content.Server.GameTicking.Rules.Components;
 using Content.Server.Power.Components;
 using Content.Server.Power.EntitySystems;
@@ -15,18 +13,13 @@ using Content.Shared.Clothing.EntitySystems;
 using Content.Shared.Doors.Components;
 using Content.Shared.IdentityManagement;
 using Content.Shared.Mind;
-using Content.Shared.Mind.Components;
 using Content.Shared.Ninja.Components;
 using Content.Shared.Ninja.Systems;
 using Content.Shared.Popups;
 using Content.Shared.Rounding;
-using Robust.Shared.Audio;
-using Robust.Shared.Player;
 using Robust.Shared.Random;
 using System.Diagnostics.CodeAnalysis;
-using System.Linq;
 using Content.Server.Objectives.Components;
-using Robust.Shared.Audio.Systems;
 
 namespace Content.Server.Ninja.Systems;
 
@@ -43,13 +36,10 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
 {
     [Dependency] private readonly AlertsSystem _alerts = default!;
     [Dependency] private readonly BatterySystem _battery = default!;
-    [Dependency] private readonly GameTicker _gameTicker = default!;
-    [Dependency] private readonly GenericAntagSystem _genericAntag = default!;
     [Dependency] private readonly IChatManager _chatMan = default!;
     [Dependency] private readonly IRobustRandom _random = default!;
     [Dependency] private readonly PowerCellSystem _powerCell = default!;
     [Dependency] private readonly RoleSystem _role = default!;
-    [Dependency] private readonly SharedAudioSystem _audio = default!;
     [Dependency] private readonly SharedMindSystem _mind = default!;
     [Dependency] private readonly StealthClothingSystem _stealthClothing = default!;
 
index 381728ae280da0c3f932d1f3f832ff86b22a1386..b6fac57b0b5374130043a71b53ab9ed3f3178746 100644 (file)
@@ -4,6 +4,7 @@ using Robust.Shared.Audio;
 using Robust.Shared.GameStates;
 using Robust.Shared.Prototypes;
 using Robust.Shared.Serialization;
+using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
 using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
 using Robust.Shared.Utility;
 
@@ -35,12 +36,18 @@ public sealed partial class NinjaSuitComponent : Component
     public SoundSpecifier RevealSound = new SoundPathSpecifier("/Audio/Effects/chime.ogg");
 
     /// <summary>
-    /// How long to disable all abilities for when revealed.
-    /// This adds a UseDelay to the ninja so it should not be set by anything else.
+    /// How long to disable all abilities when revealed.
+    /// Normally, ninjas are revealed when attacking or getting damaged.
     /// </summary>
     [DataField("disableTime")]
     public TimeSpan DisableTime = TimeSpan.FromSeconds(5);
 
+    /// <summary>
+    /// Time at which we will be able to use our abilities again
+    /// </summary>
+    [DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
+    public TimeSpan DisableCooldown;
+
     /// <summary>
     /// The action id for creating throwing stars.
     /// </summary>
index 20d003a61b2e3664fd4103efc8a731dbbb4cc166..1449157538a9c34596698e0bc1567fea27c52160 100644 (file)
@@ -3,8 +3,9 @@ using Content.Shared.Clothing.Components;
 using Content.Shared.Clothing.EntitySystems;
 using Content.Shared.Inventory.Events;
 using Content.Shared.Ninja.Components;
-using Content.Shared.Timing;
+using Content.Shared.Popups;
 using Robust.Shared.Audio.Systems;
+using Robust.Shared.Timing;
 
 namespace Content.Shared.Ninja.Systems;
 
@@ -13,22 +14,25 @@ namespace Content.Shared.Ninja.Systems;
 /// </summary>
 public abstract class SharedNinjaSuitSystem : EntitySystem
 {
+    [Dependency] protected readonly IGameTiming GameTiming = default!;
     [Dependency] private readonly SharedAudioSystem _audio = default!;
     [Dependency] private readonly SharedNinjaGlovesSystem _gloves = default!;
     [Dependency] private readonly SharedSpaceNinjaSystem _ninja = default!;
-    [Dependency] protected readonly StealthClothingSystem StealthClothing = default!;
-    [Dependency] protected readonly UseDelaySystem UseDelay = default!;
     [Dependency] private readonly ActionContainerSystem _actionContainer = default!;
+    [Dependency] protected readonly SharedPopupSystem Popup = default!;
+    [Dependency] protected readonly StealthClothingSystem StealthClothing = default!;
 
     public override void Initialize()
     {
         base.Initialize();
 
+        SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
+        SubscribeLocalEvent<NinjaSuitComponent, EntityUnpausedEvent>(OnEntityUnpaused);
+
         SubscribeLocalEvent<NinjaSuitComponent, GotEquippedEvent>(OnEquipped);
         SubscribeLocalEvent<NinjaSuitComponent, GetItemActionsEvent>(OnGetItemActions);
         SubscribeLocalEvent<NinjaSuitComponent, AddStealthActionEvent>(OnAddStealthAction);
         SubscribeLocalEvent<NinjaSuitComponent, GotUnequippedEvent>(OnUnequipped);
-        SubscribeLocalEvent<NinjaSuitComponent, MapInitEvent>(OnMapInit);
     }
 
     private void OnMapInit(EntityUid uid, NinjaSuitComponent component, MapInitEvent args)
@@ -39,6 +43,11 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
         Dirty(uid, component);
     }
 
+    private void OnEntityUnpaused(Entity<NinjaSuitComponent> ent, ref EntityUnpausedEvent args)
+    {
+        ent.Comp.DisableCooldown += args.PausedTime;
+    }
+
     /// <summary>
     /// Call the shared and serverside code for when a ninja equips the suit.
     /// </summary>
@@ -110,10 +119,8 @@ public abstract class SharedNinjaSuitSystem : EntitySystem
 
         // previously cloaked, disable abilities for a short time
         _audio.PlayPredicted(comp.RevealSound, uid, user);
-        // all abilities check for a usedelay on the ninja
-        var useDelay = EnsureComp<UseDelayComponent>(user);
-        UseDelay.SetDelay((user, useDelay), comp.DisableTime);
-        UseDelay.TryResetDelay((user, useDelay));
+        Popup.PopupClient(Loc.GetString("ninja-revealed"), user, user, PopupType.MediumCaution);
+        comp.DisableCooldown = GameTiming.CurTime + comp.DisableTime;
     }
 
     // TODO: modify PowerCellDrain
index b15a4118e9197b3c1776ec030c58ea2ad5289ae7..b42da33a29766b9977aa33fabb337bd29fdcdf35 100644 (file)
@@ -1,4 +1,6 @@
 ninja-no-power = Not enough charge in suit battery!
+ninja-revealed = You have been revealed!
+ninja-suit-cooldown = The suit needs time to recuperate from the last attack.
 
 ninja-research-steal-fail = No new research nodes were stolen...
 ninja-research-steal-success = Stole {$count} new nodes from {THE($server)}.