- type: Tag
tags:
- WhitelistChameleon
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadHatHardhatBase
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/basic.rsi
- - type: HideLayerClothing
- slots:
- - Hair
- - Snout
- - HeadTop
- - HeadSide
#Atmospherics Hardsuit
- type: entity
- ClothMade
- Recyclable
- type: HideLayerClothing
- slots:
- - Hair
- - HeadTop
- - HeadSide
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadHatWizardBase
- type: Clothing
sprite: Clothing/Head/Hats/santahat.rsi
- type: Appearance
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
+ slots: []
- type: Foldable
canFoldInsideContainer: true
- type: FoldableClothing
- state: icon-nobeard
map: [ "foldedLayer" ]
visible: true
+
- type: entity
- Recyclable
- HamsterWearable
- WhitelistChameleon
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Hats/surgcap_green.rsi
- type: Clothing
sprite: Clothing/Head/Hats/surgcap_green.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Hats/surgcap_purple.rsi
- type: Clothing
sprite: Clothing/Head/Hats/surgcap_purple.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
+
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Hats/wizard_fake.rsi
- type: Clothing
sprite: Clothing/Head/Hats/wizard_fake.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
abstract: true
sprite: Clothing/Head/Hats/pyjamasyndicateblack.rsi
- type: Clothing
sprite: Clothing/Head/Hats/pyjamasyndicateblack.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
sprite: Clothing/Head/Hats/pyjamasyndicatepink.rsi
- type: Clothing
sprite: Clothing/Head/Hats/pyjamasyndicatepink.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
sprite: Clothing/Head/Hats/pyjamasyndicatered.rsi
- type: Clothing
sprite: Clothing/Head/Hats/pyjamasyndicatered.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
- type: Clothing
sprite: Clothing/Head/Hats/papersack.rsi
- type: IdentityBlocker
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
- type: Clothing
sprite: Clothing/Head/Hats/papersacksmile.rsi
- type: IdentityBlocker
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Hats/rasta.rsi
- type: Clothing
sprite: Clothing/Head/Hats/rasta.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Hats/jester2.rsi
- type: Clothing
sprite: Clothing/Head/Hats/jester2.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: [ClothingHeadBase, BaseCommandContraband]
sprite: Clothing/Head/Hats/gladiator.rsi
- type: Clothing
sprite: Clothing/Head/Hats/gladiator.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadBase
tags:
- WhitelistChameleon
- type: HideLayerClothing
- slots:
- - HeadTop
- - HeadSide
+ layers:
+ HeadTop : HEAD
+ HeadSide : HEAD
- type: entity
parent: ClothingHeadHelmetBase
tags:
- WhitelistChameleon
- SecurityHelmet
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Mercenary Helmet
- type: entity
sprite: Clothing/Head/Helmets/merc_helmet.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/merc_helmet.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#SWAT Helmet
- type: entity
Caustic: 0.95
- type: ExplosionResistance
damageCoefficient: 0.75
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Syndicate SWAT Helmet
- type: entity
sprite: Clothing/Head/Helmets/swat_syndicate.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/swat_syndicate.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Light Riot Helmet
- type: entity
Blunt: 0.8
Slash: 0.8
Piercing: 0.95
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Bombsuit Helmet
- type: entity
Slash: 0.95
Piercing: 0.95
- type: HideLayerClothing
- slots:
- - Hair
- - Snout
- - HeadTop
- - HeadSide
+ layers:
+ Hair: HEAD
+ Snout: HEAD
#Janitorial Bombsuit Helmet
- type: entity
sprite: Clothing/Head/Helmets/janitor_bombsuit.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/janitor_bombsuit.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Cult Helmet
- type: entity
Slash: 0.8
Piercing: 0.9
Heat: 0.9
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Space Ninja Helmet
- type: entity
- type: IngestionBlocker
- type: IdentityBlocker
- type: HideLayerClothing
- slots:
- - Hair
- - Snout
- - HeadTop
- - HeadSide
+ layers:
+ Hair: HEAD
+ Snout: HEAD
#Knight Helmet
- type: entity
sprite: Clothing/Head/Helmets/templar.rsi
- type: IngestionBlocker
- type: IdentityBlocker
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Thunderdome Helmet
- type: entity
sprite: Clothing/Head/Helmets/thunderdome.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/thunderdome.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Wizard Helmet
- type: entity
sprite: Clothing/Head/Helmets/wizardhelm.rsi
- type: IngestionBlocker
- type: IdentityBlocker
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Fire Helmet
- type: entity
- WhitelistChameleon
- FireHelmet
- type: HideLayerClothing
- slots:
- - Hair
- - Snout
- - HeadTop
- - HeadSide
+ layers:
+ Hair: HEAD
+ Snout: HEAD
#Atmos Fire Helmet
- type: entity
- WhitelistChameleon
- FireHelmet
- type: HideLayerClothing
- slots:
- - Hair
- - Snout
- - HeadTop
- - HeadSide
+ layers:
+ Hair: HEAD
+ Snout: HEAD
- type: BreathMask
#Chitinous Helmet
Slash: 0.5
Piercing: 0.5
Heat: 0.9
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#ERT HELMETS
#ERT Leader Helmet
sprite: Clothing/Head/Helmets/ert_leader.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ert_leader.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#ERT Security Helmet
- type: entity
sprite: Clothing/Head/Helmets/ert_security.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ert_security.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#ERT Medic Helmet
- type: entity
sprite: Clothing/Head/Helmets/ert_medic.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ert_medic.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#ERT Engineer Helmet
- type: entity
sprite: Clothing/Head/Helmets/ert_engineer.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ert_engineer.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#ERT Janitor Helmet
- type: entity
sprite: Clothing/Head/Helmets/ert_janitor.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/ert_janitor.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
- type: entity
parent: [ BaseSyndicateContraband, ClothingHeadHelmetBase ]
Slash: 0.85
Piercing: 0.85
Heat: 0.85
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Bone Helmet
+#No need to hide the hair on this one
- type: entity
parent: [ ClothingHeadHelmetArmoredBase, BaseMinorContraband ]
id: ClothingHeadHelmetBone
graph: BoneHelmet
node: helmet
+#Ironclad II Helmet
- type: entity
parent: [ ClothingHeadHelmetArmoredBase, BaseMinorContraband ]
id: ClothingHeadHelmetPodWars
sprite: Clothing/Head/Helmets/podwars_helmet.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/podwars_helmet.rsi
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
#Justice Helmet
- type: entity
- type: Construction
graph: HelmetJustice
node: helmet
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
- type: entity
parent: ClothingHeadHelmetJustice
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
+ - type: HideLayerClothing
+ layers:
+ Hair: HEAD
- type: entity
id: ActionToggleJusticeHelm
tags:
- WhitelistChameleon
- type: HideLayerClothing
- slots:
- - Hair
- - Snout
- - HeadTop
- - HeadSide
+ layers:
+ Hair: HEAD
+ Snout: HEAD
+ HeadTop: HEAD
+ HeadSide: HEAD
- type: entity
parent: ClothingHeadHatHoodBioGeneral
sprite: Clothing/Head/Misc/chickenhead.rsi
- type: IngestionBlocker
- type: IdentityBlocker
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
- type: entity
parent: ClothingHeadBase
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
+ - FacialHair
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Misc/pwig.rsi
- type: Clothing
sprite: Clothing/Head/Misc/pwig.rsi
+ - type: HideLayerClothing
+ slots:
+ - HeadTop
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Misc/richard.rsi
- type: IngestionBlocker
- type: IdentityBlocker
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
+ - FacialHair
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Misc/skubhead.rsi
- type: IngestionBlocker
- type: IdentityBlocker
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
- type: entity
parent: ClothingHeadBase
tags:
- HamsterWearable
- WhitelistChameleon
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Misc/squiddy.rsi
- type: IngestionBlocker
- type: IdentityBlocker
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
+ - FacialHair
- type: entity
parent: ClothingHeadBase
sprite: Clothing/Head/Misc/red_racoon.rsi
- type: Clothing
sprite: Clothing/Head/Misc/red_racoon.rsi
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
+ - FacialHair
- type: entity
parent: Clothing
- type: HideLayerClothing
slots:
- Hair
+ - HeadTop
+ - HeadSide
- WhitelistChameleon
- type: HideLayerClothing
slots:
+ - Hair
- Snout
+ - HeadTop
+ - HeadSide
- type: entity
parent: ClothingMaskClownBase
- WhitelistChameleon
- type: HideLayerClothing
slots:
+ - Hair
- Snout
+ - HeadTop
+ - HeadSide
- type: entity
parent: ClothingMaskClown
slots:
- Hair
- Snout
+ - HeadTop
+ - HeadSide
hideOnToggle: true
- type: Armor
modifiers:
sprite: Clothing/Mask/squadron.rsi
- type: Clothing
sprite: Clothing/Mask/squadron.rsi
+ - type: HideLayerClothing
+ slots:
+ - Hair
+ - HeadTop
+ - HeadSide
- type: Armor
modifiers:
coefficients: