* Firebombs as minor contraband
* Pipebombs as minor contraband
* Seismic charge as cargo/sec contra (like crushers)
* Modular payloads
- type: entity
name: explosive payload
- parent: BasePayload
+ parent: [ BasePayload, BaseSecurityContraband ]
id: ExplosivePayload
components:
- type: Sprite
- type: entity
name: chemical payload
- parent: BasePayload
+ parent: [ BasePayload, BaseMedicalScienceContraband ]
id: ChemicalPayload
description: A chemical payload. Has space to store two beakers. In combination with a trigger and a case, this can be used to initiate chemical reactions.
components:
- type: entity
name: flash payload
- parent: BasePayload
+ parent: [ BasePayload, BaseSecurityScienceCommandContraband ]
id: FlashPayload
description: A single-use flash payload.
components:
# has igniter but no fuel or wires
- type: entity
- parent: DrinkColaCanEmpty
+ parent: [ DrinkColaCanEmpty, BaseMinorContraband ]
id: FireBombEmpty
name: fire bomb
suffix: empty
node: pipebomb
- type: entity
- parent: BaseItem
+ parent: [ BaseItem, BaseMinorContraband ]
id: PipeBombGunpowder
name: pipe bomb
description: An improvised explosive made from a pipe. This one has no gunpowder.
defaultTarget: pipebomb
- type: entity
- parent: BaseItem
+ parent: [ BaseItem, BaseMinorContraband ]
id: PipeBombCable
name: pipe bomb
description: An improvised explosive made from a pipe. This one has no cable.
- type: entity
name: seismic charge
description: Concussion based explosive designed to destroy large amounts of rock.
- parent: BasePlasticExplosive
+ parent: [ BasePlasticExplosive, BaseSecurityCargoContraband ]
id: SeismicCharge
components:
- type: Sprite