satchel: ClothingBackpackDuffelSyndicateOperativeMedic
duffelbag: ClothingBackpackDuffelSyndicateOperativeMedic
-# Syndicate Footsoldier Gear - Unarmed
+# Syndicate Footsoldier Gear
- type: startingGear
id: SyndicateFootsoldierGear
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
- outerClothing: ClothingOuterArmorBasicSlim
+ outerClothing: ClothingOuterArmorBasic
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
- id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have
- innerClothingSkirt: ClothingUniformJumpsuitOperative
- satchel: ClothingBackpackDuffelSyndicateOperative
- duffelbag: ClothingBackpackDuffelSyndicateOperative
-
-# Syndicate Footsoldier Gear - Knife
-- type: startingGear
- id: SyndicateFootsoldierGearKnife
- equipment:
- jumpsuit: ClothingUniformJumpsuitOperative
- head: ClothingHeadHelmetSwatSyndicate
- mask: ClothingMaskGas
- outerClothing: ClothingOuterArmorBasicSlim
- ears: ClothingHeadsetAltSyndicate
- gloves: ClothingHandsGlovesCombat
- back: ClothingBackpackFilled
- shoes: ClothingShoesBootsCombat
- pocket1: CombatKnife
- id: SyndiPDA
- innerClothingSkirt: ClothingUniformJumpsuitOperative
- satchel: ClothingBackpackDuffelSyndicateOperative
- duffelbag: ClothingBackpackDuffelSyndicateOperative
-
-# Syndicate Footsoldier Gear - Energy Sword
-- type: startingGear
- id: SyndicateFootsoldierGearESword
- equipment:
- jumpsuit: ClothingUniformJumpsuitOperative
- head: ClothingHeadHelmetSwatSyndicate
- mask: ClothingMaskGas
- outerClothing: ClothingOuterArmorBasicSlim
- ears: ClothingHeadsetAltSyndicate
- gloves: ClothingHandsGlovesCombat
- back: ClothingBackpackFilled
- shoes: ClothingShoesBootsCombatFilled
- pocket1: EnergySword
- pocket2: EnergyShield
id: SyndiPDA
innerClothingSkirt: ClothingUniformJumpsuitOperative
- satchel: ClothingBackpackDuffelSyndicateOperative
+ satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelSyndicateOperative
-# Syndicate Footsoldier Gear - Viper
+# Syndicate Footsoldier Gear - No Headset
- type: startingGear
- id: SyndicateFootsoldierGearPistol
+ id: SyndicateFootsoldierGearRuin
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
head: ClothingHeadHelmetSwatSyndicate
mask: ClothingMaskGas
- outerClothing: ClothingOuterArmorBasicSlim
- ears: ClothingHeadsetAltSyndicate
+ outerClothing: ClothingOuterArmorBasic
gloves: ClothingHandsGlovesCombat
back: ClothingBackpackFilled
shoes: ClothingShoesBootsCombat
- pocket1: WeaponPistolViper
id: SyndiPDA
innerClothingSkirt: ClothingUniformJumpsuitOperative
- satchel: ClothingBackpackDuffelSyndicateOperative
+ satchel: ClothingBackpackSatchelFilled
duffelbag: ClothingBackpackDuffelSyndicateOperative
-# Nanotrasen Paramilitary Unit Gear - pistol
+# Nanotrasen Paramilitary Unit Gear
- type: startingGear
id: NanotrasenParamilitaryGear
equipment: