* Update air_alarm.yml
* that too
* Update air_alarm.yml
- type: entity
id: AirAlarmXeno
parent: AirAlarm
- name: air alarm
description: An alien air alarm. Hopefully they didn't breathe poison.
components:
- type: Sprite
map: ["airAlarmBase"] # TODO: fire alarm enum
- state: alarmx
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- - type: Construction
- type: entity
id: AirAlarmAssemblyXeno
parent: AirAlarmAssembly
- name: air alarm assembly
description: An alien air alarm. Why are the wires pulsating?...
components:
- type: Sprite
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
- layers:
- - state: alarm_b1
- map: [ "enum.ConstructionVisuals.Layer" ]
- - type: Construction
- type: entity
id: FireAlarmXeno
parent: FireAlarm
- name: fire alarm
description: An alien fire alarm. Works just the same!
components:
- type: Sprite
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
- layers:
- - state: fire0
- map: ["fireAlarmBase"]
- - state: fire_off
- map: ["fireAlarmState"]
- - state: fire_b2
- map: ["enum.WiresVisualLayers.MaintenancePanel"]
- - type: Construction
- type: entity
id: FireAlarmAssemblyXeno
parent: FireAlarmAssembly
- name: fire alarm assembly
description: An alien fire alarm assembly. Good luck with the wires.
components:
- type: Sprite
sprite: Structures/Wallmounts/air_monitors_xeno.rsi
- layers:
- - state: fire_b1
- map: [ "enum.ConstructionVisuals.Layer" ]
- - type: Construction