Chest,
Head,
Snout,
+ SnoutCover, // things layered over snouts (i.e. noses)
HeadSide, // side parts (i.e., frills)
HeadTop, // top parts (i.e., ears)
Eyes,
yield return HumanoidVisualLayers.Hair;
yield return HumanoidVisualLayers.FacialHair;
yield return HumanoidVisualLayers.Snout;
+ yield return HumanoidVisualLayers.SnoutCover;
+ break;
+ case HumanoidVisualLayers.Snout:
+ yield return HumanoidVisualLayers.Snout;
+ yield return HumanoidVisualLayers.SnoutCover;
break;
case HumanoidVisualLayers.LArm:
yield return HumanoidVisualLayers.LArm;
HeadTop,
HeadSide,
Snout,
+ SnoutCover,
Chest,
UndergarmentTop,
UndergarmentBottom,
markings-category-HeadTop = Head (Top)
markings-category-HeadSide = Head (Side)
markings-category-Snout = Snout
+markings-category-SnoutCover = Snout (Cover)
markings-category-UndergarmentTop = Undergarment (Top)
markings-category-UndergarmentBottom = Undergarment (Bottom)
markings-category-Chest = Chest
- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
- map: [ "back" ]
- map: [ "neck" ]
+ - map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ] # Do these need to be here? (arachnid hair arachnid hair)
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- type: HumanoidAppearance
species: Arachnid
- type: Inventory
- speciesId: arachnid
+ speciesId: arachnid
#>88w88<
- map: [ "outerClothing" ]
- map: [ "back" ]
- map: [ "neck" ]
+ - map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "outerClothing" ]
- map: [ "back" ]
- map: [ "neck" ]
+ - map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
- map: [ "back" ]
- map: [ "neck" ]
+ - map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
- map: [ "back" ]
- map: [ "neck" ]
- map: [ "suitstorage" ] # This is not in the default order
+ - map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
- map: [ "enum.HumanoidVisualLayers.Hair" ]
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]