* Removes references to GetAnchoredEntitiesEnumerator(Vector2i)
* requested changes(I think)
// If the coordinates have a FootstepModifier component
// i.e. component that emit sound on footsteps emit that sound
- var anchored = grid.GetAnchoredEntitiesEnumerator(position);
+ var anchored = _mapSystem.GetAnchoredEntitiesEnumerator(xform.GridUid.Value, grid, position);
while (anchored.MoveNext(out var maybeFootstep))
{
// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
if (IgnoreAnchored)
{
- var gridEnum = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
+ var gridEnum = mapSys.GetAnchoredEntitiesEnumerator(xform.GridUid.Value, grid, tile.GridIndices);
var found = false;
while (gridEnum.MoveNext(out var ancUid))