#Syndie
- type: entity
parent: MobHuman
- id: MobHumanSyndicateAgent
+ id: MobHumanSyndicateAgentBase
name: syndicate agent
- suffix: Human
+ suffix: Human, Base
components:
- type: Loadout
prototypes: [SyndicateOperativeGearExtremelyBasic]
- Syndicate
- type: entity
- parent: MobHumanSyndicateAgent
+ parent: MobHumanSyndicateAgentBase
+ id: MobHumanSyndicateAgent
+ name: syndicate agent
+ suffix: Human, Traitor
+ components:
+ # make the player a traitor once its taken
+ - type: AutoTraitor
+ giveUplink: false
+ giveObjectives: false
+
+- type: entity
+ parent: MobHumanSyndicateAgentBase
id: MobHumanSyndicateAgentNukeops # Reinforcement exclusive to nukeops uplink
- suffix: NukeOps
+ suffix: Human, NukeOps
components:
- type: NukeOperative