/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAngle"), AutoNetworkedField]
public Angle MaxAngle = Angle.FromDegrees(-43);
+
+ /// <summary>
+ /// Recoil bonuses applied upon being wielded.
+ /// Higher angle decay bonus, quicker recovery.
+ /// Lower angle increase bonus (negative numbers), slower buildup.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public Angle AngleDecay = Angle.FromDegrees(0);
+
+ /// <summary>
+ /// Recoil bonuses applied upon being wielded.
+ /// Higher angle decay bonus, quicker recovery.
+ /// Lower angle increase bonus (negative numbers), slower buildup.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public Angle AngleIncrease = Angle.FromDegrees(0);
}
{
args.MinAngle += bonus.Comp.MinAngle;
args.MaxAngle += bonus.Comp.MaxAngle;
+ args.AngleDecay += bonus.Comp.AngleDecay;
+ args.AngleIncrease += bonus.Comp.AngleIncrease;
}
}