]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Cleanup of resolves and usings. (#39865)
authorKyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
Sun, 24 Aug 2025 01:29:55 +0000 (21:29 -0400)
committerGitHub <noreply@github.com>
Sun, 24 Aug 2025 01:29:55 +0000 (03:29 +0200)
* commit

* commit

Content.Client/Audio/AmbientSoundSystem.cs
Content.Client/Audio/ContentAudioSystem.AmbientMusic.cs
Content.Client/NPC/PathfindingSystem.cs
Content.Client/Radiation/Overlays/RadiationDebugOverlay.cs
Content.Client/Shuttles/Systems/ShuttleSystem.EmergencyConsole.cs
Content.Client/Weapons/Ranged/Systems/GunSystem.cs
Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

index e6ea94c3a68baa0000a9e610095a3f1c8ad7f3b0..9929751b22d76ea9620ed9f5e2480004845809c6 100644 (file)
@@ -3,17 +3,13 @@ using Content.Shared.CCVar;
 using Robust.Client.Graphics;
 using Robust.Client.Player;
 using Robust.Shared.Audio;
-using Robust.Shared.Log;
 using Robust.Shared.Configuration;
-using Robust.Shared.Map;
 using Robust.Shared.Physics;
 using Robust.Shared.Random;
 using Robust.Shared.Timing;
 using Robust.Shared.Utility;
 using System.Linq;
 using System.Numerics;
-using Robust.Client.GameObjects;
-using Robust.Shared.Audio.Effects;
 using Robust.Shared.Audio.Systems;
 using Robust.Shared.Player;
 
@@ -31,6 +27,7 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
     [Dependency] private readonly SharedTransformSystem _xformSystem = default!;
     [Dependency] private readonly IConfigurationManager _cfg = default!;
     [Dependency] private readonly IGameTiming _gameTiming = default!;
+    [Dependency] private readonly IOverlayManager _overlayManager = default!;
     [Dependency] private readonly IPlayerManager _playerManager = default!;
     [Dependency] private readonly IRobustRandom _random = default!;
 
@@ -65,18 +62,19 @@ public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
         get => _overlayEnabled;
         set
         {
-            if (_overlayEnabled == value) return;
+            if (_overlayEnabled == value)
+                return;
+
             _overlayEnabled = value;
-            var overlayManager = IoCManager.Resolve<IOverlayManager>();
 
             if (_overlayEnabled)
             {
                 _overlay = new AmbientSoundOverlay(EntityManager, this, EntityManager.System<EntityLookupSystem>());
-                overlayManager.AddOverlay(_overlay);
+                _overlayManager.AddOverlay(_overlay);
             }
             else
             {
-                overlayManager.RemoveOverlay(_overlay!);
+                _overlayManager.RemoveOverlay(_overlay!);
                 _overlay = null;
             }
         }
index bf7ab26cba25ba3eef75f87dca788b49f5f26b51..d82f6b07fbbe9f9b1418c7dcb5b1074afa76922d 100644 (file)
@@ -3,11 +3,8 @@ using Content.Client.Gameplay;
 using Content.Shared.Audio;
 using Content.Shared.CCVar;
 using Content.Shared.GameTicking;
-using Content.Shared.Random;
 using Content.Shared.Random.Rules;
-using Robust.Client.GameObjects;
 using Robust.Client.Player;
-using Robust.Client.ResourceManagement;
 using Robust.Client.State;
 using Robust.Shared.Audio;
 using Robust.Shared.Audio.Components;
@@ -25,6 +22,7 @@ public sealed partial class ContentAudioSystem
 {
     [Dependency] private readonly IConfigurationManager _configManager = default!;
     [Dependency] private readonly IGameTiming _timing = default!;
+    [Dependency] private readonly ILogManager _logManager = default!;
     [Dependency] private readonly IPlayerManager _player = default!;
     [Dependency] private readonly IPrototypeManager _proto = default!;
     [Dependency] private readonly IRobustRandom _random = default!;
@@ -61,7 +59,7 @@ public sealed partial class ContentAudioSystem
     private void InitializeAmbientMusic()
     {
         Subs.CVar(_configManager, CCVars.AmbientMusicVolume, AmbienceCVarChanged, true);
-        _sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("audio.ambience");
+        _sawmill = _logManager.GetSawmill("audio.ambience");
 
         // Reset audio
         _nextAudio = TimeSpan.MaxValue;
index 0c72a8f99ffdac256805a100402ff43927c31095..dc8fd9843312a51ab29ffc3caa15fff47358f927 100644 (file)
@@ -20,6 +20,7 @@ namespace Content.Client.NPC
         [Dependency] private readonly IGameTiming _timing = default!;
         [Dependency] private readonly IInputManager _inputManager = default!;
         [Dependency] private readonly IMapManager _mapManager = default!;
+        [Dependency] private readonly IOverlayManager _overlayManager = default!;
         [Dependency] private readonly IResourceCache _cache = default!;
         [Dependency] private readonly NPCSteeringSystem _steering = default!;
         [Dependency] private readonly MapSystem _mapSystem = default!;
@@ -30,17 +31,15 @@ namespace Content.Client.NPC
             get => _modes;
             set
             {
-                var overlayManager = IoCManager.Resolve<IOverlayManager>();
-
                 if (value == PathfindingDebugMode.None)
                 {
                     Breadcrumbs.Clear();
                     Polys.Clear();
-                    overlayManager.RemoveOverlay<PathfindingOverlay>();
+                    _overlayManager.RemoveOverlay<PathfindingOverlay>();
                 }
-                else if (!overlayManager.HasOverlay<PathfindingOverlay>())
+                else if (!_overlayManager.HasOverlay<PathfindingOverlay>())
                 {
-                    overlayManager.AddOverlay(new PathfindingOverlay(EntityManager, _eyeManager, _inputManager, _mapManager, _cache, this, _mapSystem, _transformSystem));
+                    _overlayManager.AddOverlay(new PathfindingOverlay(EntityManager, _eyeManager, _inputManager, _mapManager, _cache, this, _mapSystem, _transformSystem));
                 }
 
                 if ((value & PathfindingDebugMode.Steering) != 0x0)
index 784c39a6ced5ec3a6fdc759be6c2d4e32cf91e13..1f060e532df25ed0309518ce8a3e2e7241097e89 100644 (file)
@@ -11,6 +11,8 @@ namespace Content.Client.Radiation.Overlays;
 public sealed class RadiationDebugOverlay : Overlay
 {
     [Dependency] private readonly IEntityManager _entityManager = default!;
+    [Dependency] private readonly IResourceCache _cache = default!;
+
     private readonly SharedMapSystem _mapSystem;
     private readonly RadiationSystem _radiation;
 
@@ -24,8 +26,7 @@ public sealed class RadiationDebugOverlay : Overlay
         _radiation = _entityManager.System<RadiationSystem>();
         _mapSystem = _entityManager.System<SharedMapSystem>();
 
-        var cache = IoCManager.Resolve<IResourceCache>();
-        _font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
+        _font = new VectorFont(_cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
     }
 
     protected override void Draw(in OverlayDrawArgs args)
index 56b54c176a8615ac26b296c04c1ad174bc19239a..f6e6594af5209de022cc7c889fa21b24207efcbb 100644 (file)
@@ -16,20 +16,20 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
         get => _enableShuttlePosition;
         set
         {
-            if (_enableShuttlePosition == value) return;
+            if (_enableShuttlePosition == value)
+                return;
 
             _enableShuttlePosition = value;
-            var overlayManager = IoCManager.Resolve<IOverlayManager>();
 
             if (_enableShuttlePosition)
             {
                 _overlay = new EmergencyShuttleOverlay(EntityManager.TransformQuery, XformSystem);
-                overlayManager.AddOverlay(_overlay);
+                _overlays.AddOverlay(_overlay);
                 RaiseNetworkEvent(new EmergencyShuttleRequestPositionMessage());
             }
             else
             {
-                overlayManager.RemoveOverlay(_overlay!);
+                _overlays.RemoveOverlay(_overlay!);
                 _overlay = null;
             }
         }
index 6abebda6ee4e8dee926cc61d0c7ab5437c3f8eb2..c27e81b5c799df8848cbafcfd73e7d4c4c66d767 100644 (file)
@@ -30,6 +30,7 @@ public sealed partial class GunSystem : SharedGunSystem
 {
     [Dependency] private readonly IEyeManager _eyeManager = default!;
     [Dependency] private readonly IInputManager _inputManager = default!;
+    [Dependency] private readonly IOverlayManager _overlayManager = default!;
     [Dependency] private readonly IPlayerManager _player = default!;
     [Dependency] private readonly IStateManager _state = default!;
     [Dependency] private readonly AnimationPlayerSystem _animPlayer = default!;
@@ -50,11 +51,10 @@ public sealed partial class GunSystem : SharedGunSystem
                 return;
 
             _spreadOverlay = value;
-            var overlayManager = IoCManager.Resolve<IOverlayManager>();
 
             if (_spreadOverlay)
             {
-                overlayManager.AddOverlay(new GunSpreadOverlay(
+                _overlayManager.AddOverlay(new GunSpreadOverlay(
                     EntityManager,
                     _eyeManager,
                     Timing,
@@ -65,7 +65,7 @@ public sealed partial class GunSystem : SharedGunSystem
             }
             else
             {
-                overlayManager.RemoveOverlay<GunSpreadOverlay>();
+                _overlayManager.RemoveOverlay<GunSpreadOverlay>();
             }
         }
     }
index 31f86d023684f98c95392d2f12ae75e6b7d5ff54..32da51f8bb5ec8ed7e0a5f8c31d5ad42b55f6197 100644 (file)
@@ -8,7 +8,6 @@ using Content.Shared.CombatMode;
 using Content.Shared.Containers.ItemSlots;
 using Content.Shared.Damage;
 using Content.Shared.Examine;
-using Content.Shared.Gravity;
 using Content.Shared.Hands;
 using Content.Shared.Hands.EntitySystems;
 using Content.Shared.Popups;
@@ -27,7 +26,6 @@ using Robust.Shared.Audio.Systems;
 using Robust.Shared.Containers;
 using Robust.Shared.Map;
 using Robust.Shared.Network;
-using Robust.Shared.Physics;
 using Robust.Shared.Physics.Components;
 using Robust.Shared.Physics.Systems;
 using Robust.Shared.Prototypes;
@@ -57,7 +55,6 @@ public abstract partial class SharedGunSystem : EntitySystem
     [Dependency] protected readonly SharedAudioSystem Audio = default!;
     [Dependency] private   readonly SharedCombatModeSystem _combatMode = default!;
     [Dependency] protected readonly SharedContainerSystem Containers = default!;
-    [Dependency] private   readonly SharedGravitySystem _gravity = default!;
     [Dependency] protected readonly SharedPointLightSystem Lights = default!;
     [Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
     [Dependency] protected readonly SharedPhysicsSystem Physics = default!;