components:
- type: StorageFill
contents:
- - id: ClothingEyesHudSecurity
- id: WeaponDisabler
- id: ClothingOuterCoatHoSTrench
- id: ClothingMaskNeckGaiter
- id: ClothingMaskGasSwat
- id: ClothingBeltSecurityFilled
- id: ClothingHeadsetAltSecurity
- - id: ClothingEyesGlassesSunglasses
+ - id: ClothingEyesGlassesSecurity
- id: ClothingShoesBootsJack
- id: CigarGoldCase
prob: 0.50
components:
- type: StorageFill
contents:
- - id: ClothingEyesHudSecurity
- id: WeaponDisabler
- id: ClothingOuterCoatHoSTrench
- id: ClothingMaskNeckGaiter
- id: ClothingBeltSecurityFilled
- id: ClothingHeadsetAltSecurity
- - id: ClothingEyesGlassesSunglasses
+ - id: ClothingEyesGlassesSecurity
- id: ClothingShoesBootsJack
- id: CigarGoldCase
prob: 0.50
- id: WeaponDisabler
- id: ClothingBeltSecurityFilled
- id: Flash
- - id: ClothingEyesGlassesSunglasses
+ - id: ClothingEyesGlassesSecurity
- id: ClothingHeadsetAltSecurity
- id: ClothingHandsGlovesCombat
- id: ClothingShoesBootsJack
- id: DoorRemoteArmory
- id: ClothingOuterHardsuitWarden
- id: HoloprojectorSecurity
- - id: ClothingEyesHudSecurity
- type: entity
id: LockerWardenFilled
- id: WeaponDisabler
- id: ClothingBeltSecurityFilled
- id: Flash
- - id: ClothingEyesGlassesSunglasses
+ - id: ClothingEyesGlassesSecurity
- id: ClothingHeadsetAltSecurity
- id: ClothingHandsGlovesCombat
- id: ClothingShoesBootsJack
- id: RubberStampWarden
- id: DoorRemoteArmory
- id: HoloprojectorSecurity
- - id: ClothingEyesHudSecurity
- type: entity
id: LockerSecurityFilled
- id: ClothingBeltSecurityFilled
- id: Flash
prob: 0.5
- - id: ClothingEyesGlassesSunglasses
+ - id: ClothingEyesGlassesSecurity
- id: ClothingHeadsetSecurity
- id: ClothingHandsGlovesColorBlack
- id: ClothingShoesBootsJack
- id: WeaponMeleeNeedle
prob: 0.1
- - id: ClothingEyesHudSecurity
- id: HoloprojectorSecurity
prob: 0.6
components:
- type: StorageFill
contents:
- - id: ClothingEyesHudSecurity
+ - id: ClothingEyesGlassesSecurity
- id: WeaponDisabler
- id: TrackingImplanter
amount: 2
components:
- type: StorageFill
contents:
- - id: ClothingEyesHudSecurity
+ - id: ClothingEyesGlassesSecurity
prob: 0.3
- id: ClothingHeadHatFedoraBrown
- id: ClothingNeckTieDet
- type: FlashImmunity
- type: EyeProtection
protectionTime: 5
+ - type: Tag
+ tags:
+ - Sunglasses
+ - HamsterWearable
+ - WhitelistChameleon
- type: entity
parent: ClothingEyesBase
- type: FlashImmunity
- type: EyeProtection
protectionTime: 5
+ - type: Construction
+ graph: GlassesSecHUD
+ node: glassesSec
- type: Tag
tags:
- HamsterWearable
- CartridgeMagnumUranium
- CartridgePistolUranium
- CartridgeRifleUranium
- - ClothingEyesGlassesSecurity
- ExplosivePayload
- FlashPayload
- HoloprojectorSecurity
--- /dev/null
+- type: constructionGraph
+ id: GlassesSecHUD
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: glassesSec
+ steps:
+ - tag: Sunglasses
+ name: sun glasses
+ icon:
+ sprite: Clothing/Eyes/Glasses/sunglasses.rsi
+ state: icon
+ doAfter: 5
+ - tag: HudSecurity
+ name: security hud
+ icon:
+ sprite: Clothing/Eyes/Hud/sec.rsi
+ state: icon
+ doAfter: 5
+ - material: Cable
+ amount: 5
+ doAfter: 5
+ - node: glassesSec
+ entity: ClothingEyesGlassesSecurity
description: Comfy, yet haunted by the ghosts of ducks you fed bread to as a child.
icon: { sprite: Clothing/Shoes/Misc/duck-slippers.rsi, state: icon }
objectType: Item
+
+- type: construction
+ name: security glasses
+ id: ClothingEyesGlassesSecurity
+ graph: GlassesSecHUD
+ startNode: start
+ targetNode: glassesSec
+ category: construction-category-clothing
+ description: A pair of sunglasses, modified to have a built-in security HUD.
+ icon: { sprite: Clothing/Eyes/Glasses/secglasses.rsi, state: icon }
+ objectType: Item
\ No newline at end of file
materials:
Plastic: 100
-- type: latheRecipe
- id: ClothingEyesGlassesSecurity
- result: ClothingEyesGlassesSecurity
- completetime: 2
- materials:
- Steel: 300
- Glass: 200
-
- type: latheRecipe
id: ClothingEyesHudSecurity
result: ClothingEyesHudSecurity
tier: 1
cost: 8000
recipeUnlocks:
- - ClothingEyesGlassesSecurity
- Truncheon
- TelescopicShield
- HoloprojectorSecurity
jumpsuit: ClothingUniformJumpsuitDetective
back: ClothingBackpackSecurityFilledDetective
shoes: ClothingShoesBootsCombatFilled
- eyes: ClothingEyesGlassesSunglasses
+ eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHatFedoraBrown
outerClothing: ClothingOuterVestDetective
id: DetectivePDA
back: ClothingBackpackHOSFilled
shoes: ClothingShoesBootsCombatFilled
outerClothing: ClothingOuterCoatHoSTrench
- eyes: ClothingEyesGlassesSunglasses
+ eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHatBeretHoS
id: HoSPDA
gloves: ClothingHandsGlovesCombat
jumpsuit: ClothingUniformJumpsuitSec
back: ClothingBackpackSecurityFilled
shoes: ClothingShoesBootsCombatFilled
- eyes: ClothingEyesGlassesSunglasses
+ eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHelmetBasic
outerClothing: ClothingOuterArmorBasic
id: SecurityPDA
jumpsuit: ClothingUniformJumpsuitWarden
back: ClothingBackpackSecurityFilled
shoes: ClothingShoesBootsCombatFilled
- eyes: ClothingEyesGlassesSunglasses
+ eyes: ClothingEyesGlassesSecurity
outerClothing: ClothingOuterCoatWarden
id: WardenPDA
ears: ClothingHeadsetSecurity
- type: Tag
id: SuitEVA
+
+- type: Tag
+ id: Sunglasses
- type: Tag
id: SurgeryTool