using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Mind;
-using NUnit.Framework.Interfaces;
-using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
[Test]
public async Task TestVisitingReconnect()
{
- await using var pair = await SetupPair();
+ await using var pair = await SetupPair(true);
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mindSys = entMan.System<SharedMindSystem>();
var mind = GetMind(pair);
[Test]
public async Task AutoRecordReplayTest()
{
- var settings = new PoolSettings {DummyTicker = false};
+ var settings = new PoolSettings
+ {
+ DummyTicker = false,
+ Dirty = true
+ };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
- Connected = true
+ Connected = true,
+ Dirty = true
});
var server = pair.Server;
using Content.Server.GameTicking;
using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
- Connected = true
+ Connected = true,
+ Dirty = true
});
var server = pair.Server;
var sysManager = server.ResolveDependency<IEntitySystemManager>();
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
- Connected = true
+ Connected = true,
+ Dirty = true
});
var server = pair.Server;