state: frag
suffix: false
+- type: entity
+ parent: BaseGrenade
+ id: GrenadeCleanade
+ name: cleanade grenade round
+ components:
+ - type: CartridgeAmmo
+ proto: BulletGrenadeCleanade
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
+ layers:
+ - state: cleanade
+ map: [ "enum.AmmoVisualLayers.Base" ]
+ - type: Appearance
+ - type: SpentAmmoVisuals
+ state: frag
+ suffix: false
+
- type: entity
id: GrenadeEMP
name: EMP grenade
soundInsert:
path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
+- type: entity
+ parent: [ BaseWeaponLauncher, BaseGunWieldable, BaseMajorContraband ]
+ id: WeaponLauncherHydra
+ name: hydra
+ description: PLOOP... FSSSSSS
+ components:
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Launchers/hydra_launcher.rsi
+ layers:
+ - state: icon
+ map: [ "enum.GunVisualLayers.Base" ]
+ - type: Clothing
+ sprite: Objects/Weapons/Guns/Launchers/hydra_launcher.rsi
+ slots:
+ - Back
+ - suitStorage
+ - type: AmmoCounter
+ - type: Gun
+ fireRate: 1
+ selectedMode: SemiAuto
+ availableModes:
+ - SemiAuto
+ soundGunshot:
+ path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
+ - type: ContainerContainer
+ containers:
+ revolver-ammo: !type:Container
+ - type: RevolverAmmoProvider
+ whitelist:
+ tags:
+ - Grenade
+ proto: GrenadeCleanade
+ capacity: 6
+ chambers: [ True, True, True, True, True, True ]
+ ammoSlots: [ null, null, null, null, null, null ]
+ soundEject:
+ path: /Audio/Weapons/Guns/MagOut/sfrifle_magout.ogg
+ soundInsert:
+ path: /Audio/Weapons/Guns/MagIn/sfrifle_magin.ogg
+
- type: entity
name: RPG-7
parent: [ BaseWeaponLauncher, BaseMajorContraband ]
intensitySlope: 1
maxIntensity: 10
+- type: entity
+ parent: BaseBulletTrigger
+ id: BulletGrenadeCleanade
+ name: cleanade grenade round
+ categories: [ HideSpawnMenu ]
+ components:
+ - type: Sprite
+ sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
+ layers:
+ - state: cleanade
+ - type: ActiveTimerTrigger
+ timeRemaining: 0.3
+ - type: SmokeOnTrigger
+ duration: 3.5
+ spreadAmount: 30
+ smokePrototype: Foam
+ solution:
+ reagents:
+ - ReagentId: SpaceCleaner
+ Quantity: 30
+ - type: SoundOnTrigger
+ sound: /Audio/Items/smoke_grenade_smoke.ogg
+ - type: ExplodeOnTrigger
+ - type: Explosive
+ explosionType: Default
+ totalIntensity: 0.01 # a little pop
+ intensitySlope: 1
+ maxIntensity: 0.01
+ tileBreakScale: 0.01
+
- type: entity
id: BulletGrenadeEMP
name: EMP rocket
"y": 32
},
"license": "CC-BY-SA-3.0",
- "copyright": "https://github.com/discordia-space/CEV-Eris/raw/e1d495c3faf4642b6ec1c4be8acc7cd5bc51d785/icons/obj/ammo.dmi, ball, glassshot and grapeshot Made by Alekshhh (Github) for ss1, emp made by TheShuEd (github)",
+ "copyright": "https://github.com/discordia-space/CEV-Eris/raw/e1d495c3faf4642b6ec1c4be8acc7cd5bc51d785/icons/obj/ammo.dmi, ball, glassshot and grapeshot Made by Alekshhh (Github) for ss1, emp made by TheShuEd (github), cleanade made by southbridge-fur (github)",
"states": [
{
"name": "baton"
},
{
"name": "spent"
+ },
+ {
+ "name": "cleanade"
}
]
}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-4.0",
+ "copyright": "Hydra Launcher sprites by august-sun (Github) / augustsun (Discord) for SS14",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
+ },
+ {
+ "name": "bolt-open"
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "wielded-inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "wielded-inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "equipped-BACKPACK",
+ "directions": 4
+ },
+ {
+ "name": "equipped-SUITSTORAGE",
+ "directions": 4
+ }
+ ]
+}
{
"version": 1,
"license": "CC-BY-SA-3.0",
- "copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/56cbafd6ad8c013ccd5472d6c4a0db790f7f872a, ball made by brainfood1183 (Github) for ss14, the uranium sprite is a modified version of the buckshot pellet by Boaz1111",
+ "copyright": "Taken from cev-eris at https://github.com/discordia-space/CEV-Eris/raw/56cbafd6ad8c013ccd5472d6c4a0db790f7f872a, ball made by brainfood1183 (Github) for ss14, the uranium sprite is a modified version of the buckshot pellet by Boaz1111, cleanade made by Southbridge_fur (github)",
"size": {
"x": 32,
"y": 32
{
"name": "buckshot-flare"
},
- {
+ {
"name": "depleted-uranium"
},
{
]
]
},
- {
+ {
"name": "grapeshot"
},
- {
+ {
"name": "shard"
+ },
+ {
+ "name": "cleanade",
+ "delays": [
+ [
+ 0.05,
+ 0.05
+ ]
+ ]
}
]
}