This check conflicts with an attempt to FTL from the planet before expedition ends
if (TryComp<PhysicsComponent>(shuttleUid, out var shuttlePhysics))
{
- // Static physics type is set when station anchor is enabled
- if (shuttlePhysics.BodyType == BodyType.Static)
- {
- reason = Loc.GetString("shuttle-console-static");
- return false;
- }
// Too large to FTL
if (FTLMassLimit > 0 && shuttlePhysics.Mass > FTLMassLimit)
shuttle-console-in-ftl = Currently in FTL
shuttle-console-mass = Too large to FTL
shuttle-console-prevent = You are unable to pilot this ship
-shuttle-console-static = Grid is static
# NAV