--- /dev/null
+using Content.Server.Administration.Logs;
+using Content.Server.GameTicking;
+using Content.Shared.Database;
+using Content.Shared.Trigger;
+using Content.Shared.Trigger.Components.Effects;
+
+namespace Content.Server.Trigger.Systems;
+
+/// <summary>
+/// Trigger system for game rules.
+/// </summary>
+public sealed class GameRuleTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly GameTicker _ticker = default!;
+ [Dependency] private readonly IAdminLogManager _adminLogger = default!;
+
+ /// <inheritdoc/>
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<AddGameRuleOnTriggerComponent, TriggerEvent>(AddRuleOnTrigger);
+ }
+
+ private void AddRuleOnTrigger(Entity<AddGameRuleOnTriggerComponent> ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var rule = _ticker.AddGameRule(ent.Comp.GameRule);
+
+ _adminLogger.Add(LogType.EventStarted,
+ $"{ToPrettyString(args.User):entity} added a game rule [{ent.Comp.GameRule}]" +
+ $" via a trigger on {ToPrettyString(ent.Owner):entity}.");
+
+ if (ent.Comp.StartRule && _ticker.RunLevel == GameRunLevel.InRound)
+ {
+ _ticker.StartGameRule(rule);
+ _adminLogger.Add(LogType.EventStarted, $"{ToPrettyString(args.User):entity} started game rule [{ent.Comp.GameRule}].");
+ }
+
+ args.Handled = true;
+ }
+}
--- /dev/null
+using Content.Shared.GameTicking.Components;
+using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+/// <summary>
+/// Adds and starts a new game rule on a trigger.
+/// The user is always logged alongside the game rule and this entity.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class AddGameRuleOnTriggerComponent : BaseXOnTriggerComponent
+{
+ /// <summary>
+ /// The game rule that will be added. Entity requires <see cref="GameRuleComponent"/>.
+ /// </summary>
+ [DataField(required: true), AutoNetworkedField]
+ public EntProtoId<GameRuleComponent> GameRule;
+
+ /// <summary>
+ /// Whether to also start the game rule when adding it.
+ /// You almost always want this to be true.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public bool StartRule = true;
+}