animation: WeaponArcBite
damage:
types:
- Slash: 15
+ Slash: 8
- type: MeleeChemicalInjector
solution: bloodstream
transferAmount: 5
- ReagentSlimeToxin
- ReagentSlimeNapalm
- ReagentSlimeOmnizine
+ - ReagentSlimeMuteToxin
+ - ReagentSlimeNorepinephricAcid
+ - ReagentSlimeEphedrine
+ - ReagentSlimeRobustHarvest
chance: 1
- type: entity
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#AAAAAA"
+ - type: MeleeChemicalInjector
+ solution: bloodstream
+ transferAmount: 1
- type: entity
id: ReagentSlimeNocturine
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#128e80"
+ - type: MeleeChemicalInjector
+ solution: bloodstream
+ transferAmount: 3
- type: entity
id: ReagentSlimeTHC
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: alive
color: "#fcf7f9"
+
+- type: entity
+ id: ReagentSlimeMuteToxin
+ parent: ReagentSlime
+ suffix: Mute Toxin
+ components:
+ - type: Bloodstream
+ bloodReagent: MuteToxin
+ - type: PointLight
+ color: "#0f0f0f"
+ - type: Sprite
+ drawdepth: Mobs
+ sprite: Mobs/Aliens/elemental.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: alive
+ color: "#0f0f0f"
+
+- type: entity
+ id: ReagentSlimeNorepinephricAcid
+ parent: ReagentSlime
+ suffix: Norepinephric Acid
+ components:
+ - type: Bloodstream
+ bloodReagent: NorepinephricAcid
+ - type: PointLight
+ color: "#96a8b5"
+ - type: Sprite
+ drawdepth: Mobs
+ sprite: Mobs/Aliens/elemental.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: alive
+ color: "#96a8b5"
+
+- type: entity
+ id: ReagentSlimeEphedrine
+ parent: ReagentSlime
+ suffix: Ephedrine
+ components:
+ - type: Bloodstream
+ bloodReagent: Ephedrine
+ - type: PointLight
+ color: "#D2FFFA"
+ - type: Sprite
+ drawdepth: Mobs
+ sprite: Mobs/Aliens/elemental.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: alive
+ color: "#D2FFFA"
+
+- type: entity
+ id: ReagentSlimeRobustHarvest
+ parent: ReagentSlime
+ suffix: Robust Harvest
+ components:
+ - type: Bloodstream
+ bloodReagent: RobustHarvest
+ - type: PointLight
+ color: "#3e901c"
+ - type: Sprite
+ drawdepth: Mobs
+ sprite: Mobs/Aliens/elemental.rsi
+ layers:
+ - map: [ "enum.DamageStateVisualLayers.Base" ]
+ state: alive
+ color: "#3e901c"