fixes NPCs failing to interact with objects
{
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
- if (!_entManager.TryGetComponent<UseDelayComponent>(owner, out var useDelay) ||
- _entManager.System<UseDelaySystem>().IsDelayed((owner, useDelay)) ||
+ if (_entManager.TryGetComponent<UseDelayComponent>(owner, out var useDelay) && _entManager.System<UseDelaySystem>().IsDelayed((owner, useDelay)) ||
!blackboard.TryGetValue<EntityUid>(TargetKey, out var moveTarget, _entManager) ||
!_entManager.TryGetComponent<TransformComponent>(moveTarget, out var targetXform))
{