Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
if (!Timing.IsFirstTimePredicted)
return;
+ // EntityUid check added to stop throwing exceptions due to https://github.com/space-wizards/space-station-14/issues/28252
+ // TODO: Check to see why invalid entities are firing effects.
+ if (gunUid == EntityUid.Invalid)
+ {
+ Log.Debug($"Invalid Entity sent MuzzleFlashEvent (proto: {message.Prototype}, user: {user})");
+ return;
+ }
+
var gunXform = Transform(gunUid);
var gridUid = gunXform.GridUid;
EntityCoordinates coordinates;