using Content.Shared.APC;
-using JetBrains.Annotations;
using Robust.Client.GameObjects;
-using Robust.Client.State;
-using Robust.Shared.GameObjects;
-using Robust.Shared.IoC;
-using Robust.Shared.Maths;
namespace Content.Client.Power.APC
{
public static readonly Color FullColor = Color.FromHex("#3db83b");
public static readonly Color EmagColor = Color.FromHex("#1f48d6");
- [UsedImplicitly]
- [Obsolete("Subscribe to your component being initialised instead.")]
- public override void InitializeEntity(EntityUid entity)
- {
- base.InitializeEntity(entity);
-
- var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<SpriteComponent>(entity);
-
- sprite.LayerMapSet(Layers.Panel, sprite.AddLayerState("apc0"));
-
- sprite.LayerMapSet(Layers.ChargeState, sprite.AddLayerState("apco3-0"));
- sprite.LayerSetShader(Layers.ChargeState, "unshaded");
-
- sprite.LayerMapSet(Layers.Lock, sprite.AddLayerState("apcox-0"));
- sprite.LayerSetShader(Layers.Lock, "unshaded");
-
- sprite.LayerMapSet(Layers.Equipment, sprite.AddLayerState("apco0-3"));
- sprite.LayerSetShader(Layers.Equipment, "unshaded");
-
- sprite.LayerMapSet(Layers.Lighting, sprite.AddLayerState("apco1-3"));
- sprite.LayerSetShader(Layers.Lighting, "unshaded");
-
- sprite.LayerMapSet(Layers.Environment, sprite.AddLayerState("apco2-3"));
- sprite.LayerSetShader(Layers.Environment, "unshaded");
- }
-
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
var ent = IoCManager.Resolve<IEntityManager>();
var sprite = ent.GetComponent<SpriteComponent>(component.Owner);
- if (component.TryGetData<ApcPanelState>(ApcVisuals.PanelState, out var panelState))
- {
- switch (panelState)
- {
- case ApcPanelState.Closed:
- sprite.LayerSetState(Layers.Panel, "apc0");
- break;
- case ApcPanelState.Open:
- sprite.LayerSetState(Layers.Panel, "apcframe");
- break;
- }
- }
if (component.TryGetData<ApcChargeState>(ApcVisuals.ChargeState, out var chargeState))
{
- switch (chargeState)
- {
- case ApcChargeState.Lack:
- sprite.LayerSetState(Layers.ChargeState, "apco3-0");
- break;
- case ApcChargeState.Charging:
- sprite.LayerSetState(Layers.ChargeState, "apco3-1");
- break;
- case ApcChargeState.Full:
- sprite.LayerSetState(Layers.ChargeState, "apco3-2");
- break;
- case ApcChargeState.Emag:
- sprite.LayerSetState(Layers.ChargeState, "emag-unlit");
- break;
- }
-
if (ent.TryGetComponent(component.Owner, out SharedPointLightComponent? light))
{
light.Color = chargeState switch
};
}
}
- else
- {
- sprite.LayerSetState(Layers.ChargeState, "apco3-0");
- }
}
- enum Layers : byte
+ enum ApcVisualLayers : byte
{
ChargeState,
Lock,
Equipment,
Lighting,
Environment,
- Panel,
}
}
}
using System.Threading.Tasks;
using Content.IntegrationTests.Tests.Interaction;
-using Content.Server.Power.Components;
using Content.Shared.Wires;
using NUnit.Framework;
-using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.Construction.Interaction;
public sealed class PanelScrewing : InteractionTest
{
- [Test]
- public async Task ApcPanel()
- {
- await SpawnTarget("APCBasic");
- var comp = Comp<ApcComponent>();
-
- // Open & close panel
- Assert.That(comp.IsApcOpen, Is.False);
-
- await Interact(Screw);
- Assert.That(comp.IsApcOpen, Is.True);
- await Interact(Screw);
- Assert.That(comp.IsApcOpen, Is.False);
-
- // Interrupted DoAfters
- await Interact(Screw, awaitDoAfters: false);
- await CancelDoAfters();
- Assert.That(comp.IsApcOpen, Is.False);
- await Interact(Screw);
- Assert.That(comp.IsApcOpen, Is.True);
- await Interact(Screw, awaitDoAfters: false);
- await CancelDoAfters();
- Assert.That(comp.IsApcOpen, Is.True);
- await Interact(Screw);
- Assert.That(comp.IsApcOpen, Is.False);
- }
-
// Test wires panel on both airlocks & tcomms servers. These both use the same component, but comms may have
// conflicting interactions due to encryption key removal interactions.
[Test]
+++ /dev/null
-using Content.Server.Power.Components;
-using Content.Shared.Construction;
-using Content.Shared.Examine;
-using JetBrains.Annotations;
-
-namespace Content.Server.Construction.Conditions
-{
- [UsedImplicitly]
- [DataDefinition]
- public sealed class ApcPanel : IGraphCondition
- {
- [DataField("open")] public bool Open { get; private set; } = true;
-
- public bool Condition(EntityUid uid, IEntityManager entityManager)
- {
- if (!entityManager.TryGetComponent(uid, out ApcComponent? apc))
- return true;
-
- return apc.IsApcOpen == Open;
- }
-
- public bool DoExamine(ExaminedEvent args)
- {
- var entity = args.Examined;
-
- if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ApcComponent? apc)) return false;
-
- switch (Open)
- {
- case true when !apc.IsApcOpen:
- args.PushMarkup(Loc.GetString("construction-examine-condition-apc-open"));
- return true;
- case false when apc.IsApcOpen:
- args.PushMarkup(Loc.GetString("construction-examine-condition-apc-close"));
- return true;
- }
-
- return false;
- }
-
- public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
- {
- yield return new ConstructionGuideEntry()
- {
- Localization = Open
- ? "construction-step-condition-apc-open"
- : "construction-step-condition-apc-close"
- };
- }
- }
-}
public ApcChargeState LastChargeState;
public TimeSpan LastChargeStateTime;
- /// <summary>
- /// Is the panel open for this entity's APC?
- /// </summary>
- [DataField("open")]
- public bool IsApcOpen { get; set; }
-
[ViewVariables]
public ApcExternalPowerState LastExternalState;
public TimeSpan LastUiUpdate;
{
apcNet.RemoveApc(this);
}
-
- [DataField("screwdriverOpenSound")]
- public SoundSpecifier ScrewdriverOpenSound = new SoundPathSpecifier("/Audio/Machines/screwdriveropen.ogg");
-
- [DataField("screwdriverCloseSound")]
- public SoundSpecifier ScrewdriverCloseSound = new SoundPathSpecifier("/Audio/Machines/screwdriverclose.ogg");
-
}
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.APC;
-using Content.Shared.DoAfter;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
-using Content.Shared.Examine;
-using Content.Shared.Interaction;
using Content.Shared.Popups;
-using Content.Shared.Power;
-using Content.Shared.Tools;
-using Content.Shared.Tools.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
-using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Power.EntitySystems
internal sealed class ApcSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
- [Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
- [Dependency] private readonly PopupSystem _popupSystem = default!;
+ [Dependency] private readonly UserInterfaceSystem _ui = default!;
+ [Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
- [Dependency] private readonly SharedToolSystem _toolSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
- private const float ScrewTime = 2f;
-
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ApcComponent, ApcToggleMainBreakerMessage>(OnToggleMainBreaker);
SubscribeLocalEvent<ApcComponent, GotEmaggedEvent>(OnEmagged);
- SubscribeLocalEvent<ApcComponent, ApcToolFinishedEvent>(OnToolFinished);
- SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
- SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
-
SubscribeLocalEvent<ApcComponent, EmpPulseEvent>(OnEmpPulse);
}
}
else
{
- _popupSystem.PopupCursor(Loc.GetString("apc-component-insufficient-access"),
+ _popup.PopupCursor(Loc.GetString("apc-component-insufficient-access"),
args.Session, PopupType.Medium);
}
}
battery.CanDischarge = apc.MainBreakerEnabled;
UpdateUIState(uid, apc);
- SoundSystem.Play(apc.OnReceiveMessageSound.GetSound(), Filter.Pvs(uid), uid, AudioParams.Default.WithVolume(-2f));
+ _audio.PlayPvs(apc.OnReceiveMessageSound, uid, AudioParams.Default.WithVolume(-2f));
}
private void OnEmagged(EntityUid uid, ApcComponent comp, ref GotEmaggedEvent args)
if (!Resolve(uid, ref apc, ref battery))
return;
- if (TryComp(uid, out AppearanceComponent? appearance))
- {
- UpdatePanelAppearance(uid, appearance, apc);
- }
-
var newState = CalcChargeState(uid, battery.NetworkBattery);
if (newState != apc.LastChargeState && apc.LastChargeStateTime + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime)
{
apc.LastChargeState = newState;
apc.LastChargeStateTime = _gameTiming.CurTime;
- if (appearance != null)
+ if (TryComp(uid, out AppearanceComponent? appearance))
{
_appearance.SetData(uid, ApcVisuals.ChargeState, newState, appearance);
}
(int) MathF.Ceiling(battery.CurrentSupply), apc.LastExternalState,
battery.AvailableSupply / battery.Capacity);
- _userInterfaceSystem.TrySetUiState(uid, ApcUiKey.Key, state, ui: ui);
+ _ui.TrySetUiState(uid, ApcUiKey.Key, state, ui: ui);
}
private ApcChargeState CalcChargeState(EntityUid uid, PowerState.Battery battery)
return ApcExternalPowerState.Good;
}
- public static ApcPanelState GetPanelState(ApcComponent apc)
- {
- if (apc.IsApcOpen)
- return ApcPanelState.Open;
- else
- return ApcPanelState.Closed;
- }
-
- private void OnInteractUsing(EntityUid uid, ApcComponent component, InteractUsingEvent args)
- {
- if (!EntityManager.TryGetComponent(args.Used, out ToolComponent? tool))
- return;
-
- if (_toolSystem.UseTool(args.Used, args.User, uid, ScrewTime, "Screwing", new ApcToolFinishedEvent(), toolComponent:tool))
- args.Handled = true;
- }
-
- private void OnToolFinished(EntityUid uid, ApcComponent component, ApcToolFinishedEvent args)
- {
- if (args.Cancelled)
- return;
-
- component.IsApcOpen = !component.IsApcOpen;
- UpdatePanelAppearance(uid, apc: component);
-
- // this will play on top of the normal screw driver tool sound.
- var sound = component.IsApcOpen ? component.ScrewdriverOpenSound : component.ScrewdriverCloseSound;
- _audio.PlayPvs(sound, uid);
- }
-
- private void UpdatePanelAppearance(EntityUid uid, AppearanceComponent? appearance = null, ApcComponent? apc = null)
- {
- if (!Resolve(uid, ref appearance, ref apc, false))
- return;
-
- _appearance.SetData(uid, ApcVisuals.PanelState, GetPanelState(apc), appearance);
- }
-
- private void OnExamine(EntityUid uid, ApcComponent component, ExaminedEvent args)
- {
- args.PushMarkup(Loc.GetString(component.IsApcOpen
- ? "apc-component-on-examine-panel-open"
- : "apc-component-on-examine-panel-closed"));
- }
-
private void OnEmpPulse(EntityUid uid, ApcComponent component, ref EmpPulseEvent args)
{
if (component.MainBreakerEnabled)
/// APC lights/HUD.
/// </summary>
ChargeState,
-
- /// <summary>
- /// APC frame.
- /// </summary>
- PanelState
- }
-
- [Serializable, NetSerializable]
- public enum ApcPanelState
- {
- /// <summary>
- /// APC is closed.
- /// </summary>
- Closed,
- /// <summary>
- /// APC opened.
- /// </summary>
- Open
}
[Serializable, NetSerializable]
/// <summary>
/// Is the panel open for this entity's wires?
/// </summary>
- [ViewVariables]
+ [DataField("open")]
public bool Open;
/// <summary>
description: technologies-electromagnetic-theory-description
icon:
sprite: Structures/Power/apc.rsi
- state: apc0
+ state: base
requiredPoints: 10000
requiredTechnologies:
- BasicResearch
drawdepth: WallMountedItems
netsync: false
sprite: Structures/Power/apc.rsi
- state: apc0
+ layers:
+ - state: base
+ - state: powered-1
+ shader: unshaded
+ map: ["enum.ApcVisualLayers.ChargeState"]
+ - state: apcox-0
+ shader: unshaded
+ map: ["enum.ApcVisualLayers.Lock"]
+ - state: apco0-3
+ shader: unshaded
+ map: ["enum.ApcVisualLayers.Equipment"]
+ - state: apco1-3
+ shader: unshaded
+ map: ["enum.ApcVisualLayers.Lighting"]
+ - state: apco2-3
+ shader: unshaded
+ map: ["enum.ApcVisualLayers.Environment"]
+ - state: panel
+ map: ["enum.WiresVisualLayers.MaintenancePanel"]
- type: Appearance
visuals:
- type: ApcVisualizer
supplyRampTolerance: 1000
supplyRampRate: 500
- type: WallMount
+ - type: Wires
+ BoardName: "APC"
+ LayoutId: APC
+ - type: WiresVisuals
+ - type: GenericVisualizer
+ visuals:
+ enum.ApcVisuals.ChargeState:
+ enum.ApcVisualLayers.ChargeState:
+ Lack: { state: powered-1 }
+ Charging: { state: powered-2 }
+ Full: { state: powered-3 }
+ Emag: { state: emag-unlit }
- type: Damageable
damageContainer: Inorganic
damageModifierSet: StrongMetallic
id: APCConstructed
suffix: Open
components:
- - type: Apc
- voltage: Apc
+ - type: WiresPanel
open: true
# APCs in use
prototype: APCElectronics
amount: 1
conditions:
- - !type:ApcPanel
+ - !type:WirePanel
open: true
steps:
- tool: Prying
description: "Area Power Controller (APC). Controls power. In an area."
icon:
sprite: Structures/Power/apc.rsi
- state: apc0
+ state: base
objectType: Structure
placementMode: SnapgridCenter
canBuildInImpassable: true
]
},
{
- "name": "apc0"
+ "name": "base"
},
{
"name": "emag-unlit",
"name": "apco2-3"
},
{
- "name": "apco3-0",
+ "name": "powered-1",
"delays": [
[
1,
]
},
{
- "name": "apco3-1",
+ "name": "powered-2",
"delays": [
[
0.1,
]
},
{
- "name": "apco3-2",
+ "name": "powered-3",
"delays": [
[
1,