suffix: "Salvage Ruleset"
components:
- type: SalvageMobRestrictions
+ - type: MobThresholds
+ thresholds:
+ 0: Alive
+ 30: Dead
- type: entity
name: space carp
- type: MobThresholds
thresholds:
0: Alive
- 150: Dead
+ 82: Dead # Might seem random, but this brings up the hits to kill with a crusher mark to 3
- type: Stamina
critThreshold: 150
- type: DamageStateVisuals
- type: MobThresholds
thresholds:
0: Alive
- 100: Dead
+ 80: Dead
- type: Stamina
critThreshold: 150
- type: MovementAlwaysTouching
spawned:
- id: FoodMeat
amount: 1
+ - type: MobThresholds
+ thresholds:
+ 0: Alive
+ 60: Dead
- type: entity
id: MobKangarooSpaceSalvage
- type: MobThresholds
thresholds:
0: Alive
- 90: Dead
+ 45: Dead
- type: Stamina
critThreshold: 150
- type: DamageStateVisuals
- type: MobThresholds
thresholds:
0: Alive
- 100: Dead
+ 45: Dead
- type: Stamina
critThreshold: 150
- type: DamageStateVisuals
impactEffect: BulletImpactEffectKinetic
damage:
types:
- Blunt: 25
+ Blunt: 15
Structural: 30
# Short lifespan
- type: TimedDespawn
- MobState
damage:
types:
- Blunt: 20
- Slash: 5
+ Blunt: 18
+ Slash: 4
- type: Projectile
impactEffect: BulletImpactEffectKinetic
damage:
- type: TimedDespawn
lifetime: 0.4
+ # Deals less damage, glaive has better HP recovery
+- type: entity
+ id: BulletChargeGlaive
+ name: leech bolt
+ parent: BulletCharge
+ components:
+ - type: DamageMarkerOnCollide
+ whitelist:
+ components:
+ - MobState
+ damage:
+ types:
+ Blunt: 1
+ Slash: 5
+
- type: entity
parent: BaseBullet
id: AnomalousParticleDelta
enabled: false
radius: 4
+# Very high burst damage if you land a mark, while also providing a small amount of healing.
- type: entity
parent: [BaseWeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusher
- type: LeechOnMarker
leech:
groups:
- Brute: -10
+ Brute: -6
- type: Gun
soundGunshot: /Audio/Weapons/plasma_cutter.ogg
fireRate: 1
capacity: 1
count: 1
- type: MeleeWeapon
- attackRate: 1.5
+ attackRate: 1
wideAnimationRotation: -135
damage:
types:
- Blunt: 10
- Slash: 5
+ Blunt: 6
+ Slash: 4
soundHit:
collection: MetalThud
- type: Wieldable
- type: IncreaseDamageOnWield
damage:
types:
- Blunt: 2.5
- Slash: 2.5
+ Blunt: 6
+ Slash: 2
Structural: 30
- type: GunRequiresWield
- type: DisarmMalus
- type: Prying
+# No mark ability in exchange for wideswing, autoattack, and being one-handed
- type: entity
parent: [ BaseKnife, BaseWeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusherDagger
- type: ThrowingAngle
angle: 225
-# Like a crusher... but better
+# Less mark damage in exchange for more healing. Also has a better ratio of blunt to slash damage, but less structural.
- type: entity
parent: [ WeaponCrusher, BaseSecurityCargoContraband]
id: WeaponCrusherGlaive
name: crusher glaive
- description: An early design of the proto-kinetic accelerator, in glaive form.
+ description: An early design of the proto-kinetic accelerator, in glaive form. Provides better healing in exchange for less charged damage.
components:
- type: Sprite
sprite: Objects/Weapons/Melee/crusher_glaive.rsi
- suitStorage
- type: UseDelay
delay: 1.9
+ - type: BasicEntityAmmoProvider
+ proto: BulletChargeGlaive
+ capacity: 1
+ count: 1
- type: LeechOnMarker
leech:
groups:
Brute: -21
- - type: MeleeWeapon
- type: Tag
tags:
- Pickaxe
+ - type: MeleeWeapon
+ attackRate: 1
+ wideAnimationRotation: -135
+ damage:
+ types:
+ Blunt: 3
+ Slash: 7
+ - type: IncreaseDamageOnWield
+ damage:
+ types:
+ Blunt: 2
+ Slash: 6
+ Structural: 20