Subs.CVar(_config, CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
Subs.CVar(_config, CCVars.PanicBunkerMinOverallMinutes, OnPanicBunkerMinOverallMinutesChanged, true);
- SubscribeLocalEvent<IdentityChangedEvent>(OnIdentityChanged);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoleAddedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoleRemovedEvent>(OnRoleEvent);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestartCleanup);
+
SubscribeLocalEvent<ActorComponent, EntityRenamedEvent>(OnPlayerRenamed);
+ SubscribeLocalEvent<ActorComponent, IdentityChangedEvent>(OnIdentityChanged);
}
private void OnRoundRestartCleanup(RoundRestartCleanupEvent ev)
return value ?? null;
}
- private void OnIdentityChanged(ref IdentityChangedEvent ev)
+ private void OnIdentityChanged(Entity<ActorComponent> ent, ref IdentityChangedEvent ev)
{
- if (!TryComp<ActorComponent>(ev.CharacterEntity, out var actor))
- return;
-
- UpdatePlayerList(actor.PlayerSession);
+ UpdatePlayerList(ent.Comp.PlayerSession);
}
private void OnRoleEvent(RoleEvent ev)